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/*
 * $RCSfile$
 *
 * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision$
 * $Date$
 * $State$
 */

/*
 ************************************************************************
 *  
 * Java 3D configuration file for 3 screens.  Left and right screens are
 * rotated 45 degrees from the center screen.
 *  
 ************************************************************************
 */

// Create new screen objects and associate them with logical names and numbers.
// These numbers are used as indices to retrieve the AWT GraphicsDevice from
// the array that GraphicsEnvironment.getScreenDevices() returns.
// 
// NOTE: The GraphicsDevice order in the array is specific to the local
// site and display system.
// 
(NewScreen left   0)
(NewScreen center 1)
(NewScreen right  2)

// Set the available image areas for full screens.  
// 
(ScreenAttribute left   PhysicalScreenWidth  0.360)
(ScreenAttribute left   PhysicalScreenHeight 0.288)

(ScreenAttribute center PhysicalScreenWidth  0.360)
(ScreenAttribute center PhysicalScreenHeight 0.288)

(ScreenAttribute right  PhysicalScreenWidth  0.360)
(ScreenAttribute right  PhysicalScreenHeight 0.288)

// Specify full screen windows.
// 
(ScreenAttribute left   WindowSize NoBorderFullScreen)
(ScreenAttribute center WindowSize NoBorderFullScreen)
(ScreenAttribute right  WindowSize NoBorderFullScreen)

// Set the TrackerBaseToImagePlate transforms for these screens.
// 
// The tracker base and center of coexistence are set here to the middle of the
// center screen. The basis vectors are aligned with the center screen image
// plate.  The left and right screens are rotated 45 degrees toward each other
// about their shared edges with the center screen.
//
(ScreenAttribute center TrackerBaseToImagePlate
                        (Translate 0.180000    0.144000 0.000000))

// cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279
(ScreenAttribute left  TrackerBaseToImagePlate
                       (RotateTranslate
		        (Rotate     0.000000 -45.000000 0.000000)
                        (Translate  0.487279   0.144000 0.127279)))

// cos(45) * 0.360 * 0.5 = 0.127279
(ScreenAttribute right TrackerBaseToImagePlate
                       (RotateTranslate
		        (Rotate     0.000000  45.000000 0.000000)
                        (Translate -0.127279   0.144000 0.127279)))

// Create a view using the defined screens.
// 
(NewView       view0)
(ViewAttribute view0 Screen left)
(ViewAttribute view0 Screen center)
(ViewAttribute view0 Screen right)
(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.5))