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/*
* $RCSfile$
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import java.applet.Applet;
import java.awt.event.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.util.BitSet;
import com.sun.j3d.utils.geometry.Sphere;
/**
* Class: Positions
*
* Description: Creates the position markers.
*
* Version: 1.0
*
*/
public class Positions extends Object {
final static int UNOCCUPIED = 0;
final static int HUMAN = 1;
final static int MACHINE = 2;
final static int END = 3;
private Vector3f point[];
private Switch posSwitch;
private Switch humanSwitch;
private Switch machineSwitch;
private BitSet posMask;
private BitSet humanMask;
private BitSet machineMask;
private Group group;
private Material redMat;
private Material blueMat;
private Material yellowMat;
private Material whiteMat;
private Appearance redApp;
private Appearance blueApp;
private Appearance yellowApp;
private Appearance whiteApp;
private Board board;
private Sphere posSphere[];
private BigCube cube[];
private TransformGroup tgroup;
private boolean winnerFlag = false;
public Positions() {
// Define colors for lighting
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f red = new Color3f(0.9f, 0.1f, 0.2f);
Color3f blue = new Color3f(0.3f, 0.3f, 0.8f);
Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f);
Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f);
Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f);
Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f);
Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f);
Color3f specular = new Color3f(1.0f, 1.0f, 1.0f);
// Create the red appearance node
redMat= new Material(ambRed, black, red, specular, 100.f);
redMat.setLightingEnable(true);
redApp = new Appearance();
redApp.setMaterial(redMat);
// Create the blue appearance node
blueMat= new Material(ambBlue, black, blue, specular, 100.f);
blueMat.setLightingEnable(true);
blueApp = new Appearance();
blueApp.setMaterial(blueMat);
// Create the yellow appearance node
yellowMat= new Material(ambYellow, black, yellow, specular, 100.f);
yellowMat.setLightingEnable(true);
yellowApp = new Appearance();
yellowApp.setMaterial(yellowMat);
// Create the white appearance node
whiteMat= new Material(ambWhite, black, white, specular, 100.f);
whiteMat.setLightingEnable(true);
whiteApp = new Appearance();
whiteApp.setMaterial(whiteMat);
// Load the point array with the offset (coordinates) for each of
// the 64 positions.
point = new Vector3f[64];
int count = 0;
for (int i=-30; i<40; i+=20) {
for (int j=-30; j<40; j+=20) {
for (int k=-30; k<40; k+=20) {
point[count] = new Vector3f((float) k, (float) j, (float) i);
count++;
}
}
}
// Create the switch nodes
posSwitch = new Switch(Switch.CHILD_MASK);
humanSwitch = new Switch(Switch.CHILD_MASK);
machineSwitch = new Switch(Switch.CHILD_MASK);
// Set the capability bits
posSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
// Create the bit masks
posMask = new BitSet();
humanMask = new BitSet();
machineMask = new BitSet();
// Create the small white spheres that mark unoccupied
// positions.
posSphere = new Sphere[64];
for (int i=0; i<64; i++) {
Transform3D transform3D = new Transform3D();
transform3D.set(point[i]);
TransformGroup transformGroup = new TransformGroup(transform3D);
posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS |
Sphere.ENABLE_APPEARANCE_MODIFY,
12, whiteApp);
Shape3D shape = posSphere[i].getShape();
ID id = new ID(i);
shape.setUserData(id);
transformGroup.addChild(posSphere[i]);
posSwitch.addChild(transformGroup);
posMask.set(i);
}
// Create the red spheres that mark the user's positions.
for (int i=0; i<64; i++) {
Transform3D transform3D = new Transform3D();
transform3D.set(point[i]);
TransformGroup transformGroup = new TransformGroup(transform3D);
transformGroup.addChild(new Sphere(7.0f, redApp));
humanSwitch.addChild(transformGroup);
humanMask.clear(i);
}
// Create the blue cubes that mark the computer's positions.
for (int i=0; i<64; i++) {
Transform3D transform3D = new Transform3D();
transform3D.set(point[i]);
TransformGroup transformGroup = new TransformGroup(transform3D);
BigCube cube = new BigCube(blueApp);
transformGroup.addChild(cube.getChild());
machineSwitch.addChild(transformGroup);
machineMask.clear(i);
}
// Set the positions mask
posSwitch.setChildMask(posMask);
humanSwitch.setChildMask(humanMask);
machineSwitch.setChildMask(machineMask);
// Throw everything into a single group
group = new Group();
group.addChild(posSwitch);
group.addChild(humanSwitch);
group.addChild(machineSwitch);
}
public void setTransformGroup(TransformGroup transformGroup) {
tgroup = transformGroup;
}
public Group getChild() {
return group;
}
public void setBoard(Board board) {
this.board = board;
}
public void winner() {
winnerFlag = true;
}
public void noWinner() {
winnerFlag = false;
}
public void setHighlight(int pos) {
posSphere[pos].setAppearance(yellowApp);
}
public void clearHighlight(int pos) {
posSphere[pos].setAppearance(whiteApp);
}
public void newGame() {
// Clear the board
for (int i=0; i<64; i++) {
posMask.set(i);
humanMask.clear(i);
machineMask.clear(i);
}
posSwitch.setChildMask(posMask);
humanSwitch.setChildMask(humanMask);
machineSwitch.setChildMask(machineMask);
// The following three lines fix a bug in J3D
Transform3D t = new Transform3D();
tgroup.getTransform(t);
tgroup.setTransform(t);
// Reset the winner flag
winnerFlag = false;
}
public void set(int pos, int player) {
// Stop accepting selections when the game
// is over.
if (winnerFlag) return;
// Make sure the position is not occupied.
if (player == HUMAN)
if (!board.unoccupied(pos)) return;
// Turn off the position marker for the given position
posMask.clear(pos);
posSwitch.setChildMask(posMask);
// Turn on the player marker
if (player == Positions.HUMAN) {
humanMask.set(pos);
humanSwitch.setChildMask(humanMask);
board.selection(pos, Positions.HUMAN);
}
else {
machineMask.set(pos);
machineSwitch.setChildMask(machineMask);
}
// The following three lines fix a bug in J3D
Transform3D t = new Transform3D();
tgroup.getTransform(t);
tgroup.setTransform(t);
}
public void clear(int pos) {
// Turn on the position marker
posMask.set(pos);
posSwitch.setChildMask(posMask);
// Turn off the player marker
humanMask.clear(pos);
humanSwitch.setChildMask(humanMask);
machineMask.clear(pos);
machineSwitch.setChildMask(machineMask);
// The following three lines are a workaround for a bug
// in dev09 in which the transform3D of certain items are
// not updated properly. Scheduled to be fixed in dev10
Transform3D t = new Transform3D();
tgroup.getTransform(t);
tgroup.setTransform(t);
}
}
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