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<h2 title="Class AxisAngle4f" class="title">Class AxisAngle4f</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>org.jogamp.vecmath.AxisAngle4f</li>
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<pre>public class <span class="typeNameLabel">AxisAngle4f</span>
extends java.lang.Object
implements java.io.Serializable, java.lang.Cloneable</pre>
<div class="block">A four-element axis angle represented by single-precision floating point
x,y,z,angle components. An axis angle is a rotation of angle (radians)
about the vector (x,y,z).</div>
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<dd><a href="../../../serialized-form.html#org.jogamp.vecmath.AxisAngle4f">Serialized Form</a></dd>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#angle">angle</a></span></code>
<div class="block">The angle of rotation in radians.</div>
</td>
</tr>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#x">x</a></span></code>
<div class="block">The x coordinate.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#y">y</a></span></code>
<div class="block">The y coordinate.</div>
</td>
</tr>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#z">z</a></span></code>
<div class="block">The z coordinate.</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f--">AxisAngle4f</a></span>()</code>
<div class="block">Constructs and initializes an AxisAngle4f to (0,0,1,0).</div>
</td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.AxisAngle4d-">AxisAngle4f</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</code>
<div class="block">Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.AxisAngle4f-">AxisAngle4f</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code>
<div class="block">Constructs and initializes an AxisAngle4f from the specified
AxisAngle4f.</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-float:A-">AxisAngle4f</a></span>(float[] a)</code>
<div class="block">Constructs and initializes an AxisAngle4f from the array of length 4.</div>
</td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-float-float-float-float-">AxisAngle4f</a></span>(float x,
float y,
float z,
float angle)</code>
<div class="block">Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.Vector3f-float-">AxisAngle4f</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> axis,
float angle)</code>
<div class="block">Constructs and initializes an AxisAngle4f from the specified
axis and angle.</div>
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<td class="colFirst"><code>java.lang.Object</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#clone--">clone</a></span>()</code>
<div class="block">Creates a new object of the same class as this object.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#epsilonEquals-org.jogamp.vecmath.AxisAngle4f-float-">epsilonEquals</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1,
float epsilon)</code>
<div class="block">Returns true if the L-infinite distance between this axis-angle
and axis-angle a1 is less than or equal to the epsilon parameter,
otherwise returns false.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#equals-org.jogamp.vecmath.AxisAngle4f-">equals</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code>
<div class="block">Returns true if all of the data members of AxisAngle4f a1 are
equal to the corresponding data members in this AxisAngle4f.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#equals-java.lang.Object-">equals</a></span>(java.lang.Object o1)</code>
<div class="block">Returns true if the Object o1 is of type AxisAngle4f and all of the
data members of o1 are equal to the corresponding data members in
this AxisAngle4f.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#get-float:A-">get</a></span>(float[] a)</code>
<div class="block">Copies the value of this axis-angle into the array a.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getAngle--">getAngle</a></span>()</code>
<div class="block">Get the axis angle, in radians.<br>
An axis angle is a rotation angle about the vector (x,y,z).</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getX--">getX</a></span>()</code>
<div class="block">Get value of <i>x</i> coordinate.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getY--">getY</a></span>()</code>
<div class="block">Get value of <i>y</i> coordinate.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#getZ--">getZ</a></span>()</code>
<div class="block">Get value of <i>z</i> coordinate.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#hashCode--">hashCode</a></span>()</code>
<div class="block">Returns a hash code value based on the data values in this
object.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.AxisAngle4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</code>
<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code>
<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-float:A-">set</a></span>(float[] a)</code>
<div class="block">Sets the value of this axis-angle to the specified values in the
array of length 4.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-float-float-float-float-">set</a></span>(float x,
float y,
float z,
float angle)</code>
<div class="block">Sets the value of this axis-angle to the specified x,y,z,angle.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix3d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</code>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix3f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</code>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</code>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.</div>
</td>
</tr>
<tr id="i17" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Matrix4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a> m1)</code>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.</div>
</td>
</tr>
<tr id="i18" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Quat4d-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</code>
<div class="block">Sets the value of this axis-angle to the rotational equivalent
of the passed quaternion.</div>
</td>
</tr>
<tr id="i19" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Quat4f-">set</a></span>(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</code>
<div class="block">Sets the value of this axis-angle to the rotational equivalent
of the passed quaternion.</div>
</td>
</tr>
<tr id="i20" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.Vector3f-float-">set</a></span>(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> axis,
float angle)</code>
<div class="block">Sets the value of this AxisAngle4f to the specified
axis and angle.</div>
</td>
</tr>
<tr id="i21" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setAngle-float-">setAngle</a></span>(float angle)</code>
<div class="block">Set the axis angle, in radians.<br>
An axis angle is a rotation angle about the vector (x,y,z).</div>
</td>
</tr>
<tr id="i22" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setX-float-">setX</a></span>(float x)</code>
<div class="block">Set a new value for <i>x</i> coordinate.</div>
</td>
</tr>
<tr id="i23" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setY-float-">setY</a></span>(float y)</code>
<div class="block">Set a new value for <i>y</i> coordinate.</div>
</td>
</tr>
<tr id="i24" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#setZ-float-">setZ</a></span>(float z)</code>
<div class="block">Set a new value for <i>z</i> coordinate.</div>
</td>
</tr>
<tr id="i25" class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../org/jogamp/vecmath/AxisAngle4f.html#toString--">toString</a></span>()</code>
<div class="block">Returns a string that contains the values of this AxisAngle4f.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
<code>getClass, notify, notifyAll, wait, wait, wait</code></li>
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<h4>x</h4>
<pre>public float x</pre>
<div class="block">The x coordinate.</div>
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<h4>y</h4>
<pre>public float y</pre>
<div class="block">The y coordinate.</div>
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<h4>z</h4>
<pre>public float z</pre>
<div class="block">The z coordinate.</div>
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<h4>angle</h4>
<pre>public float angle</pre>
<div class="block">The angle of rotation in radians.</div>
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<pre>public AxisAngle4f(float x,
float y,
float z,
float angle)</pre>
<div class="block">Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the x coordinate</dd>
<dd><code>y</code> - the y coordinate</dd>
<dd><code>z</code> - the z coordinate</dd>
<dd><code>angle</code> - the angle of rotation in radians</dd>
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<pre>public AxisAngle4f(float[] a)</pre>
<div class="block">Constructs and initializes an AxisAngle4f from the array of length 4.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a</code> - the array of length 4 containing x,y,z,angle in order</dd>
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<pre>public AxisAngle4f(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</pre>
<div class="block">Constructs and initializes an AxisAngle4f from the specified
AxisAngle4f.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a1</code> - the AxisAngle4f containing the initialization x y z angle data</dd>
</dl>
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<pre>public AxisAngle4f(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</pre>
<div class="block">Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a1</code> - the AxisAngle4d containing the initialization x y z angle data</dd>
</dl>
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<pre>public AxisAngle4f(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> axis,
float angle)</pre>
<div class="block">Constructs and initializes an AxisAngle4f from the specified
axis and angle.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>axis</code> - the axis</dd>
<dd><code>angle</code> - the angle of rotation in radians</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.2</dd>
</dl>
</li>
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<pre>public AxisAngle4f()</pre>
<div class="block">Constructs and initializes an AxisAngle4f to (0,0,1,0).</div>
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<h4>set</h4>
<pre>public final void set(float x,
float y,
float z,
float angle)</pre>
<div class="block">Sets the value of this axis-angle to the specified x,y,z,angle.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the x coordinate</dd>
<dd><code>y</code> - the y coordinate</dd>
<dd><code>z</code> - the z coordinate</dd>
<dd><code>angle</code> - the angle of rotation in radians</dd>
</dl>
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<pre>public final void set(float[] a)</pre>
<div class="block">Sets the value of this axis-angle to the specified values in the
array of length 4.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a</code> - the array of length 4 containing x,y,z,angle in order</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</pre>
<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a1</code> - the axis-angle to be copied</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/AxisAngle4d.html" title="class in org.jogamp.vecmath">AxisAngle4d</a> a1)</pre>
<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a1</code> - the axis-angle to be copied</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Vector3f.html" title="class in org.jogamp.vecmath">Vector3f</a> axis,
float angle)</pre>
<div class="block">Sets the value of this AxisAngle4f to the specified
axis and angle.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>axis</code> - the axis</dd>
<dd><code>angle</code> - the angle of rotation in radians</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.2</dd>
</dl>
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<h4>get</h4>
<pre>public final void get(float[] a)</pre>
<div class="block">Copies the value of this axis-angle into the array a.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a</code> - the array</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4f.html" title="class in org.jogamp.vecmath">Quat4f</a> q1)</pre>
<div class="block">Sets the value of this axis-angle to the rotational equivalent
of the passed quaternion.
If the specified quaternion has no rotational component, the value
of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>q1</code> - the Quat4f</dd>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Quat4d.html" title="class in org.jogamp.vecmath">Quat4d</a> q1)</pre>
<div class="block">Sets the value of this axis-angle to the rotational equivalent
of the passed quaternion.
If the specified quaternion has no rotational component, the value
of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>q1</code> - the Quat4d</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix4f.html" title="class in org.jogamp.vecmath">Matrix4f</a> m1)</pre>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.
If the specified matrix has no rotational component, the value
of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>m1</code> - the matrix4f</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix4d.html" title="class in org.jogamp.vecmath">Matrix4d</a> m1)</pre>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.
If the specified matrix has no rotational component, the value
of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>m1</code> - the matrix4d</dd>
</dl>
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</ul>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix3f.html" title="class in org.jogamp.vecmath">Matrix3f</a> m1)</pre>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.
If the specified matrix has no rotational component, the value
of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>m1</code> - the matrix3f</dd>
</dl>
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<pre>public final void set(<a href="../../../org/jogamp/vecmath/Matrix3d.html" title="class in org.jogamp.vecmath">Matrix3d</a> m1)</pre>
<div class="block">Sets the value of this axis-angle to the rotational component of
the passed matrix.
If the specified matrix has no rotational component, the value
of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>m1</code> - the matrix3d</dd>
</dl>
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<pre>public java.lang.String toString()</pre>
<div class="block">Returns a string that contains the values of this AxisAngle4f.
The form is (x,y,z,angle).</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>toString</code> in class <code>java.lang.Object</code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the String representation</dd>
</dl>
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<pre>public boolean equals(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</pre>
<div class="block">Returns true if all of the data members of AxisAngle4f a1 are
equal to the corresponding data members in this AxisAngle4f.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a1</code> - the axis-angle with which the comparison is made</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true or false</dd>
</dl>
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<pre>public boolean equals(java.lang.Object o1)</pre>
<div class="block">Returns true if the Object o1 is of type AxisAngle4f and all of the
data members of o1 are equal to the corresponding data members in
this AxisAngle4f.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>equals</code> in class <code>java.lang.Object</code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>o1</code> - the object with which the comparison is made</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true or false</dd>
</dl>
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<h4>epsilonEquals</h4>
<pre>public boolean epsilonEquals(<a href="../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1,
float epsilon)</pre>
<div class="block">Returns true if the L-infinite distance between this axis-angle
and axis-angle a1 is less than or equal to the epsilon parameter,
otherwise returns false. The L-infinite
distance is equal to
MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(angle1-angle2)].</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>a1</code> - the axis-angle to be compared to this axis-angle</dd>
<dd><code>epsilon</code> - the threshold value</dd>
</dl>
</li>
</ul>
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<h4>hashCode</h4>
<pre>public int hashCode()</pre>
<div class="block">Returns a hash code value based on the data values in this
object. Two different AxisAngle4f objects with identical data values
(i.e., AxisAngle4f.equals returns true) will return the same hash
code value. Two objects with different data members may return the
same hash value, although this is not likely.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>hashCode</code> in class <code>java.lang.Object</code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the integer hash code value</dd>
</dl>
</li>
</ul>
<a name="clone--">
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<h4>clone</h4>
<pre>public java.lang.Object clone()</pre>
<div class="block">Creates a new object of the same class as this object.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code>clone</code> in class <code>java.lang.Object</code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>a clone of this instance.</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.OutOfMemoryError</code> - if there is not enough memory.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.3</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><code>Cloneable</code></dd>
</dl>
</li>
</ul>
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<h4>getAngle</h4>
<pre>public final float getAngle()</pre>
<div class="block">Get the axis angle, in radians.<br>
An axis angle is a rotation angle about the vector (x,y,z).</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Returns the angle, in radians.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
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</ul>
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<h4>setAngle</h4>
<pre>public final void setAngle(float angle)</pre>
<div class="block">Set the axis angle, in radians.<br>
An axis angle is a rotation angle about the vector (x,y,z).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>angle</code> - The angle to set, in radians.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
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<h4>getX</h4>
<pre>public final float getX()</pre>
<div class="block">Get value of <i>x</i> coordinate.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the <i>x</i> coordinate.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
</li>
</ul>
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<h4>setX</h4>
<pre>public final void setX(float x)</pre>
<div class="block">Set a new value for <i>x</i> coordinate.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - the <i>x</i> coordinate.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
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<h4>getY</h4>
<pre>public final float getY()</pre>
<div class="block">Get value of <i>y</i> coordinate.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the <i>y</i> coordinate</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
</li>
</ul>
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<h4>setY</h4>
<pre>public final void setY(float y)</pre>
<div class="block">Set a new value for <i>y</i> coordinate.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>y</code> - the <i>y</i> coordinate.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
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</ul>
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<h4>getZ</h4>
<pre>public final float getZ()</pre>
<div class="block">Get value of <i>z</i> coordinate.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the <i>z</i> coordinate.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
</li>
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<h4>setZ</h4>
<pre>public final void setZ(float z)</pre>
<div class="block">Set a new value for <i>z</i> coordinate.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>z</code> - the <i>z</i> coordinate.</dd>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>vecmath 1.5</dd>
</dl>
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