/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.vecmath; /** * A 4-element vector represented by double-precision floating point * x,y,z,w coordinates. * */ public class Vector4d extends Tuple4d implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = 3938123424117448700L; /** * Constructs and initializes a Vector4d from the specified xyzw coordinates. * @param x the x coordinate * @param y the y coordinate * @param z the z coordinate * @param w the w coordinate */ public Vector4d(double x, double y, double z, double w) { super(x,y,z,w); } /** * Constructs and initializes a Vector4d from the coordinates contained * in the array. * @param v the array of length 4 containing xyzw in order */ public Vector4d(double[] v) { super(v); } /** * Constructs and initializes a Vector4d from the specified Vector4d. * @param v1 the Vector4d containing the initialization x y z w data */ public Vector4d(Vector4d v1) { super(v1); } /** * Constructs and initializes a Vector4d from the specified Vector4f. * @param v1 the Vector4f containing the initialization x y z w data */ public Vector4d(Vector4f v1) { super(v1); } /** * Constructs and initializes a Vector4d from the specified Tuple4f. * @param t1 the Tuple4f containing the initialization x y z w data */ public Vector4d(Tuple4f t1) { super(t1); } /** * Constructs and initializes a Vector4d from the specified Tuple4d. * @param t1 the Tuple4d containing the initialization x y z w data */ public Vector4d(Tuple4d t1) { super(t1); } /** * Constructs and initializes a Vector4d from the specified Tuple3d. * The x,y,z components of this vector are set to the corresponding * components of tuple t1. The w component of this vector * is set to 0. * @param t1 the tuple to be copied * * @since vecmath 1.2 */ public Vector4d(Tuple3d t1) { super(t1.x, t1.y, t1.z, 0.0); } /** * Constructs and initializes a Vector4d to (0,0,0,0). */ public Vector4d() { super(); } /** * Sets the x,y,z components of this vector to the corresponding * components of tuple t1. The w component of this vector * is set to 0. * @param t1 the tuple to be copied * * @since vecmath 1.2 */ public final void set(Tuple3d t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = 0.0; } /** * Returns the length of this vector. * @return the length of this vector */ public final double length() { return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z + this.w*this.w); } /** * Returns the squared length of this vector. * @return the squared length of this vector */ public final double lengthSquared() { return (this.x*this.x + this.y*this.y + this.z*this.z + this.w*this.w); } /** * Returns the dot product of this vector and vector v1. * @param v1 the other vector * @return the dot product of this vector and vector v1 */ public final double dot(Vector4d v1) { return (this.x*v1.x + this.y*v1.y + this.z*v1.z + this.w*v1.w); } /** * Sets the value of this vector to the normalization of vector v1. * @param v1 the un-normalized vector */ public final void normalize(Vector4d v1) { double norm; norm = 1.0/Math.sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z + v1.w*v1.w); this.x = v1.x*norm; this.y = v1.y*norm; this.z = v1.z*norm; this.w = v1.w*norm; } /** * Normalizes this vector in place. */ public final void normalize() { double norm; norm = 1.0/Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z + this.w*this.w); this.x *= norm; this.y *= norm; this.z *= norm; this.w *= norm; } /** * Returns the (4-space) angle in radians between this vector and * the vector parameter; the return value is constrained to the * range [0,PI]. * @param v1 the other vector * @return the angle in radians in the range [0,PI] */ public final double angle(Vector4d v1) { double vDot = this.dot(v1) / ( this.length()*v1.length() ); if( vDot < -1.0) vDot = -1.0; if( vDot > 1.0) vDot = 1.0; return((double) (Math.acos( vDot ))); } }