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/**
 * Copyright (C) 2004 Jeremy Booth (jeremy@newdawnsoftware.com)
 *
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this 
 * list of conditions and the following disclaimer. Redistributions in binary 
 * form must reproduce the above copyright notice, this list of conditions and 
 * the following disclaimer in the documentation and/or other materials provided
 * with the distribution. 
 * The name of the author may not be used to endorse or promote products derived
 * from this software without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
 */
package net.java.games.input;

/**
 * @author Jeremy
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
public class AWTAxis extends AbstractComponent {
    
    private float value = 0.0f;
    
    /**
     * @param name
     * @param id
     */
    protected AWTAxis(String name, Identifier id) {
        super(name, id);
    }

    /**
     * Returns the data from the last time the control has been polled.
     * If this axis is a button, the value returned will be either 0.0f or 1.0f.
     * If this axis is normalized, the value returned will be between -1.0f and
     * 1.0f.
     * @return 0.0f by default, can be overridden
     */
    public float getPollData() {
        return value;
    }

    /* (non-Javadoc)
     * @see net.java.games.input.Component#isRelative()
     */
    public boolean isRelative() {
        return false;
    }
    
    /**
     * Returns whether or not the axis is analog, or false if it is digital.
     * @return false by default, can be overridden
     */
    public boolean isAnalog() {
        return true;
    }

    void setValue(float value) {
        this.value = value;
    }
}