/** * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. * */ package demos.devmaster.lesson1; import java.io.*; import java.nio.ByteBuffer; import net.java.games.joal.*; import net.java.games.joal.util.*; /** * Adapted from DevMaster * SingleStaticSource Tutorial * by Jesse Maurais. * * @author Athomas Goldberg * @author Kenneth Russell */ public class SingleStaticSource { static AL al; // Buffers hold sound data. static int[] buffer = new int[1]; // Sources are points emitting sound. static int[] source = new int[1]; // Position of the source sound. static float[] sourcePos = { 0.0f, 0.0f, 0.0f }; // Velocity of the source sound. static float[] sourceVel = { 0.0f, 0.0f, 0.0f }; // Position of the listener. static float[] listenerPos = { 0.0f, 0.0f, 0.0f }; // Velocity of the listener. static float[] listenerVel = { 0.0f, 0.0f, 0.0f }; // Orientation of the listener. (first 3 elems are "at", second 3 are "up") static float[] listenerOri = { 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f }; static int loadALData() { // variables to load into int[] format = new int[1]; int[] size = new int[1]; ByteBuffer[] data = new ByteBuffer[1]; int[] freq = new int[1]; int[] loop = new int[1]; // Load wav data into a buffer. al.alGenBuffers(1, buffer, 0); if (al.alGetError() != AL.AL_NO_ERROR) return AL.AL_FALSE; ALut.alutLoadWAVFile( SingleStaticSource.class.getClassLoader().getResourceAsStream("demos/data/FancyPants.wav"), format, data, size, freq, loop); if (data[0] == null) { throw new RuntimeException("Error loading WAV file"); } System.out.println("sound size = " + size[0]); System.out.println("sound freq = " + freq[0]); al.alBufferData(buffer[0], format[0], data[0], size[0], freq[0]); // Bind buffer with a source. al.alGenSources(1, source, 0); if (al.alGetError() != AL.AL_NO_ERROR) return AL.AL_FALSE; al.alSourcei(source[0], AL.AL_BUFFER, buffer[0]); al.alSourcef(source[0], AL.AL_PITCH, 1.0f); al.alSourcef(source[0], AL.AL_GAIN, 1.0f); al.alSourcefv(source[0], AL.AL_POSITION, sourcePos, 0); al.alSourcefv(source[0], AL.AL_VELOCITY, sourceVel, 0); al.alSourcei(source[0], AL.AL_LOOPING, loop[0]); // Do another error check and return. if (al.alGetError() == AL.AL_NO_ERROR) return AL.AL_TRUE; return AL.AL_FALSE; } static void setListenerValues() { al.alListenerfv(AL.AL_POSITION, listenerPos, 0); al.alListenerfv(AL.AL_VELOCITY, listenerVel, 0); al.alListenerfv(AL.AL_ORIENTATION, listenerOri, 0); } static void killAllData() { al.alDeleteBuffers(1, buffer, 0); al.alDeleteSources(1, source, 0); } public static void main(String[] args) { // Initialize OpenAL and clear the error bit. try { ALut.alutInit(); al = ALFactory.getAL(); al.alGetError(); } catch (ALException e) { e.printStackTrace(); return; } // Load the wav data. if (loadALData() == AL.AL_FALSE) System.exit(1); setListenerValues(); char[] c = new char[1]; while (c[0] != 'q') { try { BufferedReader buf = new BufferedReader(new InputStreamReader(System.in)); System.out.println( "Press a key and hit ENTER: \n" + "'p' to play, 's' to stop, " + "'h' to pause and 'q' to quit"); buf.read(c); switch (c[0]) { case 'p' : // Pressing 'p' will begin playing the sample. al.alSourcePlay(source[0]); break; case 's' : // Pressing 's' will stop the sample from playing. al.alSourceStop(source[0]); break; case 'h' : // Pressing 'n' will pause (hold) the sample. al.alSourcePause(source[0]); break; case 'q' : killAllData(); break; } } catch (IOException e) { System.exit(1); } } } }