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//
// Vertex shader for cartoon-style shading
//
// Author: Philip Rideout
//
// Copyright (c) 2004 3Dlabs Inc. Ltd.
//
// See 3Dlabs-License.txt for license information
//

varying vec3 Normal;
varying vec3 LightDir;

void main(void)
{
	Normal = normalize(gl_NormalMatrix * gl_Normal);
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
	LightDir  = vec3(normalize(gl_LightSource[0].position));
}