/* * $RCSfile$ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ package com.sun.j3d.internal; import java.nio.FloatBuffer; import javax.media.j3d.J3DBuffer; /** * NIO Buffers are new in Java 1.4 but we need to run on 1.3 * as well, so this class was created to hide the NIO classes * from non-1.4 Java 3D users. * *
* NOTE: We no longer need to support JDK 1.3 as of the Java 3D 1.3.2
* community source release on java.net. We should be able to get rid
* of this class.
*/
public class FloatBufferWrapper extends BufferWrapper {
private FloatBuffer buffer = null;
/**
* Constructor initializes buffer with a
* java.nio.FloatBuffer object.
*/
public FloatBufferWrapper(FloatBuffer buffer) {
this.buffer = buffer;
}
/**
* Constructor initializes buffer with a
* javax.media.j3d.J3DBuffer object.
*/
public FloatBufferWrapper(javax.media.j3d.J3DBuffer b) {
this.buffer = (FloatBuffer)(b.getBuffer());
}
/**
* Returns the java.nio.Buffer contained within this
* FloatBufferWrapper.
*/
public java.nio.Buffer getBuffer() {
return this.buffer;
}
// Wrapper for all relevant FloatBuffer methods.
/**
* @return A boolean indicating whether the java.nio.Buffer
* object contained within this FloatBuffer is direct or
* indirect.
*/
public boolean isDirect() {
return buffer.isDirect();
}
/**
* Reads the float at this buffer's current position,
* and then increments the position.
*/
public float get() {
return buffer.get();
}
/**
* Reads the float at the given offset into the buffer.
*/
public float get(int index) {
return buffer.get(index);
}
/**
* Bulk get method. Transfers dst.length
* floats from
* the buffer to the destination array and increments the
* buffer's position by dst.length
.
*/
public FloatBufferWrapper get(float[] dst) {
buffer.get(dst);
return this;
}
/**
* Bulk get method. Transfers length floats
* from the buffer starting at position offset into
* the destination array.
*/
public FloatBufferWrapper get(float[] dst, int offset, int length){
buffer.get(dst, offset, length);
return this;
}
/**
* Bulk put method. Transfers src.length
* floats into the buffer at the current position.
*/
public FloatBufferWrapper put(float[] src) {
buffer.put(src);
return this;
}
/**
* Creates and returns a J3DBuffer object containing the
* buffer in this FloatBufferWrapper object.
*/
public J3DBuffer getJ3DBuffer() {
return new J3DBuffer( buffer );
}
}