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/*
 *	@(#)j3d1x1-behavior 1.2 01/10/29 15:32:55
 *
 * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
 * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */

/*
 ************************************************************************
 *  
 * Java 3D configuration file for single fullscreen desktop configuration.
 * A view platform behavior is created and configured here as well.
 *  
 ************************************************************************
 */

// Create a new screen object and associate it with a logical name and a
// number.  This number is used as an index to retrieve the AWT GraphicsDevice
// from the array that GraphicsEnvironment.getScreenDevices() returns.
// 
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
// 
(NewScreen center 0)

// Create a fullscreen window
//
(ScreenAttribute center WindowSize NoBorderFullScreen)

// Set the available image area for the full screen.
// 
(ScreenAttribute center	PhysicalScreenWidth  0.360)
(ScreenAttribute center	PhysicalScreenHeight 0.288)

// Set the TrackerBaseToImagePlate transform for this screen.  The coexistence
// to tracker base transform is identity by default, so the tracker base origin
// and orientation will also set the origin and orientation of coexistence
// coordinates in the physical world.  This is the primary purpose of setting
// this transform when neither head tracking nor multiple screens are being
// used. 
//
// The tracker base and center of coexistence are set here to the middle of the
// screen's image plate.  Their basis vectors are aligned with the image plate
// basis vectors.  The physical eyepoint position will be set relative to
// coexistence coordinates below.
//
(ScreenAttribute center TrackerBaseToImagePlate
                        (Translate 0.180 0.144 0.000))

// Create a view using the defined screen.
// 
(NewView view0)
(ViewAttribute view0 Screen center)

// Set the eyepoint relative to coexistence coordinates.  Here it is set 45cm
// toward the user along +Z.  Skewed projections can be set by by offsetting
// the eyepoint along X and Y.
// 
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))

// Create a view platform behavior.  Here we use OrbitBehavior, although any
// concrete subclass of the abstract ViewPlatformBehavior with a parameterless
// constructor could be used.  The logical name to assign to this behavior is
// specified by the 2nd argument to the NewViewPlatformBehavior command, while
// the 3rd argument is the name of the ViewPlatformBehavior subclass.  It is
// instantiated through introspection.
// 
// Attributes defined by the abstract ViewPlatformBehavior superclass itself
// can be set directly with the ViewPlatformBehaviorAttribute command.  The
// details of the subclass implementation are not known to ConfiguredUniverse,
// so any configuration information needed by such a subclass is set by the
// ViewPlatformBehaviorProperty command.  The property name specified by that
// command is taken to be a method name of the subclass and invoked through
// introspection.
// 
// View platform behaviors often need sensors or canvases as event sources to
// drive the behavior action.  An implementation of ViewPlatformBehavior always
// gets the current ViewingPlatform through the setViewingPlatform() method.
// The canvases used by the ViewingPlatform can be retrieved by calling its
// getViewers() method and then calling each Viewer's getCanvas3Ds()
// method.  Sensors can be retrived by calling the ViewingPlatform method
// getUniverse(), checking to see if the returned SimpleUniverse is a
// ConfiguredUniverse, and then calling its getNamedSensors() method.
// 
(NewViewPlatformBehavior vpb com.sun.j3d.utils.behaviors.vp.OrbitBehavior)

// Set the scheduling bounds to be a BoundingSphere with its center at 
// (0.0 0.0 0.0) and a radius of 100 meters.
// 
(ViewPlatformBehaviorAttribute vpb SchedulingBounds
                                   (BoundingSphere (0.0 0.0 0.0) 100.0))

// Set properties specific to OrbitBehavior.  All arguments following the
// method name are wrapped and passed to the specified method as an array of
// Objects.  Strings "true" and "false" get turned into Boolean, and number
// strings get turned into Double.  Constructs such as (0.0 1.0 2.0) and
// ((0.0 1.0 2.0 0.5) (3.0 4.0 5.0 1.0) (6.0 7.0 8.0 0.0)) get converted to
// Point3d and Matrix4d respectively. Note that last row of a Matrix4d doesn't
// need to be specified; it is implicitly (0.0 0.0 0.0 1.0).
// 
// The REVERSE_ALL flags are usually passed to the OrbitBehavior constructor.
// Since it is being instantiated with its parameterless constructor the
// reverse flags are set here explicitly.
// 
(ViewPlatformBehaviorProperty vpb ReverseTranslate true)
(ViewPlatformBehaviorProperty vpb ReverseRotate    true)
(ViewPlatformBehaviorProperty vpb ReverseZoom      true)

// Create a new view platform and set the view platform behavior.
// 
(NewViewPlatform vp)
(ViewPlatformAttribute vp ViewPlatformBehavior vpb)