/** * Copyright (c) 2003-2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. * */ package demos.devmaster.lesson3; import java.nio.ByteBuffer; import java.util.Random; import com.jogamp.openal.*; import com.jogamp.openal.util.*; /** * Adapted from DevMaster * MultipleSources Tutorial * by Jesse Maurais. * * @author Athomas Goldberg * @author Kenneth Russell */ public class MultipleSources { static AL al; static final int NUM_BUFFERS = 3; static final int NUM_SOURCES = 3; static final int BATTLE = 0; static final int GUN1 = 1; static final int GUN2 = 2; static int[] buffers = new int[NUM_BUFFERS]; static int[] sources = new int[NUM_SOURCES]; static float[][] sourcePos = new float[NUM_SOURCES][3]; static float[][] sourceVel = new float[NUM_SOURCES][3]; static float[] listenerPos = { 0.0f, 0.0f, 0.0f }; static float[] listenerVel = { 0.0f, 0.0f, 0.0f }; static float[] listenerOri = { 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f }; static int loadALData() { //variables to load into int[] format = new int[1]; int[] size = new int[1]; ByteBuffer[] data = new ByteBuffer[1]; int[] freq = new int[1]; int[] loop = new int[1]; // load wav data into buffers al.alGenBuffers(NUM_BUFFERS, buffers, 0); if (al.alGetError() != AL.AL_NO_ERROR) { return AL.AL_FALSE; } ALut.alutLoadWAVFile( MultipleSources.class.getClassLoader().getResourceAsStream("demos/data/Battle.wav"), format, data, size, freq, loop); al.alBufferData(buffers[BATTLE], format[0], data[0], size[0], freq[0]); ALut.alutLoadWAVFile( MultipleSources.class.getClassLoader().getResourceAsStream("demos/data/Gun1.wav"), format, data, size, freq, loop); al.alBufferData(buffers[GUN1], format[0], data[0], size[0], freq[0]); ALut.alutLoadWAVFile( MultipleSources.class.getClassLoader().getResourceAsStream("demos/data/Gun2.wav"), format, data, size, freq, loop); al.alBufferData(buffers[GUN2], format[0], data[0], size[0], freq[0]); // bind buffers into audio sources al.alGenSources(NUM_SOURCES, sources, 0); al.alSourcei(sources[BATTLE], AL.AL_BUFFER, buffers[BATTLE]); al.alSourcef(sources[BATTLE], AL.AL_PITCH, 1.0f); al.alSourcef(sources[BATTLE], AL.AL_GAIN, 1.0f); al.alSourcefv(sources[BATTLE], AL.AL_POSITION, sourcePos[BATTLE], 0); al.alSourcefv(sources[BATTLE], AL.AL_POSITION, sourceVel[BATTLE], 0); al.alSourcei(sources[BATTLE], AL.AL_LOOPING, AL.AL_TRUE); al.alSourcei(sources[GUN1], AL.AL_BUFFER, buffers[GUN1]); al.alSourcef(sources[GUN1], AL.AL_PITCH, 1.0f); al.alSourcef(sources[GUN1], AL.AL_GAIN, 1.0f); al.alSourcefv(sources[GUN1], AL.AL_POSITION, sourcePos[GUN1], 0); al.alSourcefv(sources[GUN1], AL.AL_POSITION, sourceVel[GUN1], 0); al.alSourcei(sources[GUN1], AL.AL_LOOPING, AL.AL_FALSE); al.alSourcei(sources[GUN2], AL.AL_BUFFER, buffers[GUN2]); al.alSourcef(sources[GUN2], AL.AL_PITCH, 1.0f); al.alSourcef(sources[GUN2], AL.AL_GAIN, 1.0f); al.alSourcefv(sources[GUN2], AL.AL_POSITION, sourcePos[GUN2], 0); al.alSourcefv(sources[GUN2], AL.AL_POSITION, sourceVel[GUN2], 0); al.alSourcei(sources[GUN2], AL.AL_LOOPING, AL.AL_FALSE); // do another error check and return if (al.alGetError() != AL.AL_NO_ERROR) { return AL.AL_FALSE; } return AL.AL_TRUE; } static void setListenerValues() { al.alListenerfv(AL.AL_POSITION, listenerPos, 0); al.alListenerfv(AL.AL_VELOCITY, listenerVel, 0); al.alListenerfv(AL.AL_ORIENTATION, listenerOri, 0); } static void killAllData() { al.alDeleteBuffers(NUM_BUFFERS, buffers, 0); al.alDeleteSources(NUM_SOURCES, sources, 0); } public static void main(String[] args) { try { ALut.alutInit(); al = ALFactory.getAL(); } catch (ALException e) { e.printStackTrace(); System.exit(1); } al.alGetError(); if(loadALData() == AL.AL_FALSE) { System.exit(1); } setListenerValues(); al.alSourcePlay(sources[BATTLE]); long startTime = System.currentTimeMillis(); long elapsed = 0; long totalElapsed = 0; Random rand = new Random(); int[] state = new int[1]; while (totalElapsed < 10000) { elapsed = System.currentTimeMillis() - startTime; if (elapsed > 50) { totalElapsed += elapsed; startTime = System.currentTimeMillis(); // pick one of the two guns int pick = Math.abs((rand.nextInt()) % 2) + 1; al.alGetSourcei(sources[pick], AL.AL_SOURCE_STATE, state, 0); if (state[0] != AL.AL_PLAYING) { double theta = (rand.nextInt() % 360) * 3.14 / 180.0; sourcePos[pick][0] = - ((float) Math.cos(theta)); sourcePos[pick][1] = - ((float) (rand.nextInt() % 2)); sourcePos[pick][2] = - ((float) Math.sin(theta)); al.alSourcefv(sources[pick], AL.AL_POSITION, sourcePos[pick], 0); al.alSourcePlay(sources[pick]); } } } killAllData(); System.exit(0); } }