summaryrefslogtreecommitdiffstats
path: root/src/FPSCounter/FPSCounter.java
blob: a1d1d73dd3a9d4e6103f0790d5b64d45309853ac (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/*
 * $RCSfile$
 *
 * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision$
 * $Date$
 * $State$
 */

import javax.media.j3d.*;
import javax.vecmath.*;
import java.text.*;

/** This behavior calculates the frame rate and average frame rate of a
 * Java3D application.
 * The behavior sets itself up to wakeup every time a new frame is rendered.
 *
 * <p> The HotSpot(tm) compiler performs some initial optimizations before
 * running at optimal speed. Frame rates measured during this warmup period
 * will be inaccurate and not indicative of the true performance of the the
 * application. Therefore, before beginning the frame rate computation,
 * the frame counter waits for a fixed time period to allow the HotSpot(tm)
 * compiler to stablilize.
 *
 * <p> To avoid computing the frame rate too frequently (which would also
 * hamper rendering performance), the frame counter only computes the frame
 * rate at fixed time intervals. The default sampling duration is 10 seconds.
 * After waiting for the warmup period, the frame counter needs to calibrate
 * itself. It computes the number of frames rendered during the sampling
 * period. After doing this calibration, the frame counter reports the frame
 * rate after these many frames are rendered. It also reports the average
 * frame rate after a fixed number of sampling intervals (the default is 5).
 *
 * <p>The frame counter can be set up to run for a fixed number of sampling
 * intervals or to run indefinitely. The defaultis to run indefinitely.
 */

public class FPSCounter extends Behavior {
    // Wakeup condition - framecount = 0 -> wakeup on every frame
    WakeupOnElapsedFrames FPSwakeup = new WakeupOnElapsedFrames(0);

    // Do calibration for these many millisec
    private static final long testduration = 1000;

    // Report frame rate after every sampleduration milliseconds
    private static final long sampleduration = 10000;

    // Flag to indicate that it is time to (re)calibrate
    private boolean doCalibration = true;

    // Flag to indicate the counter has started
    private boolean startup = true;

    // Wait for HotSpot compiler to perform optimizations
    private boolean warmup = true;

    // Time to wait for HotSpot compiler to stabilize (in milliseconds)
    private long warmupTime = 20000;

    // Counter for number of frames rendered
    private int numframes = 0;

    // Report frame rate after maxframe number of frames have been rendered
    private int maxframes = 1;

    // Variables to keep track of elapsed time
    private long startuptime = 0;
    private long currtime = 0;
    private long lasttime = 0;
    private long deltatime;

    // Run indefinitely or for a fixed duration
    private boolean finiteLoop = false;

    // No. of sampling intervals to run for if not running indefinitely
    private long maxLoops;

    // No. of sampling intervals run for so far
    private long numLoops = 0;

    // Total number of frames rendered so far
    private int sumFrames = 0;

    // Total time since last reporting of average frame rate
    private long sumTimes = 0;

    // Counts no. of sampling intervals
    private int loop = 0;

    // Average frame rate is reported after loopCount number of
    // sampling intervals
    private int loopCount = 5;
    private double sumFps = 0.0;

    private String symbol[] = {"\\", "|", "|", "/", "-", "|", "-"};
    int index = 0;
    private NumberFormat nf = null;

    public FPSCounter() {
	setEnable(true);
	nf = NumberFormat.getNumberInstance();
    }

    /**
     * Called to init the behavior
     */
    public void initialize() {
	// Set the trigger for the behavior to wakeup on every frame rendered
	wakeupOn(FPSwakeup);
    }

    /**
     * Called every time the behavior is activated
     */
    public void processStimulus(java.util.Enumeration critera) {
	// Apply calibration algorithm to determine number of frames to
	// wait before computing frames per second.
	// sampleduration = 10000 -> to run test, pass for 10 seconds.

	if (doCalibration) { // start calibration
    	    if (startup) {
		// Record time at which the behavior was first invoked
		startuptime = System.currentTimeMillis();
		startup = false;
	    }
	    else if(warmup) { // Wait for the system to stabilize.
		System.out.print("\rFPSCounter warming up..." +
			symbol[(index++)%symbol.length]);
		currtime = System.currentTimeMillis();
		deltatime = currtime - startuptime;
		if(deltatime > warmupTime) {
		    // Done waiting for warmup
		    warmup = false;
		    lasttime = System.currentTimeMillis();
		    System.out.println("\rFPSCounter warming up...Done");
		}
	    }
	    else {
		numframes += 1;
		// Wait till at least maxframe no. of frames have been rendered
		if (numframes >= maxframes) {
		    currtime = System.currentTimeMillis();
		    deltatime = currtime - lasttime;
		    // Do the calibration for testduration no. of millisecs
		    if (deltatime > testduration) {
			// Compute total no. of frames rendered so far in the
			// current sampling duration
			maxframes = (int)Math.ceil((double)numframes *
				((double)sampleduration /
				 (double)deltatime));

			// Done with calibration
			doCalibration = false;
			// reset the value for the measurement
			numframes = 0;
			lasttime = System.currentTimeMillis();
		    }
		    else {
			// Need to run the calibration routine for some more
			// time. Increase the no. of frames to be rendered
			maxframes *= 2;
		    }
		}
	    }
	}
	else { // do the measurement
	    numframes += 1;
	    if (numframes >= maxframes) {
		currtime = System.currentTimeMillis();
		deltatime = currtime - lasttime;
		// time is in millisec, so multiply by 1000 to get frames/sec
		double fps = (double)numframes / ((double)deltatime / 1000.0);

		System.out.println("Frame Rate : \n\tNo. of frames : " +
			numframes + "\n\tTime : " +
			((double)deltatime / 1000.0) +
			" sec." + "\n\tFrames/sec : " + nf.format(fps));

		// Calculate average frame rate
		sumFrames += numframes;
		sumTimes += deltatime;
		sumFps += fps;
		loop++;
		if (loop >= loopCount) {
		    double avgFps = (double)sumFrames*1000.0/(double)sumTimes;
		    double ravgFps = sumFps/(double)loopCount;
		    System.out.println("Aggregate frame rate " +
			    nf.format(avgFps) + " frames/sec");
		    System.out.println("Average frame rate " +
			    nf.format(ravgFps) + " frames/sec");
		    numLoops++;
		    if (finiteLoop && numLoops >= maxLoops) {
			System.out.println("************** The End **************\n");
			setEnable(false);
		    }
		    loop = 0;
		    sumFps = 0;
		}
		numframes = 0;
		lasttime = System.currentTimeMillis();;
	    }
	}
	// Set the trigger for the behavior
	wakeupOn(FPSwakeup);
    }

    /**
     * The frame counter waits for some time before computing the
     * frame rate.  This allows the HotSpot compiler to perform
     * initial optimizations.  The amount of time to wait for is set
     * by this method. The default is 20000 (20 sec)
     *
     * @param amount of time to wait for before computing frame rate
     * (specified in milliseconds)
     */
    public void setWarmupTime(long wt) {
	warmupTime = wt;
    }

    /**
     * Sets the number of sampling intervals to wait for before computing
     * the average frame rate.
     * The default is 5.
     *
     * @param number of sampling intervals over which to compute frame rate.
     * A value of 0 implies the average frame rate is computed over one
     * sampling interval
     */
    public void setLoopCount(int lc) {
	loopCount = lc;
    }

    /**
     * This method sets the number of sampling intervals for which
     * the frame counter should run.
     *
     * @param number of sampling intervals to run for
     */
    public void setMaxLoops(int ml) {
	maxLoops = ml;
	finiteLoop = true;
    }

}