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authorKevin Rushforth <[email protected]>2006-09-29 18:05:22 +0000
committerKevin Rushforth <[email protected]>2006-09-29 18:05:22 +0000
commitef52440ac08db7764adadcc11c9437ab67b98714 (patch)
tree31b86db859a1d0e6ed42a25695711e49e624d460 /src/javax/vecmath/AxisAngle4f.java
parentffc8b12fb945850394498a1f9fe1f04e5f2042de (diff)
Merged dev-1_5 branch back to MAIN trunk
git-svn-id: https://svn.java.net/svn/vecmath~svn/trunk@106 dd45e54d-f42e-c781-df72-dca083a658b1
Diffstat (limited to 'src/javax/vecmath/AxisAngle4f.java')
-rw-r--r--src/javax/vecmath/AxisAngle4f.java98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/javax/vecmath/AxisAngle4f.java b/src/javax/vecmath/AxisAngle4f.java
index fdde6c1..22cf902 100644
--- a/src/javax/vecmath/AxisAngle4f.java
+++ b/src/javax/vecmath/AxisAngle4f.java
@@ -529,4 +529,102 @@ public class AxisAngle4f implements java.io.Serializable, Cloneable {
}
}
+
+ /**
+ * Get the axis angle, in radians.<br>
+ * An axis angle is a rotation angle about the vector (x,y,z).
+ *
+ * @return Returns the angle, in radians.
+ *
+ * @since vecmath 1.5
+ */
+ public final float getAngle() {
+ return angle;
+ }
+
+
+ /**
+ * Set the axis angle, in radians.<br>
+ * An axis angle is a rotation angle about the vector (x,y,z).
+ *
+ * @param angle The angle to set, in radians.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setAngle(float angle) {
+ this.angle = angle;
+ }
+
+
+ /**
+ * Get value of <i>x</i> coordinate.
+ *
+ * @return the <i>x</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final float getX() {
+ return x;
+ }
+
+
+ /**
+ * Set a new value for <i>x</i> coordinate.
+ *
+ * @param x the <i>x</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setX(float x) {
+ this.x = x;
+ }
+
+
+ /**
+ * Get value of <i>y</i> coordinate.
+ *
+ * @return the <i>y</i> coordinate
+ *
+ * @since vecmath 1.5
+ */
+ public final float getY() {
+ return y;
+ }
+
+
+ /**
+ * Set a new value for <i>y</i> coordinate.
+ *
+ * @param y the <i>y</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setY(float y) {
+ this.y = y;
+ }
+
+
+ /**
+ * Get value of <i>z</i> coordinate.
+ *
+ * @return the <i>z</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final float getZ() {
+ return z;
+ }
+
+
+ /**
+ * Set a new value for <i>z</i> coordinate.
+ *
+ * @param z the <i>z</i> coordinate.
+ *
+ * @since vecmath 1.5
+ */
+ public final void setZ(float z) {
+ this.z = z;
+ }
+
}