From 77c15fa17e4ac8eac7cb50673dbe5881fa499c6c Mon Sep 17 00:00:00 2001 From: Philip Jordan Date: Mon, 6 Jan 2020 09:14:45 +1300 Subject: Support for more texture coord generation types object linear, eye linear and sphere map Also reformatting of braces. And bought slightly closer to the -and version of the same class --- .../utils/shader/SimpleShaderAppearance.java | 542 +++++++++++---------- 1 file changed, 283 insertions(+), 259 deletions(-) (limited to 'src/main') diff --git a/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java b/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java index ad70c69..f3e7ac0 100644 --- a/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java +++ b/src/main/java/org/jogamp/java3d/utils/shader/SimpleShaderAppearance.java @@ -76,17 +76,16 @@ import org.jogamp.vecmath.Vector4f; * @author phil * */ -public class SimpleShaderAppearance extends ShaderAppearance -{ - - private static String versionString = "#version 100\n"; - private static String outString = "varying"; - private static String inString = "varying"; - private static String fragColorDec = ""; - private static String fragColorVar = "gl_FragColor"; - private static String vertexAttributeInString = "attribute"; - private static String texture2D = "texture2D"; - private static String constMaxLights = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; +public class SimpleShaderAppearance extends ShaderAppearance { + + private static String versionString = "#version 100\n"; + private static String outString = "varying"; + private static String inString = "varying"; + private static String fragColorDec = ""; + private static String fragColorVar = "gl_FragColor"; + private static String vertexAttributeInString = "attribute"; + private static String texture2D = "texture2D"; + private static String constMaxLightsStr = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; // a wee discussion on the max varying versus lights issue //https://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf @@ -120,8 +119,7 @@ public class SimpleShaderAppearance extends ShaderAppearance // so 1 = 9! // I've seen an 8! varying vec4 on a old android - public static void setVersionES100() - { + public static void setVersionES100() { versionString = "#version 100\n"; outString = "varying"; inString = "varying"; @@ -129,11 +127,14 @@ public class SimpleShaderAppearance extends ShaderAppearance fragColorVar = "gl_FragColor"; vertexAttributeInString = "attribute"; texture2D = "texture2D"; - constMaxLights = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; + constMaxLightsStr = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; + + shaderPrograms.clear(); + vertexShaderSources.clear(); + fragmentShaderSources.clear(); } - public static void setVersionES300() - { + public static void setVersionES300() { versionString = "#version 300 es\n"; outString = "out"; inString = "in"; @@ -141,11 +142,14 @@ public class SimpleShaderAppearance extends ShaderAppearance fragColorVar = "glFragColor"; vertexAttributeInString = "in"; texture2D = "texture"; - constMaxLights = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; + constMaxLightsStr = " const int maxLights = (gl_MaxVaryingVectors - 6) / 3;\n"; + + shaderPrograms.clear(); + vertexShaderSources.clear(); + fragmentShaderSources.clear(); } - public static void setVersion120() - { + public static void setVersion120() { versionString = "#version 120\n"; outString = "varying"; inString = "varying"; @@ -153,7 +157,11 @@ public class SimpleShaderAppearance extends ShaderAppearance fragColorVar = "gl_FragColor"; vertexAttributeInString = "attribute"; texture2D = "texture2D"; - constMaxLights = " const int maxLights = 3;\n";//gl_MaxVaryingVectors does not exist + constMaxLightsStr = " const int maxLights = 3;\n";//gl_MaxVaryingVectors does not exist + + shaderPrograms.clear(); + vertexShaderSources.clear(); + fragmentShaderSources.clear(); } public static String alphaTestUniforms = "uniform int alphaTestEnabled;\n" + // @@ -191,7 +199,7 @@ public class SimpleShaderAppearance extends ShaderAppearance public static String glLightSource = "struct lightSource\n" + // " {\n" + // - " vec4 position;\n" + // + " vec4 position;// in eye space\n " + // " vec4 diffuse;\n" + // " vec4 specular;\n" + // " float constantAttenuation, linearAttenuation, quadraticAttenuation;\n" + // @@ -200,37 +208,34 @@ public class SimpleShaderAppearance extends ShaderAppearance " };\n" + // "\n" + // " uniform int numberOfLights;\n" + // - constMaxLights + // - " uniform lightSource glLightSource[maxLights];\n"; // - - + constMaxLightsStr + // + " uniform lightSource glLightSource[maxLights];\n"; // - private static HashMap shaderPrograms = new HashMap(); + private static HashMap shaderPrograms = new HashMap(); - private static GLSLShaderProgram flatShaderProgram; - private static GLSLShaderProgram colorLineShaderProgram; + private static GLSLShaderProgram flatShaderProgram; + private static GLSLShaderProgram colorLineShaderProgram; - private static HashMap vertexShaderSources = new HashMap(); - private static HashMap fragmentShaderSources = new HashMap(); + private static HashMap vertexShaderSources = new HashMap(); + private static HashMap fragmentShaderSources = new HashMap(); - private static ShaderAttributeSet baseMapShaderAttributeSet = null; - private static HashMap shaderAttributeSetCache = new HashMap(); + private static ShaderAttributeSet baseMapShaderAttributeSet = null; + private static HashMap shaderAttributeSetCache = new HashMap(); - private boolean buildBasedOnAttributes = false; + private boolean buildBasedOnAttributes = false; // we can't set it in the super class as tex coord gen is not supported in the pipeline // so we record it in this class when set - private TexCoordGeneration texCoordGeneration = null; + private TexCoordGeneration texCoordGeneration = null; - private String vertexShaderSource = null; + private String vertexShaderSource = null; - private String fragmentShaderSource = null; + private String fragmentShaderSource = null; /** * This will define the shader code based on the attributes set */ - public SimpleShaderAppearance() - { + public SimpleShaderAppearance() { buildBasedOnAttributes = true; rebuildShaders(); } @@ -239,13 +244,11 @@ public class SimpleShaderAppearance extends ShaderAppearance * Lines with a single color no texture, ignores vertex attribute of color * @param color */ - public SimpleShaderAppearance(Color3f color) - { + public SimpleShaderAppearance(Color3f color) { this(color, false, false); } - public SimpleShaderAppearance(boolean lit, boolean hasTexture) - { + public SimpleShaderAppearance(boolean lit, boolean hasTexture) { this(null, lit, hasTexture); } @@ -253,20 +256,13 @@ public class SimpleShaderAppearance extends ShaderAppearance * otherwise simple poly appearance * @param color */ - private SimpleShaderAppearance(Color3f color, boolean lit, boolean hasTexture) - { - if (lit || hasTexture) - { - boolean hasTextureCoordGen = false; - boolean texCoordGenModeObjLinear = false; - boolean hasTextureAttributeTransform = false; - build(hasTexture, lit, hasTextureCoordGen, texCoordGenModeObjLinear, hasTextureAttributeTransform); - } - else - { - if (color != null) - { - PolygonAttributes polyAtt = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_NONE, 0.0f); + private SimpleShaderAppearance(Color3f color, boolean lit, boolean hasTexture) { + if (lit || hasTexture) { + build(hasTexture, lit, false, false); + } else { + if (color != null) { + PolygonAttributes polyAtt = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, + PolygonAttributes.CULL_NONE, 0.0f); polyAtt.setPolygonOffset(0.1f); setPolygonAttributes(polyAtt); LineAttributes lineAtt = new LineAttributes(1, LineAttributes.PATTERN_SOLID, false); @@ -282,12 +278,10 @@ public class SimpleShaderAppearance extends ShaderAppearance Material mat = new Material(); setMaterial(mat); - if (colorLineShaderProgram == null) - { + if (colorLineShaderProgram == null) { colorLineShaderProgram = new GLSLShaderProgram() { @Override - public String toString() - { + public String toString() { return "SimpleShaderAppearance colorLineShaderProgram"; } }; @@ -324,16 +318,12 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexShaderSource = vertexShaderSources.get(colorLineShaderProgram); fragmentShaderSource = fragmentShaderSources.get(colorLineShaderProgram); - } - else - { + } else { - if (flatShaderProgram == null) - { + if (flatShaderProgram == null) { flatShaderProgram = new GLSLShaderProgram() { @Override - public String toString() - { + public String toString() { return "SimpleShaderAppearance flatShaderProgram"; } }; @@ -374,60 +364,78 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexShaderSource = vertexShaderSources.get(flatShaderProgram); fragmentShaderSource = fragmentShaderSources.get(flatShaderProgram); } - } - } - public String getVertexShaderSource() - { + public String getVertexShaderSource() { return vertexShaderSource; } - public String getFragmentShaderSource() - { + public String getFragmentShaderSource() { return fragmentShaderSource; } - private static Shader[] makeShaders(String vertexProgram, String fragmentProgram) - { + private static Shader[] makeShaders(String vertexProgram, String fragmentProgram) { Shader[] shaders = new Shader[2]; - shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_VERTEX, vertexProgram) { + shaders [0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_VERTEX, vertexProgram) { @Override - public String toString() - { + public String toString() { return "vertexProgram"; } }; - shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram) { + shaders [1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram) { @Override - public String toString() - { + public String toString() { return "fragmentProgram"; } }; return shaders; } - public void rebuildShaders() - { - if (buildBasedOnAttributes) - { + public void setUpdatableCapabilities() { + if(!this.getCapability(ALLOW_MATERIAL_READ)) + this.setCapability(ALLOW_MATERIAL_READ); + if(!this.getCapability(ALLOW_TEXTURE_UNIT_STATE_READ)) + this.setCapability(ALLOW_TEXTURE_UNIT_STATE_READ);// TODO: do I need to mod the tus as well? + if(!this.getCapability(ALLOW_TEXTURE_READ)) + this.setCapability(ALLOW_TEXTURE_READ); + if(!this.getCapability(ALLOW_POLYGON_ATTRIBUTES_READ)) + this.setCapability(ALLOW_POLYGON_ATTRIBUTES_READ); + if (this.getPolygonAttributes() != null && !this.getPolygonAttributes().getCapability(PolygonAttributes.ALLOW_MODE_READ)) + this.getPolygonAttributes().setCapability(PolygonAttributes.ALLOW_MODE_READ); + if(!this.getCapability(ALLOW_TEXTURE_ATTRIBUTES_READ)) + this.setCapability(ALLOW_TEXTURE_ATTRIBUTES_READ); + if (this.getTextureAttributes() != null && !this.getTextureAttributes().getCapability(TextureAttributes.ALLOW_TRANSFORM_READ)) + this.getTextureAttributes().setCapability(TextureAttributes.ALLOW_TRANSFORM_READ); + + if(!this.getCapability(ALLOW_SHADER_PROGRAM_WRITE)) + this.setCapability(ALLOW_SHADER_PROGRAM_WRITE); + if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE)) + this.setCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE); + } + + public void rebuildShaders() { + if (buildBasedOnAttributes) { // we only rebuild if we are not yet live or the right capabilities have been set if ( // first check is that the appearance is not live/compiled or if it is the various parts can be got at ((!this.isLive() && !this.isCompiled()) // appearance is not live/compiled - || (this.getCapability(ALLOW_MATERIAL_READ)// - && this.getCapability(ALLOW_TEXTURE_UNIT_STATE_READ) // - && this.getCapability(ALLOW_TEXTURE_READ)// - && this.getCapability(ALLOW_POLYGON_ATTRIBUTES_READ)))// - // second part of check is that each component can be live/compiled elsewhere so need checking separately - && (this.getPolygonAttributes() == null // no poly attributes - || (!this.getPolygonAttributes().isLive() && !this.getPolygonAttributes().isCompiled()) // poly attributes are not yet live - || this.getPolygonAttributes().getCapability(PolygonAttributes.ALLOW_MODE_READ))//poly attributes are live but can be read - - // finally we must be allowed to set the shader program while live - && ((!this.isLive() && !this.isCompiled()) || (this.getCapability(ALLOW_SHADER_PROGRAM_WRITE)))) + || (this.getCapability(ALLOW_MATERIAL_READ)// + && this.getCapability(ALLOW_TEXTURE_UNIT_STATE_READ) // + && this.getCapability(ALLOW_TEXTURE_READ)// + && this.getCapability(ALLOW_POLYGON_ATTRIBUTES_READ) + && this.getCapability(ALLOW_TEXTURE_ATTRIBUTES_READ)))// + // second part of check is that each component can be live/compiled elsewhere so need checking separately + && (this.getPolygonAttributes() == null // no poly attributes + || (!this.getPolygonAttributes().isLive() && !this.getPolygonAttributes().isCompiled()) // poly attributes are not yet live + || this.getPolygonAttributes().getCapability(PolygonAttributes.ALLOW_MODE_READ))//poly attributes are live but can be read + && (this.getTextureAttributes() == null // no Texture attributes + || (!this.getTextureAttributes().isLive() && !this.getTextureAttributes().isCompiled()) // Texture attributes are not yet live + || this.getTextureAttributes().getCapability(TextureAttributes.ALLOW_TRANSFORM_READ))//Texture attributes are live but can be read + + // finally we must be allowed to set the shader program (and attributes) while live + && ((!this.isLive() && !this.isCompiled()) + || (this.getCapability(ALLOW_SHADER_PROGRAM_WRITE) && this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE)))) { boolean hasTexture = this.getTexture() != null || this.getTextureUnitCount() > 0; if (this.getTextureUnitCount() > 0) @@ -436,72 +444,114 @@ public class SimpleShaderAppearance extends ShaderAppearance //POLYGON_LINE and POLYGON_POINT are not lit lit = lit && (this.getPolygonAttributes() == null - || this.getPolygonAttributes().getPolygonMode() == PolygonAttributes.POLYGON_FILL); - + || this.getPolygonAttributes().getPolygonMode() == PolygonAttributes.POLYGON_FILL); + boolean hasTextureCoordGen = hasTexture && texCoordGeneration != null; - boolean texCoordGenModeObjLinear = hasTextureCoordGen - && (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR); - boolean hasTextureAttributeTransform = false; - if (this.getTexture() != null && this.getTextureAttributes() != null) - { + if (this.getTexture() != null && this.getTextureAttributes() != null) { Transform3D t = new Transform3D(); this.getTextureAttributes().getTextureTransform(t); hasTextureAttributeTransform = t.getBestType() != Transform3D.IDENTITY; - } - else if(this.getTextureUnitCount() > 0) - { + } else if (this.getTextureUnitCount() > 0) { //only the first is dealt with? Transform3D t = new Transform3D(); this.getTextureUnitState(0).getTextureAttributes().getTextureTransform(t); hasTextureAttributeTransform = t.getBestType() != Transform3D.IDENTITY; } - build(hasTexture, lit, hasTextureCoordGen, texCoordGenModeObjLinear, hasTextureAttributeTransform); + build(hasTexture, lit, hasTextureCoordGen, hasTextureAttributeTransform); + } else { + System.out.println("Shader unable to be rebuild due to read capabilities missing, or write shader missing"); + + System.out.println("this.getCapability(ALLOW_MATERIAL_READ) " + this.getCapability(ALLOW_MATERIAL_READ)); + System.out + .println("this.getCapability(ALLOW_TEXTURE_UNIT_STATE_READ) " + this.getCapability(ALLOW_TEXTURE_UNIT_STATE_READ)); + System.out.println("this.getCapability(ALLOW_TEXTURE_READ) " + this.getCapability(ALLOW_TEXTURE_READ)); + System.out + .println("this.getCapability(ALLOW_POLYGON_ATTRIBUTES_READ) " + this.getCapability(ALLOW_POLYGON_ATTRIBUTES_READ)); + + if(this.getCapability(ALLOW_POLYGON_ATTRIBUTES_READ)) { + System.out.println("this.getPolygonAttributes() == null " + (this.getPolygonAttributes() == null)); + if (this.getPolygonAttributes() != null) + System.out.println("this.getPolygonAttributes().getCapability(PolygonAttributes.ALLOW_MODE_READ) " + + this.getPolygonAttributes().getCapability(PolygonAttributes.ALLOW_MODE_READ)); + } + System.out + .println("this.getCapability(ALLOW_TEXTURE_ATTRIBUTES_READ) " + this.getCapability(ALLOW_TEXTURE_ATTRIBUTES_READ)); + + if(this.getCapability(ALLOW_TEXTURE_ATTRIBUTES_READ)) { + System.out.println("this.getTextureAttributes() == null " + (this.getTextureAttributes() == null)); + if (this.getTextureAttributes() != null) + System.out.println("this.getTextureAttributes().getCapability(TextureAttributes.ALLOW_TRANSFORM_READ) " + + this.getTextureAttributes().getCapability(TextureAttributes.ALLOW_TRANSFORM_READ)); + } + + System.out.println("this.getCapability(ALLOW_SHADER_PROGRAM_WRITE) " + this.getCapability(ALLOW_SHADER_PROGRAM_WRITE)); + System.out.println( + "this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE) " + this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE)); + new Throwable().printStackTrace(); } } } - private void build(boolean hasTexture, boolean lit, boolean hasTextureCoordGen, boolean texCoordGenModeObjLinear, boolean hasTextureAttributeTransform) - { - int shaderKey = (hasTexture ? 1 : 0) + (lit ? 2 : 0) + (hasTextureCoordGen ? 4 : 0) + (texCoordGenModeObjLinear ? 8 : 0) + (hasTextureAttributeTransform ? 16 : 0); + private void build( boolean hasTexture, boolean lit, boolean hasTextureCoordGen, + boolean hasTextureAttributeTransform) { + int shaderKey = (hasTexture ? 1 : 0) + + (lit ? 2 : 0) + + (hasTextureAttributeTransform ? 4 : 0) + + (hasTextureCoordGen == false ? 8 : + (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR ? 16 : + (texCoordGeneration.getGenMode() == TexCoordGeneration.EYE_LINEAR ? 32 : + (texCoordGeneration.getGenMode() == TexCoordGeneration.SPHERE_MAP ? 64 : 0)))); GLSLShaderProgram shaderProgram = shaderPrograms.get(new Integer(shaderKey)); - if (shaderProgram == null) - { + if (shaderProgram == null) { String vertexProgram = versionString; String fragmentProgram = versionString; - if (hasTextureCoordGen) - { - if (texCoordGeneration.getFormat() != 0) - System.out.println("texCoordGeneration.getFormat() must be 0"); - /** - * Generates texture coordinates as a linear function in object coordinates. - public static final int OBJECT_LINEAR = 0; - * Generates texture coordinates as a linear function in eye coordinates. - public static final int EYE_LINEAR = 1; - * Generates texture coordinates using a spherical reflection mapping in eye coordinates. - public static final int SPHERE_MAP = 2; - * Generates texture coordinates that match vertices' normals in eye coordinates. - public static final int NORMAL_MAP = 3; - * Generates texture coordinates that match vertices' reflection vectors in eye coordinates. - public static final int REFLECTION_MAP = 4; - see multitex.vert in examples for sphere map and cube map and google for the others + if (hasTextureCoordGen) { + if (texCoordGeneration.getFormat() != TexCoordGeneration.TEXTURE_COORDINATE_2) + System.out.println("texCoordGeneration.getFormat() must be TEXTURE_COORDINATE_2"); + /* + * Generates texture coordinates as a linear function in object coordinates. + * public static final int OBJECT_LINEAR = 0; Generates texture coordinates as a linear function in eye coordinates. + * public static final int EYE_LINEAR = 1; Generates texture coordinates using a spherical reflection mapping + * in eye coordinates. + * public static final int SPHERE_MAP = 2; Generates texture coordinates that match vertices' normals in eye coordinates. + * public static final int NORMAL_MAP = 3; Generates texture coordinates that match vertices' reflection vectors in eye coordinates. + * public static final int REFLECTION_MAP = 4; + + * + * NORMAL_MAP and REFLECTION_MAP are for cube maps which require vec3 passed to fragment shader, not + * done + * + http://docs.gl/gl2/glTexGen + https://www.khronos.org/opengl/wiki/Mathematics_of_glTexGen + http://what-when-how.com/opengl-programming-guide/automatic-texture-coordinate-generation-texture-mapping-opengl-programming-part-2/ + * + //shader for spheremap void main() { + * gl_Position = ftransform(); + * + * gl_TexCoord[0] = gl_MultiTexCoord0; + * + * vec3 u = normalize( vec3(gl_ModelViewMatrix * gl_Vertex) ); + * vec3 n = normalize( gl_NormalMatrix * gl_Normal ); + * vec3 r = reflect( u, n ); + * float m = 2.0 * sqrt( r.x*r.x + r.y*r.y + (r.z+1.0)*(r.z+1.0)); + * gl_TexCoord[1].s = r.x/m + 0.5; + * gl_TexCoord[1].t = r.y/m + 0.5; + * } */ } - if (lit) - { + if (lit) { vertexProgram += vertexAttributeInString + " vec4 glVertex;\n"; vertexProgram += vertexAttributeInString + " vec4 glColor;\n"; vertexProgram += vertexAttributeInString + " vec3 glNormal; \n"; - if (hasTexture && !hasTextureCoordGen) - { + if (hasTexture && !hasTextureCoordGen) { vertexProgram += vertexAttributeInString + " vec2 glMultiTexCoord0;\n"; } - if(hasTextureAttributeTransform) - { + if (hasTextureAttributeTransform) { vertexProgram += "uniform mat4 textureTransform;\n"; } vertexProgram += "uniform mat4 glModelViewProjectionMatrix;\n"; @@ -511,13 +561,12 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexProgram += "uniform vec4 glLightModelambient;\n"; vertexProgram += glFrontMaterial; vertexProgram += glLightSource; - if (hasTextureCoordGen && texCoordGenModeObjLinear) - { + if (hasTextureCoordGen && (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR + || texCoordGeneration.getGenMode() == TexCoordGeneration.EYE_LINEAR)) { vertexProgram += "uniform vec4 texCoordGenPlaneS;\n"; vertexProgram += "uniform vec4 texCoordGenPlaneT;\n"; } - if (hasTexture) - { + if (hasTexture) { vertexProgram += outString + " vec2 glTexCoord0;\n"; } @@ -530,41 +579,38 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexProgram += outString + " vec3 lightsS[maxLights];\n"; vertexProgram += outString + " vec3 lightsLightDir[maxLights];\n"; vertexProgram += outString + " float shininess;\n"; - if (hasTextureCoordGen) - { - vertexProgram += "vec2 object_linear(vec4 pos, vec4 planeOS, vec4 planeOT)\n"; + if (hasTextureCoordGen) { + vertexProgram += "vec2 texlinear(vec4 pos, vec4 planeOS, vec4 planeOT)\n"; vertexProgram += "{\n"; vertexProgram += " return vec2(pos.x*planeOS.x+pos.y*planeOS.y+pos.z*planeOS.z+pos.w*planeOS.w,pos.x*planeOT.x+pos.y*planeOT.y+pos.z*planeOT.z+pos.w*planeOT.w);\n"; vertexProgram += "}\n"; } - vertexProgram += "void main( void ){\n"; vertexProgram += "gl_Position = glModelViewProjectionMatrix * glVertex;\n"; vertexProgram += "N = normalize(glNormalMatrix * glNormal);\n"; - if (hasTexture) - { - if (!hasTextureCoordGen) - { - if(hasTextureAttributeTransform) - { + if (hasTexture) { + if (!hasTextureCoordGen) { + if (hasTextureAttributeTransform) { vertexProgram += "glTexCoord0 = (textureTransform * vec4(glMultiTexCoord0,0,1)).st;\n"; - } - else - { + } else { vertexProgram += "glTexCoord0 = glMultiTexCoord0.st;\n"; } - } - else - { - if (texCoordGenModeObjLinear) - { - vertexProgram += "glTexCoord0 = object_linear(glVertex, texCoordGenPlaneS, texCoordGenPlaneT);\n"; - } - else - { + } else { + if (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR) { + vertexProgram += "glTexCoord0 = texlinear(glVertex, texCoordGenPlaneS, texCoordGenPlaneT);\n"; + } else if (texCoordGeneration.getGenMode() == TexCoordGeneration.EYE_LINEAR) { + vertexProgram += "glTexCoord0 = texlinear(inverse(glVertex), texCoordGenPlaneS, texCoordGenPlaneT);\n"; + } else if (texCoordGeneration.getGenMode() == TexCoordGeneration.SPHERE_MAP) { + vertexProgram += "vec3 u = normalize( vec3(glModelViewMatrix * glVertex) ); \n"; + vertexProgram += "vec3 n = normalize( glNormalMatrix * glNormal ); \n"; + vertexProgram += "vec3 r = reflect( u, n ); \n"; + vertexProgram += "float m = 2.0 * sqrt( r.x*r.x + r.y*r.y + (r.z+1.0)*(r.z+1.0)); \n"; + vertexProgram += "glTexCoord0.s = r.x/m + 0.5; \n"; + vertexProgram += "glTexCoord0.t = r.y/m + 0.5; \n"; + } else { System.err.println("texCoordGeneration.getGenMode() not supported " + texCoordGeneration.getGenMode()); } - } + } } vertexProgram += "vec3 v = vec3(glModelViewMatrix * glVertex);\n"; @@ -589,11 +635,12 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexProgram += "}\n"; vertexProgram += "}"; + ////////////////////////////////////////////////////////////////// + fragmentProgram += "precision mediump float;\n"; fragmentProgram += "precision highp int;\n"; fragmentProgram += "uniform float transparencyAlpha;\n"; - if (hasTexture) - { + if (hasTexture) { fragmentProgram += alphaTestUniforms; fragmentProgram += inString + " vec2 glTexCoord0;\n"; @@ -609,19 +656,17 @@ public class SimpleShaderAppearance extends ShaderAppearance fragmentProgram += inString + " vec3 emissive;\n"; fragmentProgram += inString + " float shininess;\n"; - fragmentProgram += constMaxLights; + fragmentProgram += constMaxLightsStr; fragmentProgram += inString + " vec4 lightsD[maxLights]; \n"; fragmentProgram += inString + " vec3 lightsS[maxLights]; \n"; fragmentProgram += inString + " vec3 lightsLightDir[maxLights]; \n"; fragmentProgram += fragColorDec; fragmentProgram += "void main( void ){\n "; - if (hasTexture) - { + if (hasTexture) { fragmentProgram += "vec4 baseMap = " + texture2D + "( BaseMap, glTexCoord0.st );\n"; } - if (hasTexture) - { + if (hasTexture) { fragmentProgram += alphaTestMethod; } @@ -649,12 +694,9 @@ public class SimpleShaderAppearance extends ShaderAppearance fragmentProgram += "}\n"; fragmentProgram += "color.rgb = albedo * (diffuse + emissive) + spec;\n"; - if (hasTexture) - { + if (hasTexture) { fragmentProgram += "color.a = C.a * baseMap.a;\n"; - } - else - { + } else { fragmentProgram += "color.a = C.a;\n"; } @@ -667,48 +709,43 @@ public class SimpleShaderAppearance extends ShaderAppearance fragmentProgram += "}"; - } - else - { + } else { // not lit - if (hasTexture) - { + if (hasTexture) { vertexProgram += vertexAttributeInString + " vec4 glVertex;\n"; - if (hasTexture && !hasTextureCoordGen) - { + if (!hasTextureCoordGen) { vertexProgram += vertexAttributeInString + " vec2 glMultiTexCoord0;\n"; } - if(hasTextureAttributeTransform) - { + if (hasTextureAttributeTransform) { vertexProgram += "uniform mat4 textureTransform;\n"; } vertexProgram += "uniform mat4 glModelViewProjectionMatrix;\n"; vertexProgram += outString + " vec2 glTexCoord0;\n"; vertexProgram += "void main( void ){\n"; vertexProgram += "gl_Position = glModelViewProjectionMatrix * glVertex;\n"; - - if (!hasTextureCoordGen) - { - if(hasTextureAttributeTransform) - { + + if (!hasTextureCoordGen) { + if (hasTextureAttributeTransform) { vertexProgram += "glTexCoord0 = (textureTransform * vec4(glMultiTexCoord0,0,1)).st;\n"; - } - else - { + } else { vertexProgram += "glTexCoord0 = glMultiTexCoord0.st;\n"; } - } - else - { - if (texCoordGenModeObjLinear) - { - vertexProgram += "glTexCoord0 = object_linear(glVertex, texCoordGenPlaneS, texCoordGenPlaneT);\n"; - } - else - { + } else { + if (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR) { + vertexProgram += "glTexCoord0 = texlinear(glVertex, texCoordGenPlaneS, texCoordGenPlaneT);\n"; + } else if (texCoordGeneration.getGenMode() == TexCoordGeneration.EYE_LINEAR) { + vertexProgram += "glTexCoord0 = texlinear(inverse(glVertex), texCoordGenPlaneS, texCoordGenPlaneT);\n"; + } else if (texCoordGeneration.getGenMode() == TexCoordGeneration.SPHERE_MAP) { + vertexProgram += "vec3 u = normalize( vec3(glModelViewMatrix * glVertex) ); \n"; + vertexProgram += "vec3 n = normalize( glNormalMatrix * glNormal ); \n"; + vertexProgram += "vec3 r = reflect( u, n ); \n"; + vertexProgram += "float m = 2.0 * sqrt( r.x*r.x + r.y*r.y + (r.z+1.0)*(r.z+1.0)); \n"; + vertexProgram += "glTexCoord0.s = r.x/m + 0.5; \n"; + vertexProgram += "glTexCoord0.t = r.y/m + 0.5; \n"; + } else { System.err.println("texCoordGeneration.getGenMode() not supported " + texCoordGeneration.getGenMode()); } - } + } vertexProgram += "}"; @@ -725,9 +762,7 @@ public class SimpleShaderAppearance extends ShaderAppearance fragmentProgram += fragColorVar + " = baseMap;\n"; fragmentProgram += "}"; - } - else - { + } else { //no lit no texture vertexProgram += vertexAttributeInString + " vec4 glVertex;\n"; vertexProgram += vertexAttributeInString + " vec4 glColor;\n"; @@ -753,14 +788,12 @@ public class SimpleShaderAppearance extends ShaderAppearance fragmentProgram += "}"; } - } // build the shader program and cache it shaderProgram = new GLSLShaderProgram() { @Override - public String toString() - { + public String toString() { return "SimpleShaderAppearance " + getName(); } }; @@ -769,115 +802,111 @@ public class SimpleShaderAppearance extends ShaderAppearance vertexShaderSources.put(shaderProgram, vertexProgram); fragmentShaderSources.put(shaderProgram, fragmentProgram); - //System.out.println(vertexProgram); - //System.out.println(fragmentProgram); - if (hasTexture) - { - if (texCoordGenModeObjLinear) - { - shaderProgram.setShaderAttrNames(new String[] { "BaseMap", "texCoordGenPlaneS", "texCoordGenPlaneT" }); - } - else - { - shaderProgram.setShaderAttrNames(new String[] { "BaseMap" }); + System.out.println("shaderkey = " + shaderKey); + System.out.println(vertexProgram); + System.out.println(fragmentProgram); + if (hasTexture) { + if (texCoordGeneration != null && + (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR + || texCoordGeneration.getGenMode() == TexCoordGeneration.EYE_LINEAR)) { + shaderProgram + .setShaderAttrNames(new String[] {"BaseMap", "texCoordGenPlaneS", "texCoordGenPlaneT"}); + } else { + shaderProgram.setShaderAttrNames(new String[] {"BaseMap"}); } } shaderPrograms.put(new Integer(shaderKey), shaderProgram); } + // if live, clear the program before updating shaderattributeset for the new program + // otherwise you get mismatches and exceptions thrown + if (this.isLive()) { + setShaderProgram(null); + } + setShaderProgram(shaderProgram); vertexShaderSource = vertexShaderSources.get(shaderProgram); fragmentShaderSource = fragmentShaderSources.get(shaderProgram); //It is REALLY important for render performance to try to have the same shader program object // and the exact same shader attribute set object - if (hasTexture) - { - if (texCoordGenModeObjLinear) - { + if (hasTexture) { + if (texCoordGeneration != null && + (texCoordGeneration.getGenMode() == TexCoordGeneration.OBJECT_LINEAR + || texCoordGeneration.getGenMode() == TexCoordGeneration.EYE_LINEAR)) { Vector4f planeS = new Vector4f(); texCoordGeneration.getPlaneS(planeS); Vector4f planeT = new Vector4f(); texCoordGeneration.getPlaneT(planeT); String key = "planeS " + planeS + " planeT " + planeT; ShaderAttributeSet shaderAttributeSet = shaderAttributeSetCache.get(key); - if (shaderAttributeSet == null) - { + if (shaderAttributeSet == null) { shaderAttributeSet = new ShaderAttributeSet(); shaderAttributeSet.put(new ShaderAttributeValue("BaseMap", new Integer(0))); - shaderAttributeSet.put(new ShaderAttributeValue("texCoordGenPlaneS", planeS)); - shaderAttributeSet.put(new ShaderAttributeValue("texCoordGenPlaneT", planeT)); + shaderAttributeSet.put(new ShaderAttributeValue("texCoordGenPlaneS", planeS)); + shaderAttributeSet.put(new ShaderAttributeValue("texCoordGenPlaneT", planeT)); shaderAttributeSetCache.put(key, shaderAttributeSet); } setShaderAttributeSet(shaderAttributeSet); - } - else - { - if (baseMapShaderAttributeSet == null) - { + } else { + if (baseMapShaderAttributeSet == null) { baseMapShaderAttributeSet = new ShaderAttributeSet(); baseMapShaderAttributeSet.put(new ShaderAttributeValue("BaseMap", new Integer(0))); } setShaderAttributeSet(baseMapShaderAttributeSet); } - + } else { + // in case we had one set before from having a textured shader program + setShaderAttributeSet(null); } } @Override - public void setMaterial(Material material) - { + public void setMaterial(Material material) { super.setMaterial(material); rebuildShaders(); } @Override - public void setColoringAttributes(ColoringAttributes coloringAttributes) - { + public void setColoringAttributes(ColoringAttributes coloringAttributes) { super.setColoringAttributes(coloringAttributes); rebuildShaders(); } @Override - public void setTransparencyAttributes(TransparencyAttributes transparencyAttributes) - { + public void setTransparencyAttributes(TransparencyAttributes transparencyAttributes) { super.setTransparencyAttributes(transparencyAttributes); rebuildShaders(); } @Override - public void setRenderingAttributes(RenderingAttributes renderingAttributes) - { + public void setRenderingAttributes(RenderingAttributes renderingAttributes) { super.setRenderingAttributes(renderingAttributes); rebuildShaders(); } @Override - public void setPolygonAttributes(PolygonAttributes polygonAttributes) - { + public void setPolygonAttributes(PolygonAttributes polygonAttributes) { super.setPolygonAttributes(polygonAttributes); rebuildShaders(); } @Override - public void setLineAttributes(LineAttributes lineAttributes) - { + public void setLineAttributes(LineAttributes lineAttributes) { super.setLineAttributes(lineAttributes); rebuildShaders(); } @Override - public void setPointAttributes(PointAttributes pointAttributes) - { + public void setPointAttributes(PointAttributes pointAttributes) { super.setPointAttributes(pointAttributes); rebuildShaders(); } @Override - public void setTexture(Texture texture) - { + public void setTexture(Texture texture) { super.setTexture(texture); rebuildShaders(); } @@ -887,15 +916,13 @@ public class SimpleShaderAppearance extends ShaderAppearance * rebuild will need to be called on this Appearance */ @Override - public void setTextureAttributes(TextureAttributes textureAttributes) - { + public void setTextureAttributes(TextureAttributes textureAttributes) { super.setTextureAttributes(textureAttributes); rebuildShaders(); } @Override - public void setTexCoordGeneration(TexCoordGeneration texCoordGeneration) - { + public void setTexCoordGeneration(TexCoordGeneration texCoordGeneration) { // can't use the super version as it's not supported //super.setTexCoordGeneration(texCoordGeneration); this.texCoordGeneration = texCoordGeneration; @@ -903,8 +930,7 @@ public class SimpleShaderAppearance extends ShaderAppearance } @Override - public void setTextureUnitState(TextureUnitState[] stateArray) - { + public void setTextureUnitState(TextureUnitState[] stateArray) { //TODO: need to address the texture coord generator that might be hidden in here? System.out.println("SimpleShaderAppearance with textureunitstates in use"); super.setTextureUnitState(stateArray); @@ -912,20 +938,18 @@ public class SimpleShaderAppearance extends ShaderAppearance } @Override - public void setTextureUnitState(int index, TextureUnitState state) - { + public void setTextureUnitState(int index, TextureUnitState state) { System.out.println("SimpleShaderAppearance with textureunitstates in use"); super.setTextureUnitState(index, state); rebuildShaders(); } /** - * Must implement or clones turn out to be ShaderAppearance - */ + * Must implement or clones turn out to be ShaderAppearance + */ @SuppressWarnings("deprecation") @Override - public NodeComponent cloneNodeComponent() - { + public NodeComponent cloneNodeComponent() { SimpleShaderAppearance a = new SimpleShaderAppearance(); a.duplicateNodeComponent(this); return a; -- cgit v1.2.3