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-rw-r--r--src/classes/share/com/sun/j3d/utils/audio/DistanceAttenuation.java134
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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+ /*
+ * Sound Distance Attenuation utilities
+ *
+ * Various methods to create PointSound and ConeSound distance attenuation
+ * arrays.
+ */
+
+package com.sun.j3d.utils.audio;
+
+import java.io.* ;
+import javax.vecmath.* ;
+import java.lang.String;
+import javax.media.j3d.*;
+import com.sun.j3d.internal.J3dUtilsI18N;
+
+public class DistanceAttenuation
+{
+ // private fields
+
+ // public fields
+ /**
+ * Equation types
+ */
+ static final int DOUBLE_DISTANCE_HALF_GAIN = 1;
+
+ // methods
+ /**
+ * Fill a Distance Attenuation array
+ *
+ * recommend that the distance attenuation Point2f array is defined to
+ * be allocated to be 10 for DOUBLE_DISTANCE_HALF_GAIN - since 1/(2^10)
+ * exceeds 1/1000 scale that is agreed to be affective zero gain
+ *
+ * First method assumes that:
+ * type is half gain for every double of distance
+ * inner radius is 0.0 but region between 0th and 1st elements is constant
+ * since gains for these two elements are the same
+ * min gain approches zero.
+ */
+ public void fillDistanceAttenuation(
+ float unitDistance, float unitGain,
+ Point2f[] distanceAttenuation ) {
+ if (distanceAttenuation == null)
+ throw new SoundException(J3dUtilsI18N.getString("DistanceAttenuation0"));
+
+ int length = distanceAttenuation.length;
+ distanceAttenuation[0].x = 0.0f;
+ distanceAttenuation[0].y = unitGain;
+ float nextDistance = unitDistance;
+ float nextGain = unitGain;
+
+ for (int i=1; i<length; i++) {
+ distanceAttenuation[i].x = nextDistance;
+ distanceAttenuation[i].y = nextGain;
+ nextDistance *= 2.0f;
+ nextGain *= 0.5f;
+ }
+ }
+
+ public void fillDistanceAttenuation(
+ float innerRadius, float maxConstantGain,
+ float unitDistance, float unitGain,
+ int curveType, Point2f[] distanceAttenuation ) {
+ if (distanceAttenuation == null)
+ throw new SoundException(J3dUtilsI18N.getString("DistanceAttenuation0"));
+
+ int length = distanceAttenuation.length;
+ distanceAttenuation[0].x = innerRadius;
+ distanceAttenuation[0].y = maxConstantGain;
+ // Danger if mzxConstanceGain is less than greater than unitGain
+ // then your modeling attenuation that's physically improbable!
+ float nextDistance = unitDistance;
+ float nextGain = unitGain;
+
+ for (int i=1; i<length; i++) {
+ distanceAttenuation[i].x = innerRadius + nextDistance;
+ distanceAttenuation[i].y = nextGain;
+ nextDistance *= 2.0f;
+ nextGain *= 0.5f;
+ }
+ }
+
+ public void fillDistanceAttenuation(
+ float innerRadius, float maxConstantGain,
+ float unitDistance, float unitGain,
+ float outerRadius, float minConstantGain,
+ int curveType, Point2f[] distanceAttenuation ) {
+ }
+}
+