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authorKevin Rushforth <[email protected]>2004-06-09 02:52:37 +0000
committerKevin Rushforth <[email protected]>2004-06-09 02:52:37 +0000
commitdf69463d936326e3f44453e9b9987b96272ae5d9 (patch)
treec0aa5a160cd3a4e9bdbd201a0e6a2c35ce763e4f /src/javax/vecmath/Tuple3d.java
parent8d04fe6c33678b770bbd5c7747ca21e565648222 (diff)
Initial creation of vecmath sources in CVS repository
git-svn-id: https://svn.java.net/svn/vecmath~svn/trunk@5 dd45e54d-f42e-c781-df72-dca083a658b1
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diff --git a/src/javax/vecmath/Tuple3d.java b/src/javax/vecmath/Tuple3d.java
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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Use is subject to license terms.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+package javax.vecmath;
+
+import java.lang.Math;
+
+/**
+ * A generic 3-element tuple that is represented by double-precision
+ * floating point x,y,z coordinates.
+ *
+ */
+public abstract class Tuple3d implements java.io.Serializable, Cloneable {
+
+ static final long serialVersionUID = 5542096614926168415L;
+
+ /**
+ * The x coordinate.
+ */
+ public double x;
+
+ /**
+ * The y coordinate.
+ */
+ public double y;
+
+ /**
+ * The z coordinate.
+ */
+ public double z;
+
+
+ /**
+ * Constructs and initializes a Tuple3d from the specified xyz coordinates.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ */
+ public Tuple3d(double x, double y, double z)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ /**
+ * Constructs and initializes a Tuple3d from the array of length 3.
+ * @param t the array of length 3 containing xyz in order
+ */
+ public Tuple3d(double[] t)
+ {
+ this.x = t[0];
+ this.y = t[1];
+ this.z = t[2];
+ }
+
+ /**
+ * Constructs and initializes a Tuple3d from the specified Tuple3d.
+ * @param t1 the Tuple3d containing the initialization x y z data
+ */
+ public Tuple3d(Tuple3d t1)
+ {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ }
+
+ /**
+ * Constructs and initializes a Tuple3d from the specified Tuple3f.
+ * @param t1 the Tuple3f containing the initialization x y z data
+ */
+ public Tuple3d(Tuple3f t1)
+ {
+ this.x = (double) t1.x;
+ this.y = (double) t1.y;
+ this.z = (double) t1.z;
+ }
+
+ /**
+ * Constructs and initializes a Tuple3d to (0,0,0).
+ */
+ public Tuple3d()
+ {
+ this.x = (double) 0.0;
+ this.y = (double) 0.0;
+ this.z = (double) 0.0;
+ }
+
+ /**
+ * Sets the value of this tuple to the specified xyz coordinates.
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coordinate
+ */
+ public final void set(double x, double y, double z)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ /**
+ * Sets the value of this tuple to the value of the xyz coordinates
+ * located in the array of length 3.
+ * @param t the array of length 3 containing xyz in order
+ */
+ public final void set(double[] t)
+ {
+ this.x = t[0];
+ this.y = t[1];
+ this.z = t[2];
+ }
+
+ /**
+ * Sets the value of this tuple to the value of tuple t1.
+ * @param t1 the tuple to be copied
+ */
+ public final void set(Tuple3d t1)
+ {
+ this.x = t1.x;
+ this.y = t1.y;
+ this.z = t1.z;
+ }
+
+ /**
+ * Sets the value of this tuple to the value of tuple t1.
+ * @param t1 the tuple to be copied
+ */
+ public final void set(Tuple3f t1)
+ {
+ this.x = (double) t1.x;
+ this.y = (double) t1.y;
+ this.z = (double) t1.z;
+ }
+
+ /**
+ * Copies the x,y,z coordinates of this tuple into the array t
+ * of length 3.
+ * @param t the target array
+ */
+ public final void get(double[] t)
+ {
+ t[0] = this.x;
+ t[1] = this.y;
+ t[2] = this.z;
+ }
+
+
+ /**
+ * Copies the x,y,z coordinates of this tuple into the tuple t.
+ * @param t the Tuple3d object into which the values of this object are copied
+ */
+ public final void get(Tuple3d t)
+ {
+ t.x = this.x;
+ t.y = this.y;
+ t.z = this.z;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the sum of tuples t1 and t2.
+ * @param t1 the first tuple
+ * @param t2 the second tuple
+ */
+ public final void add(Tuple3d t1, Tuple3d t2)
+ {
+ this.x = t1.x + t2.x;
+ this.y = t1.y + t2.y;
+ this.z = t1.z + t2.z;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the sum of itself and t1.
+ * @param t1 the other tuple
+ */
+ public final void add(Tuple3d t1)
+ {
+ this.x += t1.x;
+ this.y += t1.y;
+ this.z += t1.z;
+ }
+
+ /**
+ * Sets the value of this tuple to the difference of tuples
+ * t1 and t2 (this = t1 - t2).
+ * @param t1 the first tuple
+ * @param t2 the second tuple
+ */
+ public final void sub(Tuple3d t1, Tuple3d t2)
+ {
+ this.x = t1.x - t2.x;
+ this.y = t1.y - t2.y;
+ this.z = t1.z - t2.z;
+ }
+
+ /**
+ * Sets the value of this tuple to the difference
+ * of itself and t1 (this = this - t1).
+ * @param t1 the other tuple
+ */
+ public final void sub(Tuple3d t1)
+ {
+ this.x -= t1.x;
+ this.y -= t1.y;
+ this.z -= t1.z;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the negation of tuple t1.
+ * @param t1 the source tuple
+ */
+ public final void negate(Tuple3d t1)
+ {
+ this.x = -t1.x;
+ this.y = -t1.y;
+ this.z = -t1.z;
+ }
+
+
+ /**
+ * Negates the value of this tuple in place.
+ */
+ public final void negate()
+ {
+ this.x = -this.x;
+ this.y = -this.y;
+ this.z = -this.z;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of tuple t1.
+ * @param s the scalar value
+ * @param t1 the source tuple
+ */
+ public final void scale(double s, Tuple3d t1)
+ {
+ this.x = s*t1.x;
+ this.y = s*t1.y;
+ this.z = s*t1.z;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of itself.
+ * @param s the scalar value
+ */
+ public final void scale(double s)
+ {
+ this.x *= s;
+ this.y *= s;
+ this.z *= s;
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of tuple t1 and then adds tuple t2 (this = s*t1 + t2).
+ * @param s the scalar value
+ * @param t1 the tuple to be multipled
+ * @param t2 the tuple to be added
+ */
+ public final void scaleAdd(double s, Tuple3d t1, Tuple3d t2)
+ {
+ this.x = s*t1.x + t2.x;
+ this.y = s*t1.y + t2.y;
+ this.z = s*t1.z + t2.z;
+ }
+
+
+ /**
+ * @deprecated Use scaleAdd(double,Tuple3d) instead
+ */
+ public final void scaleAdd(double s, Tuple3f t1) {
+ scaleAdd(s, new Point3d(t1));
+ }
+
+
+ /**
+ * Sets the value of this tuple to the scalar multiplication
+ * of itself and then adds tuple t1 (this = s*this + t1).
+ * @param s the scalar value
+ * @param t1 the tuple to be added
+ */
+ public final void scaleAdd(double s, Tuple3d t1) {
+ this.x = s*this.x + t1.x;
+ this.y = s*this.y + t1.y;
+ this.z = s*this.z + t1.z;
+ }
+
+
+
+ /**
+ * Returns a string that contains the values of this Tuple3d.
+ * The form is (x,y,z).
+ * @return the String representation
+ */
+ public String toString() {
+ return "(" + this.x + ", " + this.y + ", " + this.z + ")";
+ }
+
+
+ /**
+ * Returns a hash code value based on the data values in this
+ * object. Two different Tuple3d objects with identical data values
+ * (i.e., Tuple3d.equals returns true) will return the same hash
+ * code value. Two objects with different data members may return the
+ * same hash value, although this is not likely.
+ * @return the integer hash code value
+ */
+ public int hashCode() {
+ long bits = 1L;
+ bits = 31L * bits + Double.doubleToLongBits(x);
+ bits = 31L * bits + Double.doubleToLongBits(y);
+ bits = 31L * bits + Double.doubleToLongBits(z);
+ return (int) (bits ^ (bits >> 32));
+ }
+
+
+ /**
+ * Returns true if all of the data members of Tuple3d t1 are
+ * equal to the corresponding data members in this Tuple3d.
+ * @param t1 the tuple with which the comparison is made
+ * @return true or false
+ */
+ public boolean equals(Tuple3d t1)
+ {
+ try {
+ return(this.x == t1.x && this.y == t1.y && this.z == t1.z);
+ }
+ catch (NullPointerException e2) {return false;}
+ }
+
+ /**
+ * Returns true if the Object t1 is of type Tuple3d and all of the
+ * data members of t1 are equal to the corresponding data members in
+ * this Tuple3d.
+ * @param t1 the Object with which the comparison is made
+ * @return true or false
+ */
+ public boolean equals(Object t1)
+ {
+ try {
+ Tuple3d t2 = (Tuple3d) t1;
+ return(this.x == t2.x && this.y == t2.y && this.z == t2.z);
+ }
+ catch (ClassCastException e1) {return false;}
+ catch (NullPointerException e2) {return false;}
+
+ }
+
+ /**
+ * Returns true if the L-infinite distance between this tuple
+ * and tuple t1 is less than or equal to the epsilon parameter,
+ * otherwise returns false. The L-infinite
+ * distance is equal to MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2)].
+ * @param t1 the tuple to be compared to this tuple
+ * @param epsilon the threshold value
+ * @return true or false
+ */
+ public boolean epsilonEquals(Tuple3d t1, double epsilon)
+ {
+ double diff;
+
+ diff = x - t1.x;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ diff = y - t1.y;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ diff = z - t1.z;
+ if((diff<0?-diff:diff) > epsilon) return false;
+
+ return true;
+
+ }
+
+
+ /**
+ * @deprecated Use clamp(double,double,Tuple3d) instead
+ */
+ public final void clamp(float min, float max, Tuple3d t) {
+ clamp((double)min, (double)max, t);
+ }
+
+
+ /**
+ * Clamps the tuple parameter to the range [low, high] and
+ * places the values into this tuple.
+ * @param min the lowest value in the tuple after clamping
+ * @param max the highest value in the tuple after clamping
+ * @param t the source tuple, which will not be modified
+ */
+ public final void clamp(double min, double max, Tuple3d t) {
+ if( t.x > max ) {
+ x = max;
+ } else if( t.x < min ){
+ x = min;
+ } else {
+ x = t.x;
+ }
+
+ if( t.y > max ) {
+ y = max;
+ } else if( t.y < min ){
+ y = min;
+ } else {
+ y = t.y;
+ }
+
+ if( t.z > max ) {
+ z = max;
+ } else if( t.z < min ){
+ z = min;
+ } else {
+ z = t.z;
+ }
+
+ }
+
+
+ /**
+ * @deprecated Use clampMin(double,Tuple3d) instead
+ */
+ public final void clampMin(float min, Tuple3d t) {
+ clampMin((double)min, t);
+ }
+
+
+ /**
+ * Clamps the minimum value of the tuple parameter to the min
+ * parameter and places the values into this tuple.
+ * @param min the lowest value in the tuple after clamping
+ * @param t the source tuple, which will not be modified
+ */
+ public final void clampMin(double min, Tuple3d t) {
+ if( t.x < min ) {
+ x = min;
+ } else {
+ x = t.x;
+ }
+
+ if( t.y < min ) {
+ y = min;
+ } else {
+ y = t.y;
+ }
+
+ if( t.z < min ) {
+ z = min;
+ } else {
+ z = t.z;
+ }
+
+ }
+
+
+ /**
+ * @deprecated Use clampMax(double,Tuple3d) instead
+ */
+ public final void clampMax(float max, Tuple3d t) {
+ clampMax((double)max, t);
+ }
+
+
+ /**
+ * Clamps the maximum value of the tuple parameter to the max
+ * parameter and places the values into this tuple.
+ * @param max the highest value in the tuple after clamping
+ * @param t the source tuple, which will not be modified
+ */
+ public final void clampMax(double max, Tuple3d t) {
+ if( t.x > max ) {
+ x = max;
+ } else {
+ x = t.x;
+ }
+
+ if( t.y > max ) {
+ y = max;
+ } else {
+ y = t.y;
+ }
+
+ if( t.z > max ) {
+ z = max;
+ } else {
+ z = t.z;
+ }
+
+ }
+
+
+ /**
+ * Sets each component of the tuple parameter to its absolute
+ * value and places the modified values into this tuple.
+ * @param t the source tuple, which will not be modified
+ */
+ public final void absolute(Tuple3d t)
+ {
+ x = Math.abs(t.x);
+ y = Math.abs(t.y);
+ z = Math.abs(t.z);
+
+ }
+
+
+ /**
+ * @deprecated Use clamp(double,double) instead
+ */
+ public final void clamp(float min, float max) {
+ clamp((double)min, (double)max);
+ }
+
+
+ /**
+ * Clamps this tuple to the range [low, high].
+ * @param min the lowest value in this tuple after clamping
+ * @param max the highest value in this tuple after clamping
+ */
+ public final void clamp(double min, double max) {
+ if( x > max ) {
+ x = max;
+ } else if( x < min ){
+ x = min;
+ }
+
+ if( y > max ) {
+ y = max;
+ } else if( y < min ){
+ y = min;
+ }
+
+ if( z > max ) {
+ z = max;
+ } else if( z < min ){
+ z = min;
+ }
+
+ }
+
+
+ /**
+ * @deprecated Use clampMin(double) instead
+ */
+ public final void clampMin(float min) {
+ clampMin((double)min);
+ }
+
+
+ /**
+ * Clamps the minimum value of this tuple to the min parameter.
+ * @param min the lowest value in this tuple after clamping
+ */
+ public final void clampMin(double min) {
+ if( x < min ) x=min;
+ if( y < min ) y=min;
+ if( z < min ) z=min;
+
+ }
+
+
+ /**
+ * @deprecated Use clampMax(double) instead
+ */
+ public final void clampMax(float max) {
+ clampMax((double)max);
+ }
+
+
+ /**
+ * Clamps the maximum value of this tuple to the max parameter.
+ * @param max the highest value in the tuple after clamping
+ */
+ public final void clampMax(double max) {
+ if( x > max ) x=max;
+ if( y > max ) y=max;
+ if( z > max ) z=max;
+ }
+
+
+ /**
+ * Sets each component of this tuple to its absolute value.
+ */
+ public final void absolute()
+ {
+ x = Math.abs(x);
+ y = Math.abs(y);
+ z = Math.abs(z);
+ }
+
+
+ /**
+ * @deprecated Use interpolate(Tuple3d,Tuple3d,double) instead
+ */
+ public final void interpolate(Tuple3d t1, Tuple3d t2, float alpha) {
+ interpolate(t1, t2, (double)alpha);
+ }
+
+
+ /**
+ * Linearly interpolates between tuples t1 and t2 and places the
+ * result into this tuple: this = (1-alpha)*t1 + alpha*t2.
+ * @param t1 the first tuple
+ * @param t2 the second tuple
+ * @param alpha the alpha interpolation parameter
+ */
+ public final void interpolate(Tuple3d t1, Tuple3d t2, double alpha) {
+ this.x = (1-alpha)*t1.x + alpha*t2.x;
+ this.y = (1-alpha)*t1.y + alpha*t2.y;
+ this.z = (1-alpha)*t1.z + alpha*t2.z;
+ }
+
+
+ /**
+ * @deprecated Use interpolate(Tuple3d,double) instead
+ */
+ public final void interpolate(Tuple3d t1, float alpha) {
+ interpolate(t1, (double)alpha);
+ }
+
+
+ /**
+ * Linearly interpolates between this tuple and tuple t1 and
+ * places the result into this tuple: this = (1-alpha)*this + alpha*t1.
+ * @param t1 the first tuple
+ * @param alpha the alpha interpolation parameter
+ */
+ public final void interpolate(Tuple3d t1, double alpha) {
+ this.x = (1-alpha)*this.x + alpha*t1.x;
+ this.y = (1-alpha)*this.y + alpha*t1.y;
+ this.z = (1-alpha)*this.z + alpha*t1.z;
+ }
+
+ /**
+ * Creates a new object of the same class as this object.
+ *
+ * @return a clone of this instance.
+ * @exception OutOfMemoryError if there is not enough memory.
+ * @see java.lang.Cloneable
+ * @since Java 3D 1.3
+ */
+ public Object clone() {
+ // Since there are no arrays we can just use Object.clone()
+ try {
+ return super.clone();
+ } catch (CloneNotSupportedException e) {
+ // this shouldn't happen, since we are Cloneable
+ throw new InternalError();
+ }
+ }
+
+}