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diff --git a/src/javax/vecmath/Vector4d.java b/src/javax/vecmath/Vector4d.java
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-/*
- * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.vecmath;
-
-
-/**
- * A 4-element vector represented by double-precision floating point
- * x,y,z,w coordinates.
- *
- */
-public class Vector4d extends Tuple4d implements java.io.Serializable {
-
- // Compatible with 1.1
- static final long serialVersionUID = 3938123424117448700L;
-
- /**
- * Constructs and initializes a Vector4d from the specified xyzw coordinates.
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @param w the w coordinate
- */
- public Vector4d(double x, double y, double z, double w)
- {
- super(x,y,z,w);
- }
-
- /**
- * Constructs and initializes a Vector4d from the coordinates contained
- * in the array.
- * @param v the array of length 4 containing xyzw in order
- */
- public Vector4d(double[] v)
- {
- super(v);
- }
-
- /**
- * Constructs and initializes a Vector4d from the specified Vector4d.
- * @param v1 the Vector4d containing the initialization x y z w data
- */
- public Vector4d(Vector4d v1)
- {
- super(v1);
- }
-
- /**
- * Constructs and initializes a Vector4d from the specified Vector4f.
- * @param v1 the Vector4f containing the initialization x y z w data
- */
- public Vector4d(Vector4f v1)
- {
- super(v1);
- }
-
- /**
- * Constructs and initializes a Vector4d from the specified Tuple4f.
- * @param t1 the Tuple4f containing the initialization x y z w data
- */
- public Vector4d(Tuple4f t1)
- {
- super(t1);
- }
-
- /**
- * Constructs and initializes a Vector4d from the specified Tuple4d.
- * @param t1 the Tuple4d containing the initialization x y z w data
- */
- public Vector4d(Tuple4d t1)
- {
- super(t1);
- }
-
-
- /**
- * Constructs and initializes a Vector4d from the specified Tuple3d.
- * The x,y,z components of this vector are set to the corresponding
- * components of tuple t1. The w component of this vector
- * is set to 0.
- * @param t1 the tuple to be copied
- *
- * @since vecmath 1.2
- */
- public Vector4d(Tuple3d t1) {
- super(t1.x, t1.y, t1.z, 0.0);
- }
-
-
- /**
- * Constructs and initializes a Vector4d to (0,0,0,0).
- */
- public Vector4d()
- {
- super();
- }
-
-
- /**
- * Sets the x,y,z components of this vector to the corresponding
- * components of tuple t1. The w component of this vector
- * is set to 0.
- * @param t1 the tuple to be copied
- *
- * @since vecmath 1.2
- */
- public final void set(Tuple3d t1) {
- this.x = t1.x;
- this.y = t1.y;
- this.z = t1.z;
- this.w = 0.0;
- }
-
-
- /**
- * Returns the length of this vector.
- * @return the length of this vector
- */
- public final double length()
- {
- return Math.sqrt(this.x*this.x + this.y*this.y +
- this.z*this.z + this.w*this.w);
- }
-
-
- /**
- * Returns the squared length of this vector.
- * @return the squared length of this vector
- */
- public final double lengthSquared()
- {
- return (this.x*this.x + this.y*this.y +
- this.z*this.z + this.w*this.w);
- }
-
-
- /**
- * Returns the dot product of this vector and vector v1.
- * @param v1 the other vector
- * @return the dot product of this vector and vector v1
- */
- public final double dot(Vector4d v1)
- {
- return (this.x*v1.x + this.y*v1.y + this.z*v1.z + this.w*v1.w);
- }
-
-
- /**
- * Sets the value of this vector to the normalization of vector v1.
- * @param v1 the un-normalized vector
- */
- public final void normalize(Vector4d v1)
- {
- double norm;
-
- norm = 1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z + v1.w*v1.w);
- this.x = v1.x*norm;
- this.y = v1.y*norm;
- this.z = v1.z*norm;
- this.w = v1.w*norm;
- }
-
-
- /**
- * Normalizes this vector in place.
- */
- public final void normalize()
- {
- double norm;
-
- norm = 1.0/Math.sqrt(this.x*this.x + this.y*this.y +
- this.z*this.z + this.w*this.w);
- this.x *= norm;
- this.y *= norm;
- this.z *= norm;
- this.w *= norm;
- }
-
-
- /**
- * Returns the (4-space) angle in radians between this vector and
- * the vector parameter; the return value is constrained to the
- * range [0,PI].
- * @param v1 the other vector
- * @return the angle in radians in the range [0,PI]
- */
- public final double angle(Vector4d v1)
- {
- double vDot = this.dot(v1) / ( this.length()*v1.length() );
- if( vDot < -1.0) vDot = -1.0;
- if( vDot > 1.0) vDot = 1.0;
- return((double) (Math.acos( vDot )));
- }
-
-}