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/*
* @(#)j3d1x3-cave 1.3 01/10/29 18:35:26
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/
/*
************************************************************************
*
* Java 3D configuration file for a cave environment. This cave
* consists of 3 projectors with 3 screens to the left, front, and right
* of the user, all at 90 degrees to each other.
*
* The projectors in the VirtualPortal sample site are actually turned
* on their sides to get more height. Screen 0 is rotated 90 degrees
* counter-clockwise, while screens 1 and 2 are rotated 90 degrees
* clockwise.
*
************************************************************************
*/
// Create new screen objects and associate them with logical names and numbers.
// These numbers are used as indices to retrieve the AWT GraphicsDevice from
// the array that GraphicsEnvironment.getScreenDevices() returns.
//
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
//
(NewScreen left 0)
(NewScreen center 1)
(NewScreen right 2)
// Set the available image areas as well as their positition and orientation
// relative to the tracker base. Although this config file doesn't enable
// head tracking, the tracker base is still needed as a point of reference to
// describe the position and orientation of the screens relative to the
// environment.
//
// From the orientation of a user standing within this VirtualPortal site and
// facing the center screen, the tracker base is along the vertical midline of
// the screen, 0.248 meters down from the top edge, and 1.340 meters in front
// of it. The tracker base is oriented so that its +X axis points to the left,
// its +Y axis points toward the screen, and its +Z axis points toward the
// floor.
//
(ScreenAttribute left PhysicalScreenWidth 2.480)
(ScreenAttribute left PhysicalScreenHeight 1.705)
(ScreenAttribute left WindowSize NoBorderFullScreen)
(ScreenAttribute left TrackerBaseToImagePlate
(( 0.0 0.0 -1.0 2.230)
( 0.0 -1.0 0.0 1.340)
(-1.0 0.0 0.0 0.885)))
(ScreenAttribute center PhysicalScreenWidth 2.485)
(ScreenAttribute center PhysicalScreenHeight 1.745)
(ScreenAttribute center WindowSize NoBorderFullScreen)
(ScreenAttribute center TrackerBaseToImagePlate
(( 0.0 0.0 1.0 0.248)
(-1.0 0.0 0.0 0.885)
( 0.0 -1.0 0.0 1.340)))
(ScreenAttribute right PhysicalScreenWidth 2.480)
(ScreenAttribute right PhysicalScreenHeight 1.775)
(ScreenAttribute right WindowSize NoBorderFullScreen)
(ScreenAttribute right TrackerBaseToImagePlate
(( 0.0 0.0 1.0 0.2488)
( 0.0 -1.0 0.0 1.340)
( 1.0 0.0 0.0 0.860)))
// Set the location of the center of coexistence relative to the tracker base.
// Here it set to the center of the center screen. This config file will set
// the location of the user's eyes relative to this point. The default view
// attach policy of NOMINAL_SCREEN used by ConfiguredUniverse will place the
// origin of the view platform in coexistence coordinates at the center of
// coexistence.
//
(NewPhysicalEnvironment VirtualPortal)
(PhysicalEnvironmentAttribute VirtualPortal
CoexistenceToTrackerBase
((-1.0 0.0 0.0 0.000)
( 0.0 0.0 -1.0 1.340)
( 0.0 -1.0 0.0 0.994)))
// The above center of coexistence is appropriate for the sample geometry
// files available in the programs/examples directory. Often a more
// immersive point of view is required for larger virtual worlds. This can be
// achieved by placing the center of coexistence closer to the nominal position
// of the user's head, so that the view platform origin in coexistence
// coordinates will map there as well.
//
// Here we set the location of the center of coexistence 0.5 meters along the
// tracker base +Z axis, 1.737 meters from the floor (about 5 ft 8.4 inches).
//
// (PhysicalEnvironmentAttribute VirtualPortal
// CoexistenceToTrackerBase
// ((-1.0 0.0 0.0 0.0)
// ( 0.0 0.0 -1.0 0.0)
// ( 0.0 -1.0 0.0 0.5)))
// Now define the view.
//
(NewView view0)
(ViewAttribute view0 Screen left)
(ViewAttribute view0 Screen center)
(ViewAttribute view0 Screen right)
(ViewAttribute view0 PhysicalEnvironment VirtualPortal)
// Set the user eye position in the display environment. It is set here to
// 1.340 meters back from the center screen (directly under the tracker), and
// 1.737 meters from the floor (about 5 ft 8.4 inches).
//
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.494 1.340))
// Here is an alternative center eye position to use with the immersive
// coexistence coordinate system defined in comments above.
//
// (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.0))
// Set the screen scale. This is scale factor from virtual to physical
// coordinates.
//
(ViewAttribute view0 ScreenScalePolicy SCALE_SCREEN_SIZE)
// Alternative for explict scaling.
//
// (ViewAttribute view0 ScreenScalePolicy SCALE_EXPLICIT)
// (ViewAttribute view0 ScreenScale 5.00)
// No stereo viewing for this configuration.
//
(ViewAttribute view0 StereoEnable False)
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