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/*
* $RCSfile$
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.*;
import java.awt.image.BufferedImage;
/**
* OffScreenTest programs with no UI.
*/
public class OffScreenTest extends javax.swing.JFrame {
private SimpleUniverse univ = null;
private BranchGroup scene = null;
private Raster drawRaster = null;
private BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// trans object has composited transformation matrix
Transform3D trans = new Transform3D();
Transform3D rot = new Transform3D();
trans.rotX(Math.PI/4.0d);
rot.rotY(Math.PI/5.0d);
trans.mul(rot);
trans.setScale(0.7);
trans.setTranslation(new Vector3d(-0.4, 0.3, 0.0));
TransformGroup objTrans = new TransformGroup(trans);
objRoot.addChild(objTrans);
// Create a simple shape leaf node, add it to the scene graph.
// ColorCube is a Convenience Utility class
objTrans.addChild(new ColorCube(0.4));
//Create a raster
BufferedImage bImage = new BufferedImage(200, 200 ,
BufferedImage.TYPE_INT_ARGB);
ImageComponent2D buffer =
new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f),
Raster.RASTER_COLOR,
0, 0, 200, 200, buffer, null);
drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
Shape3D shape = new Shape3D(drawRaster);
objRoot.addChild(shape);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
private OnScreenCanvas3D createOnScreenCanvasAndUniverse() {
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
// Create a Canvas3D using the preferred configuration
OnScreenCanvas3D onScrCanvas = new OnScreenCanvas3D(config, false);
// Create simple universe with view branch
univ = new SimpleUniverse(onScrCanvas);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
univ.getViewingPlatform().setNominalViewingTransform();
// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);
return onScrCanvas;
}
private OffScreenCanvas3D createOffScreenCanvas() {
// request an offscreen Canvas3D with a single buffer configuration
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
template.setDoubleBuffer(GraphicsConfigTemplate3D.UNNECESSARY);
GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getBestConfiguration(template);
// Create a offscreen Canvas3D using the single buffer configuration.
OffScreenCanvas3D offScrCanvas =
new OffScreenCanvas3D(gc, true, drawRaster);
return offScrCanvas;
}
/**
* Creates new form OffScreenTest
*/
public OffScreenTest() {
// Initialize the GUI components
initComponents();
// Create the content branch and add it to the universe
scene = createSceneGraph();
// Create an OnScreenCanvas3D and SimpleUniverse; add canvas to drawing panel
OnScreenCanvas3D onScreenCanvas = createOnScreenCanvasAndUniverse();
drawingPanel.add(onScreenCanvas, java.awt.BorderLayout.CENTER);
// Creante an OffScreenCanvas3D
OffScreenCanvas3D offScreenCanvas = createOffScreenCanvas();
// set the offscreen to match the onscreen
Screen3D sOn = onScreenCanvas.getScreen3D();
Screen3D sOff = offScreenCanvas.getScreen3D();
sOff.setSize(sOn.getSize());
sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());
// attach the same view to the offscreen canvas
View view = univ.getViewer().getView();
view.addCanvas3D(offScreenCanvas);
// tell onscreen about the offscreen so it knows to
// render to the offscreen at postswap
onScreenCanvas.setOffScreenCanvas(offScreenCanvas);
univ.addBranchGraph(scene);
view.stopView();
// Make sure that image are render completely
// before grab it in postSwap().
onScreenCanvas.setImageReady();
view.startView();
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents() {
drawingPanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("Window Title");
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
pack();
}// </editor-fold>//GEN-END:initComponents
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new OffScreenTest().setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables
}
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