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/*
 * $RCSfile$
 *
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision$
 * $Date$
 * $State$
 */

package org.jdesktop.j3d.examples.gears;

import java.awt.GraphicsConfiguration;

import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
import org.jogamp.java3d.Appearance;
import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
import org.jogamp.java3d.DirectionalLight;
import org.jogamp.java3d.Material;
import org.jogamp.java3d.RotationInterpolator;
import org.jogamp.java3d.Transform3D;
import org.jogamp.java3d.TransformGroup;
import org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior;
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.java3d.utils.universe.ViewingPlatform;
import org.jogamp.vecmath.Color3f;
import org.jogamp.vecmath.Point3d;
import org.jogamp.vecmath.Vector3d;
import org.jogamp.vecmath.Vector3f;

/**
 * Simple Java 3D example program to display a spinning cube.
 */
public class GearBox extends javax.swing.JFrame {

    private SimpleUniverse univ = null;
    private BranchGroup scene = null;
    private int toothCount = 48;
    
    public BranchGroup createSceneGraph() {
	Transform3D tempTransform = new Transform3D();

	// Create the root of the branch graph
	BranchGroup branchRoot = createBranchEnvironment();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(0.4);
        objScale.setTransform(t3d);
        branchRoot.addChild(objScale);

	// Create an Appearance.
	Appearance look = new Appearance();
	Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f);
	Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
	Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
	look.setMaterial(new Material(objColor, black,
				      objColor, white, 100.0f));


	// Create the transform group node and initialize it to the
	// identity.  Enable the TRANSFORM_WRITE capability so that
	// our behavior code can modify it at runtime.  Add it to the
	// root of the subgraph.
	TransformGroup gearboxTrans = new TransformGroup();
	gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	objScale.addChild(gearboxTrans);

	// Create a bounds for the mouse behavior methods
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
	
	// Define the shaft base information
	int shaftCount = 4;
	int secondsPerRevolution = 8000;

	// Create the Shaft(s)
	Shaft shafts[] = new Shaft[shaftCount];
	TransformGroup shaftTGs[] = new TransformGroup[shaftCount];
	Alpha shaftAlphas[] = new Alpha[shaftCount];
	RotationInterpolator shaftRotors[]
	    = new RotationInterpolator[shaftCount];
	Transform3D shaftAxis[] = new Transform3D[shaftCount];

	// Note: the following arrays we're incorporated to make changing
	// the gearbox easier.
	float shaftRatios[] = new float[shaftCount];
	shaftRatios[0] = 1.0f;
	shaftRatios[1] = 0.5f;
	shaftRatios[2] = 0.75f;
	shaftRatios[3] = 5.0f;

	float shaftRadius[] = new float[shaftCount];
	shaftRadius[0] = 0.2f;
	shaftRadius[1] = 0.2f;
	shaftRadius[2] = 0.2f;
	shaftRadius[3] = 0.2f;

	float shaftLength[] = new float[shaftCount];
	shaftLength[0] = 1.8f;
	shaftLength[1] = 0.8f;
	shaftLength[2] = 0.8f;
	shaftLength[3] = 0.8f;

	float shaftDirection[] = new float[shaftCount];
	shaftDirection[0] = 1.0f;
	shaftDirection[1] = -1.0f;
	shaftDirection[2] = 1.0f;
	shaftDirection[3] = -1.0f;

	Vector3d shaftPlacement[] = new Vector3d[shaftCount];
	shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0);
	shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0);
	shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0);
	shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7);

	// Create the shafts.
	for(int i = 0; i < shaftCount; i++) {
	    shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look);
	}

	// Create a transform group node for placing each shaft
	for(int i = 0; i < shaftCount; i++) {
	    shaftTGs[i] = new TransformGroup();
	    gearboxTrans.addChild(shaftTGs[i]);
	    shaftTGs[i].getTransform(tempTransform);
	    tempTransform.setTranslation(shaftPlacement[i]);
	    shaftTGs[i].setTransform(tempTransform);
	    shaftTGs[i].addChild(shafts[i]);
	}

	// Add rotation interpolators to rotate the shaft in the appropriate
	// direction and at the appropriate rate
	for(int i = 0; i < shaftCount; i++) {
	    shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
				      (long)(secondsPerRevolution
					     * shaftRatios[i]),
				      0, 0,
				      0, 0, 0);
	    shaftAxis[i] = new Transform3D();
	    shaftAxis[i].rotX(Math.PI/2.0);
	    shaftRotors[i]
		= new RotationInterpolator(shaftAlphas[i], shafts[i],
					   shaftAxis[i],
					   0.0f,
					   shaftDirection[i] * 
					   (float) Math.PI * 2.0f);
	    shaftRotors[i].setSchedulingBounds(bounds);
	    shaftTGs[i].addChild(shaftRotors[i]);
	}

	// Define the gear base information.  Again, these arrays exist to
	// make the process of changing the GearBox1 via an editor faster
	int gearCount = 5;
	float valleyToCircularPitchRatio = .15f;
	float pitchCircleRadius = 1.0f;
	float addendum = 0.05f;
	float dedendum = 0.05f;
	float gearThickness = 0.3f;
	float toothTipThickness = 0.27f;

	// Create an array of gears and their associated information
	SpurGear gears[] = new SpurGear[gearCount];
	TransformGroup gearTGs[] = new TransformGroup[gearCount];

	int gearShaft[] = new int[gearCount];
	gearShaft[0] = 0;
	gearShaft[1] = 1;
	gearShaft[2] = 2;
	gearShaft[3] = 0;
	gearShaft[4] = 3;

	float ratio[] = new float[gearCount];
	ratio[0] = 1.0f;
	ratio[1] = 0.5f;
	ratio[2] = 0.75f;
	ratio[3] = 0.25f;
	ratio[4] = 1.25f;

	Vector3d placement[] = new Vector3d[gearCount];
	placement[0] = new Vector3d(0.0, 0.0, 0.0);
	placement[1] = new Vector3d(0.0, 0.0, 0.0);
	placement[2] = new Vector3d(0.0, 0.0, 0.0);
	placement[3] = new Vector3d(0.0, 0.0, -0.7);
	placement[4] = new Vector3d(0.0, 0.0, 0.0);

	// Create the gears.
	for(int i = 0; i < gearCount; i++) {
	    gears[i]
		= new SpurGearThinBody(((int)((float)toothCount * ratio[i])),
				       pitchCircleRadius * ratio[i],
				       shaftRadius[0],
				       addendum, dedendum,
				       gearThickness,
				       toothTipThickness,
				       valleyToCircularPitchRatio, look);
	}

	// Create a transform group node for arranging the gears on a shaft
	// and attach the gear to its associated shaft
	for(int i = 0; i < gearCount; i++) {
	    gearTGs[i] = new TransformGroup();
	    gearTGs[i].getTransform(tempTransform);
	    tempTransform.rotZ((shaftDirection[gearShaft[i]] == -1.0) ?
			       gears[i].getCircularPitchAngle()/-2.0f :
			       0.0f);
	    tempTransform.setTranslation(placement[i]);
	    gearTGs[i].setTransform(tempTransform);
	    gearTGs[i].addChild(gears[i]);
	    shafts[gearShaft[i]].addChild(gearTGs[i]);
	}

        // Have Java 3D perform optimizations on this scene graph.
	branchRoot.compile();

	return branchRoot;
    }

    BranchGroup createBranchEnvironment(){
        // Create the root of the branch graph
        BranchGroup branchRoot = new BranchGroup();
         
        // Create a bounds for the background and lights
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        branchRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        branchRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f);
        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
	Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);

        DirectionalLight light1
            = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        branchRoot.addChild(light1);

        DirectionalLight light2
            = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        branchRoot.addChild(light2);

        return branchRoot;
    }

    private Canvas3D createUniverse() {
	// Get the preferred graphics configuration for the default screen
	GraphicsConfiguration config =
	    SimpleUniverse.getPreferredConfiguration();

	// Create a Canvas3D using the preferred configuration
	Canvas3D c = new Canvas3D(config);

	// Create simple universe with view branch
	univ = new SimpleUniverse(c);
        
	// add mouse behaviors to the ViewingPlatform
	ViewingPlatform viewingPlatform = univ.getViewingPlatform();

        // add orbit behavior to the ViewingPlatform
	OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
	BoundingSphere bounds =
	    new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
	orbit.setSchedulingBounds(bounds);
	viewingPlatform.setViewPlatformBehavior(orbit);

	// This will move the ViewPlatform back a bit so the
	// objects in the scene can be viewed.
	univ.getViewingPlatform().setNominalViewingTransform();

	// Ensure at least 5 msec per frame (i.e., < 200Hz)
	univ.getViewer().getView().setMinimumFrameCycleTime(5);

	return c;
    }
    
    
    /**
     * Creates new form GearBox
     */
    public GearBox(String args[]) {
	int value;
	
	if (args.length > 1) {
            System.out.println("Usage: java GearBox  #teeth (LCD 4)");
            System.exit(0);
        } else if (args.length == 1) {
            {
                try{
                    value = Integer.parseInt(args[0]);
                } catch (NumberFormatException e) {
                    System.out.println("Illegal integer specified");
                    System.out.println("Usage: java GearBox  #teeth (LCD 4)");
                    value = 0;
                    System.exit(0);
                }
                if (value <= 0 | (value % 4) != 0) {
                    System.out.println("Integer not a positive multiple of 4");
                    System.out.println("Usage: java GearBox  #teeth (LCD 4)");
                    System.exit(0);
                }
                toothCount = value;
            }
        }
        
        // Initialize the GUI components
	initComponents();

	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel
	Canvas3D c = createUniverse();
	drawingPanel.add(c, java.awt.BorderLayout.CENTER);

	// Create the content branch and add it to the universe
	scene = createSceneGraph();
	univ.addBranchGraph(scene);
    }

    // ----------------------------------------------------------------
    
    /** This method is called from within the constructor to
     * initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
    private void initComponents() {
        drawingPanel = new javax.swing.JPanel();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
        setTitle("GearBox");
        drawingPanel.setLayout(new java.awt.BorderLayout());

        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

        pack();
    }// </editor-fold>//GEN-END:initComponents
    
    /**
     * @param args the command line arguments
     */
    public static void main(final String args[]) {
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                GearBox gb = new GearBox(args);
                gb.setVisible(true);
            }
        });
    }
    
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JPanel drawingPanel;
    // End of variables declaration//GEN-END:variables
    
}