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/*
* $RCSfile$
*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
package org.jdesktop.j3d.examples.gears;
import java.awt.GraphicsConfiguration;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
import org.jogamp.java3d.DirectionalLight;
import org.jogamp.java3d.Material;
import org.jogamp.java3d.RotationInterpolator;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.java3d.utils.universe.ViewingPlatform;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
import org.jogamp.vecmath.Vector3d;
import org.jogamp.vecmath.Vector3f;
/**
* Simple Java 3D example program to display a spinning cube.
*/
public class GearBox extends javax.swing.JFrame {
private SimpleUniverse univ = null;
private BranchGroup scene = null;
private int toothCount = 48;
public BranchGroup createSceneGraph() {
Transform3D tempTransform = new Transform3D();
// Create the root of the branch graph
BranchGroup branchRoot = createBranchEnvironment();
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.4);
objScale.setTransform(t3d);
branchRoot.addChild(objScale);
// Create an Appearance.
Appearance look = new Appearance();
Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
look.setMaterial(new Material(objColor, black,
objColor, white, 100.0f));
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup gearboxTrans = new TransformGroup();
gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objScale.addChild(gearboxTrans);
// Create a bounds for the mouse behavior methods
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Define the shaft base information
int shaftCount = 4;
int secondsPerRevolution = 8000;
// Create the Shaft(s)
Shaft shafts[] = new Shaft[shaftCount];
TransformGroup shaftTGs[] = new TransformGroup[shaftCount];
Alpha shaftAlphas[] = new Alpha[shaftCount];
RotationInterpolator shaftRotors[]
= new RotationInterpolator[shaftCount];
Transform3D shaftAxis[] = new Transform3D[shaftCount];
// Note: the following arrays we're incorporated to make changing
// the gearbox easier.
float shaftRatios[] = new float[shaftCount];
shaftRatios[0] = 1.0f;
shaftRatios[1] = 0.5f;
shaftRatios[2] = 0.75f;
shaftRatios[3] = 5.0f;
float shaftRadius[] = new float[shaftCount];
shaftRadius[0] = 0.2f;
shaftRadius[1] = 0.2f;
shaftRadius[2] = 0.2f;
shaftRadius[3] = 0.2f;
float shaftLength[] = new float[shaftCount];
shaftLength[0] = 1.8f;
shaftLength[1] = 0.8f;
shaftLength[2] = 0.8f;
shaftLength[3] = 0.8f;
float shaftDirection[] = new float[shaftCount];
shaftDirection[0] = 1.0f;
shaftDirection[1] = -1.0f;
shaftDirection[2] = 1.0f;
shaftDirection[3] = -1.0f;
Vector3d shaftPlacement[] = new Vector3d[shaftCount];
shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0);
shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0);
shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0);
shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7);
// Create the shafts.
for(int i = 0; i < shaftCount; i++) {
shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look);
}
// Create a transform group node for placing each shaft
for(int i = 0; i < shaftCount; i++) {
shaftTGs[i] = new TransformGroup();
gearboxTrans.addChild(shaftTGs[i]);
shaftTGs[i].getTransform(tempTransform);
tempTransform.setTranslation(shaftPlacement[i]);
shaftTGs[i].setTransform(tempTransform);
shaftTGs[i].addChild(shafts[i]);
}
// Add rotation interpolators to rotate the shaft in the appropriate
// direction and at the appropriate rate
for(int i = 0; i < shaftCount; i++) {
shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
(long)(secondsPerRevolution
* shaftRatios[i]),
0, 0,
0, 0, 0);
shaftAxis[i] = new Transform3D();
shaftAxis[i].rotX(Math.PI/2.0);
shaftRotors[i]
= new RotationInterpolator(shaftAlphas[i], shafts[i],
shaftAxis[i],
0.0f,
shaftDirection[i] *
(float) Math.PI * 2.0f);
shaftRotors[i].setSchedulingBounds(bounds);
shaftTGs[i].addChild(shaftRotors[i]);
}
// Define the gear base information. Again, these arrays exist to
// make the process of changing the GearBox1 via an editor faster
int gearCount = 5;
float valleyToCircularPitchRatio = .15f;
float pitchCircleRadius = 1.0f;
float addendum = 0.05f;
float dedendum = 0.05f;
float gearThickness = 0.3f;
float toothTipThickness = 0.27f;
// Create an array of gears and their associated information
SpurGear gears[] = new SpurGear[gearCount];
TransformGroup gearTGs[] = new TransformGroup[gearCount];
int gearShaft[] = new int[gearCount];
gearShaft[0] = 0;
gearShaft[1] = 1;
gearShaft[2] = 2;
gearShaft[3] = 0;
gearShaft[4] = 3;
float ratio[] = new float[gearCount];
ratio[0] = 1.0f;
ratio[1] = 0.5f;
ratio[2] = 0.75f;
ratio[3] = 0.25f;
ratio[4] = 1.25f;
Vector3d placement[] = new Vector3d[gearCount];
placement[0] = new Vector3d(0.0, 0.0, 0.0);
placement[1] = new Vector3d(0.0, 0.0, 0.0);
placement[2] = new Vector3d(0.0, 0.0, 0.0);
placement[3] = new Vector3d(0.0, 0.0, -0.7);
placement[4] = new Vector3d(0.0, 0.0, 0.0);
// Create the gears.
for(int i = 0; i < gearCount; i++) {
gears[i]
= new SpurGearThinBody(((int)((float)toothCount * ratio[i])),
pitchCircleRadius * ratio[i],
shaftRadius[0],
addendum, dedendum,
gearThickness,
toothTipThickness,
valleyToCircularPitchRatio, look);
}
// Create a transform group node for arranging the gears on a shaft
// and attach the gear to its associated shaft
for(int i = 0; i < gearCount; i++) {
gearTGs[i] = new TransformGroup();
gearTGs[i].getTransform(tempTransform);
tempTransform.rotZ((shaftDirection[gearShaft[i]] == -1.0) ?
gears[i].getCircularPitchAngle()/-2.0f :
0.0f);
tempTransform.setTranslation(placement[i]);
gearTGs[i].setTransform(tempTransform);
gearTGs[i].addChild(gears[i]);
shafts[gearShaft[i]].addChild(gearTGs[i]);
}
// Have Java 3D perform optimizations on this scene graph.
branchRoot.compile();
return branchRoot;
}
BranchGroup createBranchEnvironment(){
// Create the root of the branch graph
BranchGroup branchRoot = new BranchGroup();
// Create a bounds for the background and lights
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Set up the background
Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
Background bgNode = new Background(bgColor);
bgNode.setApplicationBounds(bounds);
branchRoot.addChild(bgNode);
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
branchRoot.addChild(ambientLightNode);
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
DirectionalLight light1
= new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
branchRoot.addChild(light1);
DirectionalLight light2
= new DirectionalLight(light2Color, light2Direction);
light2.setInfluencingBounds(bounds);
branchRoot.addChild(light2);
return branchRoot;
}
private Canvas3D createUniverse() {
// Get the preferred graphics configuration for the default screen
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
// Create a Canvas3D using the preferred configuration
Canvas3D c = new Canvas3D(config);
// Create simple universe with view branch
univ = new SimpleUniverse(c);
// add mouse behaviors to the ViewingPlatform
ViewingPlatform viewingPlatform = univ.getViewingPlatform();
// add orbit behavior to the ViewingPlatform
OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
orbit.setSchedulingBounds(bounds);
viewingPlatform.setViewPlatformBehavior(orbit);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
univ.getViewingPlatform().setNominalViewingTransform();
// Ensure at least 5 msec per frame (i.e., < 200Hz)
univ.getViewer().getView().setMinimumFrameCycleTime(5);
return c;
}
/**
* Creates new form GearBox
*/
public GearBox(String args[]) {
int value;
if (args.length > 1) {
System.out.println("Usage: java GearBox #teeth (LCD 4)");
System.exit(0);
} else if (args.length == 1) {
{
try{
value = Integer.parseInt(args[0]);
} catch (NumberFormatException e) {
System.out.println("Illegal integer specified");
System.out.println("Usage: java GearBox #teeth (LCD 4)");
value = 0;
System.exit(0);
}
if (value <= 0 | (value % 4) != 0) {
System.out.println("Integer not a positive multiple of 4");
System.out.println("Usage: java GearBox #teeth (LCD 4)");
System.exit(0);
}
toothCount = value;
}
}
// Initialize the GUI components
initComponents();
// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
Canvas3D c = createUniverse();
drawingPanel.add(c, java.awt.BorderLayout.CENTER);
// Create the content branch and add it to the universe
scene = createSceneGraph();
univ.addBranchGraph(scene);
}
// ----------------------------------------------------------------
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
// <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
private void initComponents() {
drawingPanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("GearBox");
drawingPanel.setLayout(new java.awt.BorderLayout());
drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
pack();
}// </editor-fold>//GEN-END:initComponents
/**
* @param args the command line arguments
*/
public static void main(final String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
GearBox gb = new GearBox(args);
gb.setVisible(true);
}
});
}
// Variables declaration - do not modify//GEN-BEGIN:variables
private javax.swing.JPanel drawingPanel;
// End of variables declaration//GEN-END:variables
}
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