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authorphil <[email protected]>2018-09-19 22:33:14 +1200
committerphil <[email protected]>2018-09-19 22:33:14 +1200
commit2b5a07933689c575036123eeb96b88c397a54420 (patch)
treea5c5dc8fbe0388d1b7a4286bd405c855419c3340 /COPYRIGHT.txt
parentbe586c098ff784814ca4f864d75473657e8b41fe (diff)
TexttureAttributes.textureTransform field and
TextureUnitState[0].textureAttributes.textureTransform field was ignored, it is now used to in the auto built vertex shader program to apply a matrix transform to texture coordinates
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