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Diffstat (limited to 'src/javax/vecmath/Vector3f.java')
-rw-r--r-- | src/javax/vecmath/Vector3f.java | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/javax/vecmath/Vector3f.java b/src/javax/vecmath/Vector3f.java new file mode 100644 index 0000000..1b9a4fd --- /dev/null +++ b/src/javax/vecmath/Vector3f.java @@ -0,0 +1,186 @@ +/* + * $RCSfile$ + * + * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. + * + * Use is subject to license terms. + * + * $Revision$ + * $Date$ + * $State$ + */ + +package javax.vecmath; + +import java.lang.Math; + +/** + * A 3-element vector that is represented by single-precision floating point + * x,y,z coordinates. If this value represents a normal, then it should + * be normalized. + * + */ +public class Vector3f extends Tuple3f implements java.io.Serializable { + + // Combatible with 1.1 + static final long serialVersionUID = -7031930069184524614L; + + /** + * Constructs and initializes a Vector3f from the specified xyz coordinates. + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + */ + public Vector3f(float x, float y, float z) + { + super(x,y,z); + } + + + /** + * Constructs and initializes a Vector3f from the array of length 3. + * @param v the array of length 3 containing xyz in order + */ + public Vector3f(float[] v) + { + super(v); + } + + + /** + * Constructs and initializes a Vector3f from the specified Vector3f. + * @param v1 the Vector3f containing the initialization x y z data + */ + public Vector3f(Vector3f v1) + { + super(v1); + } + + + /** + * Constructs and initializes a Vector3f from the specified Vector3d. + * @param v1 the Vector3d containing the initialization x y z data + */ + public Vector3f(Vector3d v1) + { + super(v1); + } + + + /** + * Constructs and initializes a Vector3f from the specified Tuple3f. + * @param t1 the Tuple3f containing the initialization x y z data + */ + public Vector3f(Tuple3f t1) { + super(t1); + } + + + /** + * Constructs and initializes a Vector3f from the specified Tuple3d. + * @param t1 the Tuple3d containing the initialization x y z data + */ + public Vector3f(Tuple3d t1) { + super(t1); + } + + + /** + * Constructs and initializes a Vector3f to (0,0,0). + */ + public Vector3f() + { + super(); + } + + + /** + * Returns the squared length of this vector. + * @return the squared length of this vector + */ + public final float lengthSquared() + { + return (this.x*this.x + this.y*this.y + this.z*this.z); + } + + /** + * Returns the length of this vector. + * @return the length of this vector + */ + public final float length() + { + return (float) + Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z); + } + + + /** + * Sets this vector to be the vector cross product of vectors v1 and v2. + * @param v1 the first vector + * @param v2 the second vector + */ + public final void cross(Vector3f v1, Vector3f v2) + { + float x,y; + + x = v1.y*v2.z - v1.z*v2.y; + y = v2.x*v1.z - v2.z*v1.x; + this.z = v1.x*v2.y - v1.y*v2.x; + this.x = x; + this.y = y; + } + + /** + * Computes the dot product of this vector and vector v1. + * @param v1 the other vector + * @return the dot product of this vector and v1 + */ + public final float dot(Vector3f v1) + { + return (this.x*v1.x + this.y*v1.y + this.z*v1.z); + } + + /** + * Sets the value of this vector to the normalization of vector v1. + * @param v1 the un-normalized vector + */ + public final void normalize(Vector3f v1) + { + float norm; + + norm = (float) (1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z)); + this.x = v1.x*norm; + this.y = v1.y*norm; + this.z = v1.z*norm; + } + + /** + * Normalizes this vector in place. + */ + public final void normalize() + { + float norm; + + norm = (float) + (1.0/Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z)); + this.x *= norm; + this.y *= norm; + this.z *= norm; + } + + + /** + * Returns the angle in radians between this vector and the vector + * parameter; the return value is constrained to the range [0,PI]. + * @param v1 the other vector + * @return the angle in radians in the range [0,PI] + */ + public final float angle(Vector3f v1) + { + double vDot = this.dot(v1) / ( this.length()*v1.length() ); + if( vDot < -1.0) vDot = -1.0; + if( vDot > 1.0) vDot = 1.0; + return((float) (Math.acos( vDot ))); + } + +} |