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/*
* $RCSfile$
*
* Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
/**
* Pure immediate mode example program. In pure immediate mode, the
* renderer must be stopped on the Canvas being rendered into. In our
* example, this is done immediately after the canvas is created. A
* separate thread is started up to do the immediate mode rendering.
*/
public class PureImmediate extends Applet implements Runnable {
private Canvas3D canvas;
private GraphicsContext3D gc = null;
private Geometry cube = null;
private Transform3D cmt = new Transform3D();
// One rotation (2*PI radians) every 6 seconds
private Alpha rotAlpha = new Alpha(-1, 6000);
private SimpleUniverse u = null;
//
// Renders a single frame by clearing the canvas, drawing the
// geometry, and swapping the draw and display buffer.
//
public void render() {
if (gc == null) {
// Set up Graphics context
gc = canvas.getGraphicsContext3D();
gc.setAppearance(new Appearance());
// Set up geometry
cube = new ColorCube(0.4).getGeometry();
}
// Compute angle of rotation based on alpha value
double angle = rotAlpha.value() * 2.0*Math.PI;
cmt.rotY(angle);
// Render the geometry for this frame
gc.clear();
gc.setModelTransform(cmt);
gc.draw(cube);
canvas.swap();
}
//
// Run method for our immediate mode rendering thread.
//
public void run() {
System.out.println("PureImmediate.run: starting main loop");
while (true) {
render();
Thread.yield();
}
}
public PureImmediate() {
}
//
// init: create the canvas, stop the renderer,
// create the universe, and start the drawing thread.
//
public void init() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
canvas = new Canvas3D(config);
canvas.stopRenderer();
add("Center", canvas);
// Create the universe and viewing branch
u = new SimpleUniverse(canvas);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
// Start a new thread that will continuously render
new Thread(this).start();
}
public void destroy() {
u.cleanup();
}
//
// The following allows PureImmediate to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new MainFrame(new PureImmediate(), 256, 256);
}
}
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