/* * $RCSfile$ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision$ * $Date$ * $State$ */ package javax.vecmath; import java.lang.Math; /** * A 4 element point represented by single precision floating point x,y,z,w * coordinates. * */ public class Point4f extends Tuple4f implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = 4643134103185764459L; /** * Constructs and initializes a Point4f from the specified xyzw coordinates. * @param x the x coordinate * @param y the y coordinate * @param z the z coordinate * @param w the w coordinate */ public Point4f(float x, float y, float z, float w) { super(x,y,z,w); } /** * Constructs and initializes a Point4f from the array of length 4. * @param p the array of length 4 containing xyzw in order */ public Point4f(float[] p) { super(p); } /** * Constructs and initializes a Point4f from the specified Point4f. * @param p1 the Point4f containing the initialization x y z w data */ public Point4f(Point4f p1) { super(p1); } /** * Constructs and initializes a Point4f from the specified Point4d. * @param p1 the Point4d containing the initialization x y z w data */ public Point4f(Point4d p1) { super(p1); } /** * Constructs and initializes a Point4f from the specified Tuple4f. * @param t1 the Tuple4f containing the initialization x y z w data */ public Point4f(Tuple4f t1) { super(t1); } /** * Constructs and initializes a Point4f from the specified Tuple4d. * @param t1 the Tuple4d containing the initialization x y z w data */ public Point4f(Tuple4d t1) { super(t1); } /** * Constructs and initializes a Point4f from the specified Tuple3f. * The x,y,z components of this point are set to the corresponding * components of tuple t1. The w component of this point * is set to 1. * @param t1 the tuple to be copied * * @since vecmath 1.2 */ public Point4f(Tuple3f t1) { super(t1.x, t1.y, t1.z, 1.0f); } /** * Constructs and initializes a Point4f to (0,0,0,0). */ public Point4f() { super(); } /** * Sets the x,y,z components of this point to the corresponding * components of tuple t1. The w component of this point * is set to 1. * @param t1 the tuple to be copied * * @since vecmath 1.2 */ public final void set(Tuple3f t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = 1.0f; } /** * Computes the square of the distance between this point and point p1. * @param p1 the other point * @return the square of distance between these two points as a float */ public final float distanceSquared(Point4f p1) { float dx, dy, dz, dw; dx = this.x-p1.x; dy = this.y-p1.y; dz = this.z-p1.z; dw = this.w-p1.w; return (dx*dx+dy*dy+dz*dz+dw*dw); } /** * Computes the distance between this point and point p1. * @param p1 the other point * @return the distance between the two points */ public final float distance(Point4f p1) { float dx, dy, dz, dw; dx = this.x-p1.x; dy = this.y-p1.y; dz = this.z-p1.z; dw = this.w-p1.w; return (float) Math.sqrt(dx*dx+dy*dy+dz*dz+dw*dw); } /** * Computes the L-1 (Manhattan) distance between this point and * point p1. The L-1 distance is equal to: * abs(x1-x2) + abs(y1-y2) + abs(z1-z2) + abs(w1-w2). * @param p1 the other point * @return the L-1 distance */ public final float distanceL1(Point4f p1) { return( Math.abs(this.x-p1.x) + Math.abs(this.y-p1.y) + Math.abs(this.z-p1.z) + Math.abs(this.w-p1.w)); } /** * Computes the L-infinite distance between this point and * point p1. The L-infinite distance is equal to * MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(w1-w2)]. * @param p1 the other point * @return the L-infinite distance */ public final float distanceLinf(Point4f p1) { float t1, t2; t1 = Math.max( Math.abs(this.x-p1.x), Math.abs(this.y-p1.y)); t2 = Math.max( Math.abs(this.z-p1.z), Math.abs(this.w-p1.w)); return(Math.max(t1,t2)); } /** * Multiplies each of the x,y,z components of the Point4f parameter * by 1/w, places the projected values into this point, and places * a 1 as the w parameter of this point. * @param p1 the source Point4f, which is not modified */ public final void project(Point4f p1) { float oneOw; oneOw = 1/p1.w; x = p1.x*oneOw; y = p1.y*oneOw; z = p1.z*oneOw; w = 1.0f; } }