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/*
* $RCSfile$
*
* Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import java.applet.Applet;
import java.net.URL;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import java.io.File;
import java.security.*;
import javax.media.j3d.*;
import javax.vecmath.*;
/*
* This Java3D program:
* Creates an instance of the JavaSoundMixer AudioDevice, initializing it
* and attaching it to the PhysicalEnvironment by using
* SimpleUniverse.
* Creates one cached Background and two cached Point sound sources.
* Creates and executes a custom behavior (SimpleSoundsBehavior) that
* starts the sound playing and transforms the PointSound source
* by modifying the TransformGroup that contains the Sound nodes.
*
* Usage:
* java SimpleSounds [URLpath [name1 [name2 [name2]]]]
*
* The first optional command line parameter is the URL path to directory
* containing "file:" or "http:" and then directory path string.
* If you are using the suppled default sound files in the same directory
* as this test program then only the URLpath need be supplied on the
* command line.
* If this parameter is not included then the current path to the directory
* this program is running in is used for an application
* and the codebase is used for an applet.
* The second thru fourth optional command line parameters are sound file names
* If not given, the default file names are:
* techno_machine.au
* hello_universe.au
* roar.au
* that correspond to the 3 'voice' quality, 8-bit, u-law, 8-kHz samples
* included in the same directory as this test program.
*
* Java Sound engine has been advertised to support the following 8- and 16-
* bit, linear and u-law, mono and stereo sound sample file formats: AU,
* AIFF, WAV, and PCM. Non-cached MIDI and RMF files are also supported.
* Neither compressed formats (DVI, GSM, MOD) nor A-law formated files are
* supported at this time, but they will be converted.
*/
public class SimpleSounds extends Applet {
// File name of sound sample
private static int filenamesGiven = 0;
private static URL[] url = new URL[3];
private static String[] filename = new String[3];
private static String path = null;
private static boolean filenamesSet = false;
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// Create the root of the subgraph
BranchGroup objRoot = new BranchGroup();
// Create the transform group node and initialize it to the identity.
// Enable the TRANSFORM_WRITE capability so that our behavior code
// can modify it at runtime. Add it to the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple shape leaf node and add it into the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into the
// scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
20000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotation,
objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
/*
* Create a sound node and add it to the scene graph
*/
BackgroundSound sound1 = new BackgroundSound();
PointSound sound2 = new PointSound();
PointSound sound3 = new PointSound();
sound1.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound1.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound1.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound1.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound1.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound1.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound1.setCapability(PointSound.ALLOW_DURATION_READ);
sound1.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound1.setCapability(PointSound.ALLOW_LOOP_WRITE);
sound2.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound2.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound2.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound2.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound2.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound2.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound2.setCapability(PointSound.ALLOW_DURATION_READ);
sound2.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound2.setCapability(PointSound.ALLOW_POSITION_WRITE);
sound2.setCapability(PointSound.ALLOW_LOOP_WRITE);
sound3.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound3.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound3.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound3.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound3.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound3.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound3.setCapability(PointSound.ALLOW_DURATION_READ);
sound3.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound3.setCapability(PointSound.ALLOW_POSITION_WRITE);
BoundingSphere soundBounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
sound1.setSchedulingBounds(soundBounds);
sound2.setSchedulingBounds(soundBounds);
sound3.setSchedulingBounds(soundBounds);
objTrans.addChild(sound1);
objTrans.addChild(sound2);
objTrans.addChild(sound3);
/*
* Create a new Behavior object that will play the sound
*/
SimpleSoundsBehavior player = new SimpleSoundsBehavior(
sound1, sound2, sound3,
url[0], url[1], url[2], soundBounds);
player.setSchedulingBounds(soundBounds);
objTrans.addChild(player);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public SimpleSounds() {
}
public void init() {
if (!filenamesSet) {
// path is null if started from appletviewer/browser
if (path == null) {
// the path for an applet
path = getCodeBase().toString();
}
int j;
/*
* append given file name to given URL path
*/
for (j=0; j<filenamesGiven; j++)
filename[j] = new String(path + "/" + filename[j]);
/*
* fill in default file names if all three not given
*/
for (int i=j; i<3; i++) {
if (i == 0)
filename[0] = new String(path + "/techno_machine.au");
if (i == 1)
filename[1] = new String(path + "/hello_universe.au");
if (i == 2)
filename[2] = new String(path + "/roar.au");
}
filenamesSet = true;
}
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
/*
* Change filenames into URLs
*/
for (int i=0; i<3; i++) {
try {
url[i] = new URL(filename[i]);
}
catch (Exception e) {
System.out.println(e.getMessage());
return;
}
}
/*
* Create a simple scene and attach it to the virtual universe
*/
u = new SimpleUniverse(c);
AudioDevice audioDev = u.getViewer().createAudioDevice();
BranchGroup scene = createSceneGraph();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.cleanup();
}
/*
* The following allows SimpleSounds to be run as an application
* as well as an applet
*/
public static void main(String[] args) {
if (args.length > 0) {
if ( (args[0].startsWith("file"+File.pathSeparator)) ||
(args[0].startsWith("http"+File.pathSeparator)) ) {
path = args[0];
}
else {
path = "file:" + args[0];
}
}
else {
path = "file:.";
}
for (int i=0; i<3; i++) {
if (args.length > (i+1)) {
filename[i] = args[i+1];
if (filename[i] != null) {
filenamesGiven++ ;
}
}
else
break;
}
new MainFrame(new SimpleSounds(), args, 256, 256);
}
}
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