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/*
* @(#)j3d1x1-window 1.2 01/10/29 15:26:11
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/
/*
************************************************************************
*
* Java 3D configuration file for a conventional single screen, windowed
* desktop configuration.
*
************************************************************************
*/
// Create a new screen object and associate it with a logical name and a
// number. This number is used as an index to retrieve the AWT GraphicsDevice
// from the array that GraphicsEnvironment.getScreenDevices() returns.
//
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
//
(NewScreen center 0)
// Create a 700x700 pixel window on the screen.
//
(ScreenAttribute center WindowSize (700.0 700.0))
// Create a view using the defined screen.
//
(NewView view0)
(ViewAttribute view0 Screen center)
// ConfiguredUniverse is oriented toward multi-screen viewing environments, so
// it sets the following attributes to those listed. For a conventional window
// on a single screen desktop configuration we need to set them back to their
// normal defaults.
//
// View.windowEyePointPolicy RELATIVE_TO_COEXISTENCE
// View.windowMovementPolicy VIRTUAL_WORLD
// View.windowResizePolicy VIRTUAL_WORLD
// View.coexistenceCenteringEnable false
// ViewPlatform.viewAttachPolicy NOMINAL_SCREEN
//
(ViewAttribute view0 WindowEyepointPolicy RELATIVE_TO_FIELD_OF_VIEW)
(ViewAttribute view0 WindowMovementPolicy PHYSICAL_WORLD)
(ViewAttribute view0 WindowResizePolicy PHYSICAL_WORLD)
(ViewAttribute view0 CoexistenceCenteringEnable true)
(NewViewPlatform vp)
(ViewPlatformAttribute vp ViewAttachPolicy NOMINAL_HEAD)
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