diff options
author | Kevin Rushforth <[email protected]> | 2004-06-09 02:52:37 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2004-06-09 02:52:37 +0000 |
commit | df69463d936326e3f44453e9b9987b96272ae5d9 (patch) | |
tree | c0aa5a160cd3a4e9bdbd201a0e6a2c35ce763e4f /src/javax/vecmath/Vector2f.java | |
parent | 8d04fe6c33678b770bbd5c7747ca21e565648222 (diff) |
Initial creation of vecmath sources in CVS repository
git-svn-id: https://svn.java.net/svn/vecmath~svn/trunk@5 dd45e54d-f42e-c781-df72-dca083a658b1
Diffstat (limited to 'src/javax/vecmath/Vector2f.java')
-rw-r--r-- | src/javax/vecmath/Vector2f.java | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/javax/vecmath/Vector2f.java b/src/javax/vecmath/Vector2f.java new file mode 100644 index 0000000..9ee8183 --- /dev/null +++ b/src/javax/vecmath/Vector2f.java @@ -0,0 +1,168 @@ +/* + * $RCSfile$ + * + * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. + * + * Use is subject to license terms. + * + * $Revision$ + * $Date$ + * $State$ + */ + +package javax.vecmath; + +import java.lang.Math; + +/** + * A 2-element vector that is represented by single-precision floating + * point x,y coordinates. + * + */ +public class Vector2f extends Tuple2f implements java.io.Serializable { + + // Combatible with 1.1 + static final long serialVersionUID = -2168194326883512320L; + + /** + * Constructs and initializes a Vector2f from the specified xy coordinates. + * @param x the x coordinate + * @param y the y coordinate + */ + public Vector2f(float x, float y) + { + super(x,y); + } + + + /** + * Constructs and initializes a Vector2f from the specified array. + * @param v the array of length 2 containing xy in order + */ + public Vector2f(float[] v) + { + super(v); + } + + + /** + * Constructs and initializes a Vector2f from the specified Vector2f. + * @param v1 the Vector2f containing the initialization x y data + */ + public Vector2f(Vector2f v1) + { + super(v1); + } + + + /** + * Constructs and initializes a Vector2f from the specified Vector2d. + * @param v1 the Vector2d containing the initialization x y data + */ + public Vector2f(Vector2d v1) + { + super(v1); + } + + + /** + * Constructs and initializes a Vector2f from the specified Tuple2f. + * @param t1 the Tuple2f containing the initialization x y data + */ + public Vector2f(Tuple2f t1) + { + super(t1); + } + + + /** + * Constructs and initializes a Vector2f from the specified Tuple2d. + * @param t1 the Tuple2d containing the initialization x y data + */ + public Vector2f(Tuple2d t1) + { + super(t1); + } + + + + /** + * Constructs and initializes a Vector2f to (0,0). + */ + public Vector2f() + { + super(); + } + + + /** + * Computes the dot product of the this vector and vector v1. + * @param v1 the other vector + */ + public final float dot(Vector2f v1) + { + return (this.x*v1.x + this.y*v1.y); + } + + + /** + * Returns the length of this vector. + * @return the length of this vector + */ + public final float length() + { + return (float) Math.sqrt(this.x*this.x + this.y*this.y); + } + + /** + * Returns the squared length of this vector. + * @return the squared length of this vector + */ + public final float lengthSquared() + { + return (this.x*this.x + this.y*this.y); + } + + /** + * Sets the value of this vector to the normalization of vector v1. + * @param v1 the un-normalized vector + */ + public final void normalize(Vector2f v1) + { + float norm; + + norm = (float) (1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y)); + this.x = v1.x*norm; + this.y = v1.y*norm; + } + + /** + * Normalizes this vector in place. + */ + public final void normalize() + { + float norm; + + norm = (float) + (1.0/Math.sqrt(this.x*this.x + this.y*this.y)); + this.x *= norm; + this.y *= norm; + } + + + /** + * Returns the angle in radians between this vector and the vector + * parameter; the return value is constrained to the range [0,PI]. + * @param v1 the other vector + * @return the angle in radians in the range [0,PI] + */ + public final float angle(Vector2f v1) + { + double vDot = this.dot(v1) / ( this.length()*v1.length() ); + if( vDot < -1.0) vDot = -1.0; + if( vDot > 1.0) vDot = 1.0; + return((float) (Math.acos( vDot ))); + } + + +} |