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/*
* @(#)j3d1x2-flat 1.2 01/10/29 15:44:19
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/
/*
************************************************************************
*
* Java 3D configuration file for dual-screen (flat) desktop configuration
* with no head tracking.
*
************************************************************************
*/
// Create new screen objects and associate them with logical names and numbers.
// These numbers are used as indices to retrieve the AWT GraphicsDevice from
// the array that GraphicsEnvironment.getScreenDevices() returns.
//
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
//
(NewScreen left 0)
(NewScreen right 1)
// Set the screen dimensions.
//
(ScreenAttribute left PhysicalScreenWidth 0.360)
(ScreenAttribute left PhysicalScreenHeight 0.288)
(ScreenAttribute right PhysicalScreenWidth 0.360)
(ScreenAttribute right PhysicalScreenHeight 0.288)
// Specify full screen windows.
//
(ScreenAttribute left WindowSize NoBorderFullScreen)
(ScreenAttribute right WindowSize NoBorderFullScreen)
// Set the TrackerBaseToImagePlate transforms for these screens. This
// transforms points in tracker base coordinates to each screen's image plate
// coordinates, where the origin of the image plate is defined to be the lower
// left corner of the screen with X increasing to the right, Y increasing to
// the top, and Z increasing away from the screen.
//
// Without head or sensor tracking the tracker base is still needed as a fixed
// frame of reference for describing the orientation and position of each
// screen to the others. The coexistence to tracker base transform is set to
// identity by default, so the tracker base origin and orientation will also
// set the origin and orientation of coexistence coordinates in the physical
// world.
//
// The tracker base and center of coexistence is set here to the middle of the
// edge shared by the two screens.
//
(ScreenAttribute left TrackerBaseToImagePlate
(Translate 0.360 0.144 0.0))
(ScreenAttribute right TrackerBaseToImagePlate
(Translate 0.000 0.144 0.0))
// Sometimes it is desirable to include the bevels in between the monitors in
// the TrackerBaseToImagePlate transforms, so that the abutting bevels obscure
// the view of the virtual world instead of stretching it out between the
// monitors. For a bevel width of 4.5 cm on each monitor, the above commands
// would become the following:
//
// (ScreenAttribute left TrackerBaseToImagePlate
// (Translate 0.405 0.144 0.0))
// (ScreenAttribute right TrackerBaseToImagePlate
// (Translate -0.045 0.144 0.0))
//
// Conversely, a similar technique may be used to include overlap between the
// screens. This is useful for projection systems which use edge blending
// to provide seamless integration between screens.
// Create a view using the defined screens.
//
(NewView view0)
(ViewAttribute view0 Screen left)
(ViewAttribute view0 Screen right)
// Set the eyepoint relative to coexistence coordinates. Here it is set 45cm
// toward the user along Z, extending out from the midpoint of the edge shared
// by the two screens. This will create the appropriate skewed projection
// frustums for each image plate.
//
// If a planar display surface is all that is required, the same effect could
// be achieved in a virtual screen enviroment such as Xinerama by simply
// creating a canvas that spans both screens. In some display environments the
// use of a canvas that spans multiple physical screens may cause significant
// performance degradation, however.
//
// See j3d1x2-rot30 for an example of a non-planar configuration that cannot be
// achieved through a single canvas spanning both screens.
//
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))
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