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|
/*
* $RCSfile$
*
* Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.shader.StringIO;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
import java.io.IOException;
public class ShaderTestGLSL extends javax.swing.JFrame {
static final int GOLD = 1;
static final int SILVER = 2;
static final int DIMPLE_SHADER = 1;
static final int BRICK_SHADER = 2;
static final int WOOD_SHADER = 3;
static final int POLKADOT3D_SHADER = 4;
static final String[] shaderAttrNames1 = {
"Density", "Size", "LightPosition", "Color"
};
static final String[] shaderAttrNames2 = {
"BrickColor", "LightPosition"
};
private SimpleUniverse u = null;
private View view;
private BranchGroup transpObj;
private BranchGroup scene = null;
private int shaderSelected = DIMPLE_SHADER;
private float density = 16.0f;
private int color = GOLD;
private Color3f eColor = new Color3f(0.2f, 0.2f, 0.2f);
private Color3f sColor = new Color3f(0.8f, 0.8f, 0.8f);
private Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
private Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
private Color3f gold = new Color3f(0.7f, 0.6f, 0.18f);
private Color3f silver = new Color3f(0.75f, 0.75f, 0.75f);
// Handlers for doing update
private ShaderAppearance sApp1 = null;
private ShaderAppearance sApp2 = null;
private ShaderAppearance sApp3 = null;
private ShaderAppearance sApp4 = null;
private ShaderProgram sp1 = null;
private ShaderProgram sp2 = null;
private ShaderProgram sp3 = null;
private ShaderProgram sp4 = null;
private ShaderAttributeSet sas1 = null;
private ShaderAttributeSet sas2 = null;
private ShaderAttributeObject sao1 = null;
private ShaderAttributeObject sao2 = null;
private Sphere sphere = null;
private Shape3D s3d = null;
private Material createMaterial() {
Material m;
m = new Material(objColor, eColor, objColor, sColor, 100.0f);
m.setLightingEnable(true);
return m;
}
private ShaderProgram createGLSLShaderProgram(int index) {
String vertexProgram = null;
String fragmentProgram = null;
try {
switch (index) {
case DIMPLE_SHADER:
vertexProgram = StringIO.readFully("./dimple.vert");
fragmentProgram = StringIO.readFully("./dimple.frag");
break;
case BRICK_SHADER:
vertexProgram = StringIO.readFully("./aabrick.vert");
fragmentProgram = StringIO.readFully("./aabrick.frag");
break;
case WOOD_SHADER:
vertexProgram = StringIO.readFully("./wood.vert");
fragmentProgram = StringIO.readFully("./wood.frag");
break;
case POLKADOT3D_SHADER:
vertexProgram = StringIO.readFully("./polkadot3d.vert");
fragmentProgram = StringIO.readFully("./polkadot3d.frag");
break;
default:
}
}
catch (IOException e) {
throw new RuntimeException(e);
}
Shader[] shaders = new Shader[2];
shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
Shader.SHADER_TYPE_VERTEX,
vertexProgram);
shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
Shader.SHADER_TYPE_FRAGMENT,
fragmentProgram);
ShaderProgram shaderProgram = new GLSLShaderProgram();
shaderProgram.setShaders(shaders);
return shaderProgram;
}
private ShaderAttributeSet createShaderAttributeSet(int index) {
ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
ShaderAttributeObject shaderAttribute = null;
switch (index) {
case DIMPLE_SHADER:
// "Density", "Size", "Scale", "Color", "LightPosition"
shaderAttribute = new ShaderAttributeValue("Size", new Float(0.25));
shaderAttributeSet.put(shaderAttribute);
shaderAttribute = new ShaderAttributeValue("LightPosition",
new Point3f(0.0f, 0.0f, 0.5f));
shaderAttributeSet.put(shaderAttribute);
sao1 = new ShaderAttributeValue("Density", new Float(density));
sao1.setCapability(ShaderAttributeObject.ALLOW_VALUE_READ);
sao1.setCapability(ShaderAttributeObject.ALLOW_VALUE_WRITE);
shaderAttributeSet.put(sao1);
if(color == GOLD) {
sao2 = new ShaderAttributeValue("Color", gold);
}
else if (color == SILVER) {
sao2 = new ShaderAttributeValue("Color", silver);
}
sao2.setCapability(ShaderAttributeObject.ALLOW_VALUE_READ);
sao2.setCapability(ShaderAttributeObject.ALLOW_VALUE_WRITE);
shaderAttributeSet.put(sao2);
break;
case BRICK_SHADER:
// "BrickColor", "LightPosition"
shaderAttribute = new ShaderAttributeValue("BrickColor",
new Color3f(1.0f, 0.3f, 0.2f));
shaderAttributeSet.put(shaderAttribute);
shaderAttribute = new ShaderAttributeValue("LightPosition",
new Point3f(0.0f, 0.0f, 0.5f));
shaderAttributeSet.put(shaderAttribute);
break;
default:
assert false;
}
return shaderAttributeSet;
}
private ShaderAppearance createShaderAppearance() {
ShaderAppearance sApp = new ShaderAppearance();
sApp.setMaterial(createMaterial());
return sApp;
}
private BranchGroup createSubSceneGraph() {
// Create the sub-root of the branch graph
BranchGroup subRoot = new BranchGroup();
//
// Create 1 spheres with a GLSLShader and add it into the scene graph.
//
sApp1 = createShaderAppearance();
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_READ);
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE);
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_READ);
sApp1.setCapability(ShaderAppearance.ALLOW_SHADER_ATTRIBUTE_SET_WRITE);
sp1 = createGLSLShaderProgram(1);
sp1.setShaderAttrNames(shaderAttrNames1);
sas1 = createShaderAttributeSet(1);
sas1.setCapability(ShaderAttributeSet.ALLOW_ATTRIBUTES_READ);
sas1.setCapability(ShaderAttributeSet.ALLOW_ATTRIBUTES_WRITE);
sApp1.setShaderProgram(sp1);
sApp1.setShaderAttributeSet(sas1);
// Setup Brick shader
sp2 = createGLSLShaderProgram(2);
sp2.setShaderAttrNames(shaderAttrNames2);
sas2 = createShaderAttributeSet(2);
sApp2 = createShaderAppearance();
sApp2.setShaderProgram(sp2);
sApp2.setShaderAttributeSet(sas2);
// Setup Wood shader
sp3 = createGLSLShaderProgram(3);
sApp3 = createShaderAppearance();
sApp3.setShaderProgram(sp3);
// Setup Polkadot3d shader
sp4 = createGLSLShaderProgram(4);
sApp4 = createShaderAppearance();
sApp4.setShaderProgram(sp4);
sphere = new Sphere(1.5f, Sphere.GENERATE_NORMALS, 200, null);
s3d = (Shape3D)sphere.getShape();
s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
s3d.setAppearance(sApp1);
TransformGroup objTG;
Transform3D t = new Transform3D();
t.set(new Vector3d(0.0, 0.0, 0.0));
objTG = new TransformGroup(t);
objTG.addChild(sphere);
subRoot.addChild(objTG);
return subRoot;
}
private BranchGroup createSceneGraph(int selectedScene) {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
objRoot.setCapability(BranchGroup.ALLOW_DETACH);
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.4);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// Create a bounds for the background and lights
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Set up the background
Background bg = new Background(bgColor);
bg.setApplicationBounds(bounds);
objScale.addChild(bg);
objScale.addChild(createSubSceneGraph());
// Create a position interpolator and attach it to the view
// platform
TransformGroup vpTrans =
u.getViewingPlatform().getViewPlatformTransform();
Transform3D axisOfTranslation = new Transform3D();
Alpha transAlpha = new Alpha(-1,
Alpha.INCREASING_ENABLE |
Alpha.DECREASING_ENABLE,
0, 0,
5000, 0, 0,
5000, 0, 0);
axisOfTranslation.rotY(-Math.PI/2.0);
PositionInterpolator translator =
new PositionInterpolator(transAlpha,
vpTrans,
axisOfTranslation,
2.0f, 3.5f);
translator.setSchedulingBounds(bounds);
objScale.addChild(translator);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
private Canvas3D initScene() {
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
u = new SimpleUniverse(c);
ViewingPlatform viewingPlatform = u.getViewingPlatform();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
view = u.getViewer().getView();
return c;
}
/**
* Creates new form ShaderTestGLSL
*/
public ShaderTestGLSL() {
// Initialize the GUI components
initComponents();
// Create the scene and add the Canvas3D to the drawing panel
Canvas3D c = initScene();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents() {
java.awt.GridBagConstraints gridBagConstraints;
densityButtonGroup = new javax.swing.ButtonGroup();
colorButtonGroup = new javax.swing.ButtonGroup();
sceneGraphButtonGroup = new javax.swing.ButtonGroup();
mainPanel = new javax.swing.JPanel();
guiPanel = new javax.swing.JPanel();
densityPanel = new javax.swing.JPanel();
zeroButton = new javax.swing.JRadioButton();
halfButton = new javax.swing.JRadioButton();
fullButton = new javax.swing.JRadioButton();
colorPanel = new javax.swing.JPanel();
goldButton = new javax.swing.JRadioButton();
silverButton = new javax.swing.JRadioButton();
sceneGraphPanel = new javax.swing.JPanel();
DetachButton = new javax.swing.JToggleButton();
AttachButton = new javax.swing.JToggleButton();
replaceSPButton = new javax.swing.JButton();
drawingPanel = new javax.swing.JPanel();
jMenuBar1 = new javax.swing.JMenuBar();
fileMenu = new javax.swing.JMenu();
exitMenuItem = new javax.swing.JMenuItem();
setTitle("Window Title");
addWindowListener(new java.awt.event.WindowAdapter() {
public void windowClosing(java.awt.event.WindowEvent evt) {
exitForm(evt);
}
});
mainPanel.setLayout(new java.awt.BorderLayout());
guiPanel.setLayout(new javax.swing.BoxLayout(guiPanel, javax.swing.BoxLayout.X_AXIS));
guiPanel.setBorder(new javax.swing.border.LineBorder(new java.awt.Color(0, 0, 0)));
densityPanel.setLayout(new java.awt.GridBagLayout());
densityPanel.setBorder(new javax.swing.border.TitledBorder("Density"));
densityButtonGroup.add(zeroButton);
zeroButton.setText("Zero");
zeroButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
zeroButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
densityPanel.add(zeroButton, gridBagConstraints);
densityButtonGroup.add(halfButton);
halfButton.setText("Half");
halfButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
halfButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 1;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
densityPanel.add(halfButton, gridBagConstraints);
densityButtonGroup.add(fullButton);
fullButton.setSelected(true);
fullButton.setText("Full");
fullButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
fullButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 2;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
densityPanel.add(fullButton, gridBagConstraints);
guiPanel.add(densityPanel);
densityPanel.getAccessibleContext().setAccessibleName("ShaderAttributeValue \n");
colorPanel.setLayout(new java.awt.GridBagLayout());
colorPanel.setBorder(new javax.swing.border.TitledBorder("Color"));
colorButtonGroup.add(goldButton);
goldButton.setSelected(true);
goldButton.setText("Gold");
goldButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
goldButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
colorPanel.add(goldButton, gridBagConstraints);
colorButtonGroup.add(silverButton);
silverButton.setText("Silver");
silverButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
silverButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 1;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
colorPanel.add(silverButton, gridBagConstraints);
guiPanel.add(colorPanel);
sceneGraphPanel.setLayout(new java.awt.GridBagLayout());
sceneGraphPanel.setBorder(new javax.swing.border.TitledBorder("Scene Graph"));
sceneGraphButtonGroup.add(DetachButton);
DetachButton.setSelected(true);
DetachButton.setText("Detach");
DetachButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
DetachButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
sceneGraphPanel.add(DetachButton, gridBagConstraints);
sceneGraphButtonGroup.add(AttachButton);
AttachButton.setText("Create");
AttachButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
AttachButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 1;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
sceneGraphPanel.add(AttachButton, gridBagConstraints);
replaceSPButton.setText("Replace Shader");
replaceSPButton.setEnabled(false);
replaceSPButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
replaceSPButtonActionPerformed(evt);
}
});
gridBagConstraints = new java.awt.GridBagConstraints();
gridBagConstraints.gridx = 0;
gridBagConstraints.gridy = 2;
gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
sceneGraphPanel.add(replaceSPButton, gridBagConstraints);
guiPanel.add(sceneGraphPanel);
mainPanel.add(guiPanel, java.awt.BorderLayout.NORTH);
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
mainPanel.add(drawingPanel, java.awt.BorderLayout.CENTER);
getContentPane().add(mainPanel, java.awt.BorderLayout.CENTER);
fileMenu.setText("File");
exitMenuItem.setText("Exit");
exitMenuItem.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
exitMenuItemActionPerformed(evt);
}
});
fileMenu.add(exitMenuItem);
jMenuBar1.add(fileMenu);
setJMenuBar(jMenuBar1);
pack();
}
// </editor-fold>//GEN-END:initComponents
private void silverButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_silverButtonActionPerformed
color = SILVER;
if(scene != null) {
sao2.setValue(silver);
}
}//GEN-LAST:event_silverButtonActionPerformed
private void goldButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_goldButtonActionPerformed
color = GOLD;
if(scene != null) {
sao2.setValue(gold);
}
}//GEN-LAST:event_goldButtonActionPerformed
private void replaceSPButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_replaceSPButtonActionPerformed
if (shaderSelected != DIMPLE_SHADER) {
goldButton.setEnabled(false);
silverButton.setEnabled(false);
zeroButton.setEnabled(false);
halfButton.setEnabled(false);
fullButton.setEnabled(false);
}
switch(shaderSelected) {
case DIMPLE_SHADER:
s3d.setAppearance(sApp1);
goldButton.setEnabled(true);
silverButton.setEnabled(true);
zeroButton.setEnabled(true);
halfButton.setEnabled(true);
fullButton.setEnabled(true);
shaderSelected = BRICK_SHADER;
break;
case BRICK_SHADER:
s3d.setAppearance(sApp2);
shaderSelected = WOOD_SHADER;
break;
case WOOD_SHADER:
s3d.setAppearance(sApp3);
shaderSelected = POLKADOT3D_SHADER;
break;
case POLKADOT3D_SHADER:
s3d.setAppearance(sApp4);
shaderSelected = DIMPLE_SHADER;
break;
default:
assert false;
}
}//GEN-LAST:event_replaceSPButtonActionPerformed
private void fullButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_fullButtonActionPerformed
density = 16.0f;
if (scene != null) {
sao1.setValue(new Float(density));
}
}//GEN-LAST:event_fullButtonActionPerformed
private void DetachButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_DetachButtonActionPerformed
if (scene != null) {
scene.detach();
scene = null;
replaceSPButton.setEnabled(false);
goldButton.setEnabled(true);
silverButton.setEnabled(true);
zeroButton.setEnabled(true);
halfButton.setEnabled(true);
fullButton.setEnabled(true);
shaderSelected = DIMPLE_SHADER;
}
}//GEN-LAST:event_DetachButtonActionPerformed
private void AttachButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_AttachButtonActionPerformed
if (scene == null) {
scene = createSceneGraph(1);
u.addBranchGraph(scene);
replaceSPButton.setEnabled(true);
shaderSelected = BRICK_SHADER;
}
}//GEN-LAST:event_AttachButtonActionPerformed
private void halfButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_halfButtonActionPerformed
density = 8.0f;
if(scene != null) {
sao1.setValue(new Float(density));
}
}//GEN-LAST:event_halfButtonActionPerformed
private void zeroButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_zeroButtonActionPerformed
density = 0.0f;
if(scene != null) {
sao1.setValue(new Float(density));
}
}//GEN-LAST:event_zeroButtonActionPerformed
private void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed
System.exit(0);
}//GEN-LAST:event_exitMenuItemActionPerformed
/** Exit the Application */
private void exitForm(java.awt.event.WindowEvent evt) {//GEN-FIRST:event_exitForm
System.exit(0);
}//GEN-LAST:event_exitForm
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
new ShaderTestGLSL().setVisible(true);
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JToggleButton AttachButton;
private javax.swing.JToggleButton DetachButton;
private javax.swing.ButtonGroup colorButtonGroup;
private javax.swing.JPanel colorPanel;
private javax.swing.ButtonGroup densityButtonGroup;
private javax.swing.JPanel densityPanel;
private javax.swing.JPanel drawingPanel;
private javax.swing.JMenuItem exitMenuItem;
private javax.swing.JMenu fileMenu;
private javax.swing.JRadioButton fullButton;
private javax.swing.JRadioButton goldButton;
private javax.swing.JPanel guiPanel;
private javax.swing.JRadioButton halfButton;
private javax.swing.JMenuBar jMenuBar1;
private javax.swing.JPanel mainPanel;
private javax.swing.JButton replaceSPButton;
private javax.swing.ButtonGroup sceneGraphButtonGroup;
private javax.swing.JPanel sceneGraphPanel;
private javax.swing.JRadioButton silverButton;
private javax.swing.JRadioButton zeroButton;
// End of variables declaration//GEN-END:variables
}
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