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/*
 *	@(#)j3d1x1-stereo 1.2 01/10/29 15:40:14
 *
 * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
 * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */

/*
 ************************************************************************
 *  
 * Java 3D configuration file for single fullscreen stereo desktop
 * configuration with no head tracking.
 *  
 ************************************************************************
 */

// Create a new screen object and associate it with a logical name and a
// number.  This number is used as an index to retrieve the AWT GraphicsDevice
// from the array that GraphicsEnvironment.getScreenDevices() returns.
// 
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
// 
(NewScreen center 0)

// Create a fullscreen window
//
(ScreenAttribute center WindowSize NoBorderFullScreen)

// Set the available image area for the full screen.
// 
(ScreenAttribute center	PhysicalScreenWidth  0.360)
(ScreenAttribute center	PhysicalScreenHeight 0.288)

// Set the TrackerBaseToImagePlate transform for this screen.  The coexistence
// to tracker base transform is identity by default, so the tracker base origin
// and orientation will also set the origin and orientation of coexistence
// coordinates in the physical world.  This is the primary purpose of setting
// this transform when neither head tracking nor multiple screens are being
// used. 
//
// The tracker base and center of coexistence are set here to the middle of the
// screen's image plate.  Their basis vectors are aligned with the image plate
// basis vectors.  The physical eyepoint position will be set relative to
// coexistence coordinates below.
//
(ScreenAttribute center TrackerBaseToImagePlate
                        (Translate 0.180 0.144 0.000))

// Define the physical body.
//
// The head origin is halfway between the eyes, with X extending to the right,
// Y up, and positive Z extending into the skull.
// 
(NewPhysicalBody SiteUser)

// Set the interpupilary distance.  This sets the LeftEyePosition and
// RightEyePosition to offsets of half this distance along both directions of
// the X axis.
// 
(PhysicalBodyAttribute SiteUser StereoEyeSeparation 0.066)

// Create a view using the defined screen and physical body.
//
(NewView view0)
(ViewAttribute view0 Screen       center)
(ViewAttribute view0 PhysicalBody SiteUser)

// Set the eyepoint relative to coexistence coordinates.  Here it is set 45cm
// toward the user along +Z.
// 
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))

// Enable stereo viewing.
// 
(ViewAttribute view0 StereoEnable true)