diff options
author | phil <[email protected]> | 2017-01-17 23:00:57 +1300 |
---|---|---|
committer | phil <[email protected]> | 2017-01-17 23:00:57 +1300 |
commit | 5af49b52b7367157613dac253c06ead0929b9942 (patch) | |
tree | 1f963b1c6ab314541738843ef6be06bdea7e6de4 | |
parent | 57180b6da144f70a85e376faedf581ee2352a304 (diff) |
SimpleShaderAppearance now calculates max lights based on
gl_MaxVaryingVectors or fixes to 3 if version 120
-rw-r--r-- | src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java | 44 |
1 files changed, 41 insertions, 3 deletions
diff --git a/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java b/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java index 2b7f2ce..1983b3b 100644 --- a/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java +++ b/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java @@ -78,13 +78,46 @@ import org.jogamp.vecmath.Vector4f; public class SimpleShaderAppearance extends ShaderAppearance { - private static String versionString = "#version 120\n"; + private static String versionString = "#version 100\n"; private static String outString = "varying"; private static String inString = "varying"; private static String fragColorDec = ""; private static String fragColorVar = "gl_FragColor"; private static String vertexAttributeInString = "attribute"; private static String texture2D = "texture2D"; + private static String constMaxLights = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; + + // a wee discussion on the max varying versus lights issue + //https://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf + //const mediump int gl_MaxVaryingVectors + + //when given a 3 lights value, fragment + //Out of varying space. Mali-400 PP provides space for 12 varying vec4s, this shader uses 15 varying vec4s. + + // when give 4 + // shaderProgram = SimpleShaderAppearance shaderkey = 15 + // shader = vertexProgram + //Detail Message + // -------------- + // 0:1: L0006: Out of varying space. Mali-400 GP provides space for 16 varying vec4s, this shader uses 19 varying vec4s. + //fragment + //Out of varying space. Mali-400 PP provides space for 12 varying vec4s, this shader uses 18 varying vec4s. + + // if (hasTexture) + // vertexProgram += outString + " vec2 glTexCoord0;\n"; + + //vertexProgram += outString + " vec3 ViewVec;\n"; + //vertexProgram += outString + " vec3 N;\n"; + //vertexProgram += outString + " vec4 A;\n"; + //vertexProgram += outString + " vec4 C;\n"; + //vertexProgram += outString + " vec3 emissive;\n"; + //vertexProgram += outString + " vec4 lightsD[maxLights];\n"; + //vertexProgram += outString + " vec3 lightsS[maxLights];\n"; + //vertexProgram += outString + " vec3 lightsLightDir[maxLights];\n"; + //vertexProgram += outString + " float shininess;\n"; + // if shininess and glTexCoord are merged = 6 before lights each light = 3 + // so 1 = 9! + // I've seen an 8! varying vec4 on a old android public static void setVersionES100() { @@ -95,6 +128,7 @@ public class SimpleShaderAppearance extends ShaderAppearance fragColorVar = "gl_FragColor"; vertexAttributeInString = "attribute"; texture2D = "texture2D"; + constMaxLights = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; } public static void setVersionES300() @@ -106,6 +140,7 @@ public class SimpleShaderAppearance extends ShaderAppearance fragColorVar = "glFragColor"; vertexAttributeInString = "in"; texture2D = "texture"; + constMaxLights = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; } public static void setVersion120() @@ -117,6 +152,7 @@ public class SimpleShaderAppearance extends ShaderAppearance fragColorVar = "gl_FragColor"; vertexAttributeInString = "attribute"; texture2D = "texture2D"; + constMaxLights = " const int maxLights = 3;\n";//gl_MaxVaryingVectors does not exist } public static String alphaTestUniforms = "uniform int alphaTestEnabled;\n" + // @@ -163,7 +199,7 @@ public class SimpleShaderAppearance extends ShaderAppearance " };\n" + // "\n" + // " uniform int numberOfLights;\n" + // - " const int maxLights = 3;\n" + // + constMaxLights + // " uniform lightSource glLightSource[maxLights];\n"; // private static HashMap<Integer, GLSLShaderProgram> shaderPrograms = new HashMap<Integer, GLSLShaderProgram>(); @@ -543,7 +579,7 @@ public class SimpleShaderAppearance extends ShaderAppearance fragmentProgram += inString + " vec3 emissive;\n"; fragmentProgram += inString + " float shininess;\n"; - fragmentProgram += " const int maxLights = 3;\n"; + fragmentProgram += constMaxLights; fragmentProgram += inString + " vec4 lightsD[maxLights]; \n"; fragmentProgram += inString + " vec3 lightsS[maxLights]; \n"; fragmentProgram += inString + " vec3 lightsLightDir[maxLights]; \n"; @@ -673,6 +709,8 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexShaderSources.put(shaderProgram, vertexProgram); fragmentShaderSources.put(shaderProgram, fragmentProgram); + //System.out.println(vertexProgram); + //System.out.println(fragmentProgram); if (hasTexture) { if (texCoordGenModeObjLinear) |