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/*
* @(#)j3d1x2-rot30 1.1 01/10/19 20:24:29
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/
/*
************************************************************************
*
* Java 3D configuration file for a dual-screen desktop configuration
* with each screen rotated toward the other by 30 degrees about Y from
* planar. The inside angle between them is 120 degrees.
*
************************************************************************
*/
// Create new screen objects and associate them with logical names and numbers.
// These numbers are used as indices to retrieve the AWT GraphicsDevice from
// the array that GraphicsEnvironment.getScreenDevices() returns.
//
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
//
(NewScreen left 0)
(NewScreen right 1)
// Set the available image areas for full screens.
//
(ScreenAttribute left PhysicalScreenWidth 0.360)
(ScreenAttribute left PhysicalScreenHeight 0.288)
(ScreenAttribute right PhysicalScreenWidth 0.360)
(ScreenAttribute right PhysicalScreenHeight 0.288)
// Specify full screen windows.
//
(ScreenAttribute left WindowSize NoBorderFullScreen)
(ScreenAttribute right WindowSize NoBorderFullScreen)
// Set the TrackerBaseToImagePlate transforms for these screens.
//
// The tracker base is set here to the middle of the edge shared by the two
// screens. Each screen is rotated 30 degrees toward the other about the
// tracker base +Y axis, so that the tracker base +Z is centered between the
// two screens.
//
(ScreenAttribute left TrackerBaseToImagePlate
(RotateTranslate (Rotate 0.000 -30.000 0.0)
(Translate 0.360 0.144 0.0)))
(ScreenAttribute right TrackerBaseToImagePlate
(RotateTranslate (Rotate 0.000 30.000 0.0)
(Translate 0.000 0.144 0.0)))
// Create a view using the defined screens.
//
(NewView view0)
(ViewAttribute view0 Screen left)
(ViewAttribute view0 Screen right)
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))
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