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<div align="center"><IMG SRC="http://games.dev.java.net/images/navbar.gif" WIDTH=454 HEIGHT=43 BORDER=0 ALT="" USEMAP="#navbar_Map"></div>
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<div align="center"><font color="#990000" size="+2">Welcome to the Java Input API Project! </font> </div>
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<td width="589" valign="top" bgcolor="#990000"><div align="left"><font color="#FFFFFF"><strong>Overview</strong></font></div></td>
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<p>The JInput Project hosts an implementation of an API for game controller
discovery and polled input. It is part of a suite of open-source technologies
initiated by the Game Technology Group at Sun Microsystems with intention of
making the development of high performance games in Java a reality.</p>
<p>The API itself is pure Java and presents a platform-neutral
completely portable model of controller discovery and polling.
It can handle arbitrary controllers and returns both human and
machine understandable descriptions of the inputs available.</p>
<p>The implementation hosted here also includes plug-ins to allow
the API to adapt to various specific platforms. These plug-ins
often contain a native code portion to interface to the host system.
</p>
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<td><table width="100%" border="0" cellpadding="5" cellspacing="1" bgcolor="#990000">
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<td width="589" bgcolor="#990000"><div align="left"><font color="#FFFFFF"><strong>Project
Status</strong></font></div></td>
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<td bgcolor="#FFFFFF"><div align="justify">The intial implementation
of the Java Input API is available for download from
<a href=" http://jinput.dev.java.net/source/browse/jinput/ ">CVS</a>.
The initial release only contains a plug-in for Win32.
Plug-ins for other platforms (eg Linux, Mac, etc.) are expected to be
forthcoming either from the Java Game Technology Group or other project
contributors. </div></td>
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<td width="589" bgcolor="#990000"><div align="left"><font color="#FFFFFF"><strong>Getting
Started </strong></font></div></td>
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<td valign="top" bgcolor="#FFFFFF"><p>This project has been built
in the following environment:</p>
<ul>
<li> Win32 (Win 2000 in the case of our machine)</li>
<li> Sun J2SDK 1.4.2 (available at <a href=" http://java.sun.com " target="_blank">java.sun.com</a>)</li>
<li> MinGW 2.0.0 plus the following updates: (all available
at <a href=" http://www.mingw.org " target="_blank">www.mingw.org</a>)
<ul>
<li>binutils 2.13.90</li>
<li> w32api-2.2</li>
<li> mingw-runtime-2.4</li>
<li> "Peter Puck's" DirectX8 binding "dx8libs.zip" at
<a href="http://www.urebelscum.speedhost.com/download.html" target= " _blank">
www.urebelscum.speedhost.com/download.html</a>
(Copy all his .a files into your MinGW installation's "lib" directory.)
</li>
<li> The DirectX9 SDK available at
<a href="http://www.microsoft.com/directx" target= " _blank">
www.microsoft.com/directx</a>
(The ant script expects this to be in c:\dx9. If you
install elsewhere you will need to modify the Win32 plugin's
build.xml file.)
</ul>
</li>
<li> ANT 1.4.1 (available at <a href=" http://www.apache.org " target="_blank">www.apache.org</a>)</li>
<p>This project requires that the Java Utils library (jutil.jar) be built and placed
in this project's lib directories. See the README for more detail. For the
Java Utils library itself see
<a href="http://jutils.dev.java.net" target="_blank"> jutils.dev.java.net </a>
</p></ul></td>
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<p> </p></td>
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<td valign="top" bgcolor="#990000"><div align="left"><font color="#FFFFFF"><strong>Useful
Links</strong></font></div></td></tr>
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<a
href="http://games-core.dev.java.net/sun_contrib_051903_javagames.pdf">
Developer Agreement </a></td>
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</ul></td>
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<td> </td>
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