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author | phil <[email protected]> | 2018-09-19 22:33:14 +1200 |
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committer | phil <[email protected]> | 2018-09-19 22:33:14 +1200 |
commit | 2b5a07933689c575036123eeb96b88c397a54420 (patch) | |
tree | a5c5dc8fbe0388d1b7a4286bd405c855419c3340 /pom.xml | |
parent | be586c098ff784814ca4f864d75473657e8b41fe (diff) |
TexttureAttributes.textureTransform field and
TextureUnitState[0].textureAttributes.textureTransform field was
ignored, it is now used to in the auto built vertex shader program to
apply a matrix transform to texture coordinates
Diffstat (limited to 'pom.xml')
0 files changed, 0 insertions, 0 deletions