/* * $RCSfile$ * * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ package com.sun.j3d.internal; import javax.media.j3d.J3DBuffer; import java.nio.FloatBuffer; /** * NIO Buffers are new in Java 1.4 but we need to run on 1.3 * as well, so this class was created to hide the NIO classes * from non-1.4 Java 3D users. * *

* NOTE: We no longer need to support JDK 1.3 as of the Java 3D 1.3.2 * community source release on java.net. We should be able to get rid * of this class. */ public class FloatBufferWrapper extends BufferWrapper { private FloatBuffer buffer = null; /** * Constructor initializes buffer with a * java.nio.FloatBuffer object. */ public FloatBufferWrapper(FloatBuffer buffer) { this.buffer = buffer; } /** * Constructor initializes buffer with a * javax.media.j3d.J3DBuffer object. */ public FloatBufferWrapper(javax.media.j3d.J3DBuffer b) { this.buffer = (FloatBuffer)(b.getBuffer()); } /** * Returns the java.nio.Buffer contained within this * FloatBufferWrapper. */ public java.nio.Buffer getBuffer() { return this.buffer; } // Wrapper for all relevant FloatBuffer methods. /** * @return A boolean indicating whether the java.nio.Buffer * object contained within this FloatBuffer is direct or * indirect. */ public boolean isDirect() { return buffer.isDirect(); } /** * Reads the float at this buffer's current position, * and then increments the position. */ public float get() { return buffer.get(); } /** * Reads the float at the given offset into the buffer. */ public float get(int index) { return buffer.get(index); } /** * Bulk get method. Transfers dst.length * floats from * the buffer to the destination array and increments the * buffer's position by dst.length. */ public FloatBufferWrapper get(float[] dst) { buffer.get(dst); return this; } /** * Bulk get method. Transfers length floats * from the buffer starting at position offset into * the destination array. */ public FloatBufferWrapper get(float[] dst, int offset, int length){ buffer.get(dst, offset, length); return this; } /** * Bulk put method. Transfers src.length * floats into the buffer at the current position. */ public FloatBufferWrapper put(float[] src) { buffer.put(src); return this; } /** * Creates and returns a J3DBuffer object containing the * buffer in this FloatBufferWrapper object. */ public J3DBuffer getJ3DBuffer() { return new J3DBuffer( buffer ); } }