summaryrefslogtreecommitdiffstats
path: root/www/devmaster/lesson6.html
blob: 3a0c5eeba92551db5d144034cd89b6a1d4375095 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Untitled Document</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<link rel="stylesheet" type="text/css" href="general.css">
</head>
<body>

<div align="center">

<IMG SRC="http://games.dev.java.net/images/navbar.gif" WIDTH=454 HEIGHT=43 BORDER=0 ALT="" USEMAP="#navbar_Map"></div>
  <MAP NAME="navbar_Map">
    <AREA SHAPE="rect" ALT="Wiki" COORDS="340,0,386,43" HREF="http://wiki.java.net/bin/view/Games">
    <AREA SHAPE="rect" ALT="Weblogs" COORDS="286,0,339,43" HREF="http://weblogs.java.net/weblogs/project/games">
    <AREA SHAPE="rect" ALT="Forums" COORDS="216,0,285,43" HREF="http://games.dev.java.net/forums">
    <AREA SHAPE="rect" ALT="JavaGames Home" COORDS="91,0,215,43" HREF="http://community.java.net/games">
    <AREA SHAPE="rect" ALT="www.java.net" COORDS="1,1,91,44" HREF="http://www.java.net" TARGET="_self">
  </MAP><br>
<br>
OpenAL Tutorials from DevMaster.net. Reprinted with Permission.<br>
<br>
<table border="0" cellspacing="0" style="border-collapse: collapse" width="100%" cellpadding="0" id="AutoNumber1" height="12" bgcolor="#666699">
  <tr> 
    <td width="47%" height="12" valign="middle"><p><b><font color="#FFFFFF">OpenAL 
        Tutorials</font></b></p></td>
    <td width="53%" height="12" align="right" valign="middle"><p align="right"><a href="http://devmaster.net/"><font color="#66FF99">DevMaster.net</font></a></p></td>
  </tr>
</table>
<p class="ArticleTitle"><font size="5">Advanced Loading and Error Handles<br>
  </font><font color="#000000" size="4"><strong>Lesson 6</strong></font></p>
<p align="right" class="ArticleAuthor">Author: <a href="mailto:lightonthewater@hotmail.com">Jesse 
  Maurais</a><br>
  Adapted For Java By: <a href="mailto:athomas@dev.java.net">Athomas Goldberg</a></p>
<p>We've been doing some pretty simple stuff up until now that didn't require 
  us to be very precise in the way we've handled things. The reason for this is 
  that we have been writing code for simplicity in order to learn easier, rather 
  that for robustness. Since we are going to move into some advanced stuff soon 
  we will take some time to learn the proper ways. Most importantly we will learn 
  a more advanced way of handling errors. We will also reorganize the way we have 
  been loading audio data. There wasn't anything wrong with our methods in particular, 
  but we will need a more organized and flexible approach to the process.</p>
<p>We will first consider a few functions that will help us out a lot by the time 
  we have finished.</p>
<pre class=code><font color="#0000FF"><span class=codeComment><font color="#006600">/**
 * 1) Identify the error code.
 * 2) Return the error as a string.
 */</font></span>
public</font> <font color="#0000FF">static</font> String getALErrorString(<font color="#0000FF">int</font> err);

<span class=codeComment><font color="#006600">/**
 * 1) Identify the error code.
 * 2) Return the error as a string.
 */</font></span>
<font color="#0000FF">public</font> <font color="#0000FF">static</font> String getALCErrorString(<font color="#0000FF">int</font> err);

<font color="#0000FF"><span class=codeComment><font color="#006600">/**
 * 1) Creates a buffer.
 * 2) Loads a wav file into the buffer.
 * 3) Returns the buffer id.
 */</font></span>
public static int </font>loadALBuffer(String path) <font color="#0000FF">throws</font> IOException;

<span class=codeComment><font color="#006600">/**
 * 1) Checks if file has already been loaded.
 * 2) If it has been loaded already, return the buffer id.
 * 3) If it has not been loaded, load it and return buffer id.
 */</font></span>
<font color="#0000FF">public static int </font>getLoadedALBuffer(String path) <font color="#0000FF">throws</font> IOException;


<font color="#0000FF"><span class=codeComment><font color="#006600">/**
 * 1) Creates a source.
 * 2) Calls 'GetLoadedALBuffer' with 'path' and uses the
 *    returned buffer id as it's sources buffer.
 * 3) Returns the source id.
 */
</font></span>public static int </font>loadALSample(String path, <span class=codeKeyword><font color="#0000FF">boolean</font></span> loop) <font color="#0000FF">throws</font> IOException;
<span class=codeKeyword>
</span><span class=codeComment><font color="#006600">/**
 * 1) Releases temporary loading phase data.
 */</font></span>
<span class=codeKeyword><font color="#0000FF">public static void</font></span><font color="#0000FF"> </font>killALLoadedData();
<span class=codeKeyword>
</span><span class=codeComment><font color="#006600">/**
 * 1) Loads all buffers and sources for the application.
 */</font></span>
<span class=codeKeyword><font color="#0000FF">public static boolean</font></span><font color="#0000FF"> </font>loadALData();
<span class=codeKeyword>
</span><span class=codeComment><font color="#006600">/**
 * 1) Releases all buffers.
 * 2) Releases all sources.
 */</font></span>
<font color="#0000FF"><span class=codeKeyword>public </span>static <span class=codeKeyword>void</span> </font>killALData();


<font color="#0000FF">private static</font> Vector loadedFiles = <font color="#0000FF">new</font> Vector(); <span class=codeComment><font color="#006600">// Holds loaded file paths temporarily.</font></span>

<font color="#0000FF">private static</font> Vector buffers = <font color="#0000FF">new</font> Vector(); <span class=codeComment><font color="#006600">// Holds all loaded buffers.</font></span><font color="#006600">
</font><font color="#0000FF">private static</font> Vector sources<font color="#006600"> = <font color="#0000FF">new</font> </font>Vector();<font color="#006600"> <span class=codeComment>// Holds all validated sources.</span></font>
</pre>
<p>Take a close look at the functions and try to understand what we are going 
  to be doing. Basically what we are trying to create is a system in which we 
  no longer have to worry about the relationship between buffers and sources. 
  We can call for the creation of a source from a file and this system will handle 
  the buffer's creation on it's own so we don't duplicate a buffer (have two buffers 
  with the same data). This system will handle the buffers as a limited resource, 
  and will handle that resource efficiently.</p>
<pre class=code><font color="#0000FF">public</font> String getALErrorString(<font color="#0000FF">int</font> err) {
    <span class=codeKeyword><font color="#0000FF">switch</font></span>(err) {
        <span class=codeKeyword><font color="#0000FF">case</font></span> AL.AL_NO_ERROR: <span class=codeKeyword><font color="#0000FF">return</font></span> "AL_NO_ERROR";
        <span class=codeKeyword><font color="#0000FF">case</font></span> AL.AL_INVALID_NAME: <span class=codeKeyword><font color="#0000FF">return</font></span> "AL_INVALID_NAME";
        <span class=codeKeyword><font color="#0000FF">case</font></span> AL.AL_INVALID_ENUM: <span class=codeKeyword><font color="#0000FF">return</font></span> "AL_INVALID_ENUM";
        <span class=codeKeyword><font color="#0000FF">case</font></span> AL.AL_INVALID_VALUE: <span class=codeKeyword><font color="#0000FF">return</font></span> "AL_INVALID_VALUE";
        <span class=codeKeyword><font color="#0000FF">case</font></span> AL.AL_INVALID_OPERATION: <span class=codeKeyword><font color="#0000FF">return</font></span> "AL_INVALID_OPERATION";
        <span class=codeKeyword><font color="#0000FF">case</font></span> AL.AL_OUT_OF_MEMORY: <span class=codeKeyword><font color="#0000FF">return</font></span> "AL_OUT_OF_MEMORY";
        <font color="#0000FF">default</font>: <font color="#0000FF">return</font> <font color="#0000FF">null</font>;
    }
}

</pre>
<p>This function will convert an OpenAL error code to a string so it can be read 
  on the console (or some other device). The OpenAL sdk says that the only exception 
  that needs be looked for in the current version is the 'AL_OUT_OF_MEMORY' error. 
  However, we will account for all the errors so that our code will be up to date 
  with later versions.</p>
<pre class=code><font color="#0000FF">public</font> String getALCErrorString(<font color="#0000FF">int</font> err) {
    <span class=codeKeyword><font color="#0000FF">switch</font></span>(err) {
        <span class=codeKeyword><font color="#0000FF">case</font></span> ALC_NO_ERROR: <span class=codeKeyword><font color="#0000FF">return</font></span> "ALC_NO_ERROR";
<span class=codeKeyword>        <font color="#0000FF">case</font></span> ALC_INVALID_DEVICE: <span class=codeKeyword><font color="#0000FF">return</font></span> "ALC_INVALID_DEVICE";
<span class=codeKeyword>        <font color="#0000FF">case</font></span> ALC_INVALID_CONTEXT: <span class=codeKeyword><font color="#0000FF">return</font></span> "ALC_INVALID_CONTEXT";
<span class=codeKeyword>        <font color="#0000FF">case</font></span> ALC_INVALID_ENUM: <span class=codeKeyword><font color="#0000FF">return</font></span> "ALC_INVALID_ENUM";
<span class=codeKeyword>        <font color="#0000FF">case</font></span> ALC_INVALID_VALUE: <span class=codeKeyword><font color="#0000FF">return</font></span> "ALC_INVALID_VALUE";
<span class=codeKeyword>        <font color="#0000FF">case</font></span> ALC_OUT_OF_MEMORY: <span class=codeKeyword><font color="#0000FF">return</font></span> "ALC_OUT_OF_MEMORY";
        <font color="#0000FF">default</font>: <font color="#0000FF">return</font> <font color="#0000FF">null</font>;
    }
}

</pre>
<p>This function will perform a similar task as the previous one accept this one 
  will interpret Alc errors. OpenAL and Alc share common id's, but not common 
  enough and not dissimilar enough to use the same function for both.</p>
<p>One more note about the function 'alGetError': The OpenAL sdk defines that 
  it only holds a single error at a time (i.e. there is no stacking). When the 
  function is invoked it will return the first error that it has received, and 
  then clear the error bit to 'AL_NO_ERROR'. In other words an error will only 
  be stored in the error bit if no previous error is already stored there.</p>
<pre class=code><font color="#0000FF">public int</font> loadALBuffer(String path) <font color="#0000FF">throws</font> IOException {
    <span class=codeComment><font color="#006600">// Variables to store data which defines the buffer.</font></span>
    <font color="#0000FF">int</font>[] format = <font color="#0000FF">new int</font>[1];
    <font color="#0000FF">int</font>[] size = <font color="#0000FF">new int</font>[1];
    ByteBuffer[] data = <font color="#0000FF">new</font> ByteBuffer[1];
    <font color="#0000FF">int</font>[] freq = <font color="#0000FF">new int</font>[1];
    <font color="#0000FF">int</font>[] loop = <font color="#0000FF">new int</font>[1];

    <font color="#006600"><span class=codeComment>// Buffer id and error checking variable.</span></font>
    <font color="#0000FF">int</font>[] buffer = <font color="#0000FF">new int</font>[1];
    int result;

    <span class=codeComment><font color="#006600">// Generate a buffer. Check that it was created successfully.</font></span>
    al.alGenBuffers(1, buffer);

    <span class=codeKeyword><font color="#0000FF">if</font> </span>((result = al.alGetError()) != AL.AL_NO_ERROR)
        <span class=codeKeyword><font color="#0000FF">throw</font></span><font color="#0000FF"> new</font> IOException(getALErrorString(result));

    <span class=codeComment><font color="#006600">// Read in the wav data from file. Check that it loaded correctly.</font></span><font color="#006600">
</font>
    ALut.alutLoadWAVFile(path, format, data, size, freq, loop);

    <span class=codeKeyword><font color="#0000FF">if</font> </span>((result = al.alGetError()) != AL.AL_NO_ERROR)
        <span class=codeKeyword><font color="#0000FF">throw</font></span><font color="#0000FF"> new </font>IOException(getALErrorString(result));

    <span class=codeComment><font color="#006600">// Send the wav data into the buffer. Check that it was received properly.</font></span>
    al.alBufferData(buffer[1], format[0], data[0], size[0], freq[0]);

    <span class=codeKeyword><font color="#0000FF">if</font> </span>((result = al.alGetError()) != AL.AL_NO_ERROR)
        <span class=codeKeyword><font color="#0000FF">throw</font></span> new IOException(getALErrorString(result));

<font color="#006600">    <span class=codeComment>// Get rid of the temporary data.</span>
</font>
    ALut.alutUnloadWAV(format[0], data[0], size[0], freq[0]);

    <span class=codeKeyword><font color="#0000FF">if</font> </span>((result = al.alGetError()) != AL.AL_NO_ERROR)
        <span class=codeKeyword><font color="#0000FF">throw</font></span> new IOException(getALErrorString(result));

<font color="#006600">    <span class=codeComment>// Return the buffer id.</span>
</font>    <span class=codeKeyword><font color="#0000FF">return</font></span> buffer[0];
}
</pre>
<p>As you can see we do an error check at every possible phase of the load. Any 
  number of things can happen at this point which will cause an error to be thrown. 
  There could be no more system memory either for the buffer creation or the data 
  to be loaded, the wav file itself may not even exist, or an invalid value can 
  be passed to any one of the OpenAL functions which will generate an error.</p>
<pre class=code><font color="#0000FF">public int </font>getLoadedALBuffer(String path) <font color="0000ff">throws</font> IOException {
    <span class=codeKeyword><font color="#0000FF">int</font></span> count = 0; <span class=codeComment><font color="#006600">// 'count' will be an index to the buffer list.</font></span>

    <font color="#0000FF">int</font> buffer; <span class=codeComment><font color="#006600">// Buffer id for the loaded buffer.</font></span>


    <span class=codeComment>// Iterate through each file path in the list.</span>
    Iterator iter = loadedFiles.iterator();
    <font color="#0000FF">int i = 0;
    while</font>(iter.hasNext()) {
		String str = (String)iter.next();
       if(str.equals(path)) {
           <font color="#0000FF">return</font> ((Integer)buffers.get(i)).intValue();
       }
		i++;
	 }
    <span class=codeComment><font color="#006600">// If we have made it this far then this file is new and we will create a buffer for it.</font></span>
    buffer = loadALBuffer(path);

    <span class=codeComment><font color="#006600">// Add this new buffer to the list, and register that this file has been loaded already.</font></span>
    buffers.add(new Integer(buffer));

    loadedFiles.add(path);

    <span class=codeKeyword><font color="#0000FF">return</font></span> buffer;
}

</pre>
<p>This will probably be the piece of code most people have trouble with, but 
  it's really not that complex. We are doing a search through a list which contains 
  the file paths of all the wav's we have loaded so far. If one of the paths matches 
  the one we want to load, we will simply return the id to the buffer we loaded 
  it into the first time. This way as long as we consistently load our files through 
  this function, we will never have buffers wasted due to duplication. Every file 
  loaded this way must also be kept track of with it's own list. The 'buffers' 
  list is parallel to the 'loadedFiles' list. What I mean by this is that every 
  buffer in the index of 'buffers', is the same path of the index in 'loadedFiles' 
  from which that buffer was created.</p>
<pre class=code><font color="#0000FF">public static int </font>loadALSample(String path, <span class=codeKeyword><font color="#0000FF">boolean</font></span> loop) <font color="0000ff">throws</font> IOException {
    <font color="#0000FF">int</font>[] source = <font color="0000ff">new int</font>[1];
    <font color="0000ff">int</font> buffer;
    <font color="0000ff">int</font> result;

    <span class=codeComment><font color="006600">// Get the files buffer id (load it if necessary).</font></span>
    buffer = getLoadedALBuffer(path);

    <span class=codeComment><font color="006600">// Generate a source.</font></span>
    al.alGenSources(1, source);

    <span class=codeKeyword><font color="000066">if</font> </span>((result = al.alGetError()) != AL.AL_NO_ERROR)
        <span class=codeKeyword><font color="0000ff">throw</font></span> new IOException(getALErrorString(result));

    <font color="#006600"><span class=codeComment>// Setup the source properties.</span></font>

    al.alSourcei (source[0], AL.AL_BUFFER,   buffer   );
    al.alSourcef (source[0], AL.AL_PITCH,    1.0f      );
    al.alSourcef (source[0], AL.AL_GAIN,     1.0f      );
    al.alSourcefv(source[0], AL.AL_POSITION, sourcePos);
    al.alSourcefv(source[0], AL.AL_VELOCITY, sourceVel);
    al.alSourcei (source[0], AL.AL_LOOPING,  loop ? AL.AL_TRUE : AL.AL_FALSE );

    <span class=codeComment>// Save the source id.</span>
    sources.add(new Integer(source[0]));

    <span class=codeComment>// Return the source id.</span>
    <span class=codeKeyword><font color="0000ff">return</font></span> source[0];
}
</pre>
<p>Now that we have created a system which will handle the buffers for us, we 
  just need an extension to it that will get the sources. In this code we obtain 
  the result of a search for the file, which is the buffer id that the file was 
  loaded into. This buffer is bound to the new source. We save the source id internally 
  and also return it.</p>
<pre class=code><span class=codeKeyword><font color="#0000FF">public static void</font></span><font color="#0000FF"> </font>killALLoadedData() {
    loadedFiles.clear();
}

</pre>
<p>The global vector loadedFiles' stored the file path of every wav file that 
  was loaded into a buffer. It doesn't make sense to keep this data lying around 
  after we have loaded all of our data, so we will dispose of it.</p>
<pre class=code><span class=codeComment><font color="#006600">// Source id's.</font></span>

<font color="#0000FF">int</font> phaser1;
<font color="#0000FF">int</font> phaser2;

<span class=codeKeyword><font color="#0000FF">public static void</font></span><font color="#0000FF"> </font>loadALData() <font color="#0000FF">throws</font> IOException {
    <font color="#006600"><span class=codeComment>// Anything for your application here. No worrying about buffers.</span></font>
    phaser1 = loadALSample("wavdata/phaser.wav", <span class=codeKeyword><font color="#0000FF">false</font></span>);
    phaser2 = loadALSample("wavdata/phaser.wav", <span class=codeKeyword><font color="#0000FF">true</font></span>);

    killLoadedALData();
}

</pre>
<p>We have seen the function in previous tutorials. It will represent the part 
  of a program which loads all wav's used by the program. In it we can see why 
  our system is useful. Even though we have made a call to load the same wav file 
  into two distinct sources, the buffer for the file 'phaser.wav' will only be 
  created once, and the sources 'gPhaser1' and 'gPhaser2' will both use that buffer 
  for playback. There is no more concern for handling buffers because the system 
  will handle them automatically.</p>
<pre class=code><span class=codeKeyword><font color="#0000FF">public static void</font></span><font color="#0000FF"> </font>killALData()
{
<font color="006600">    <span class=codeComment>// Release all buffer data.</span>
</font>    Iterator iter = buffers.iterator();
    <span class=codeKeyword><font color="#0000FF">while</font>(iter.hasNext()) {</span>
        al.alDeleteBuffers(1, new int[] { ((Integer)iter.next()).intValue());
    }
<font color="006600">    <span class=codeComment>// Release all source data.</span>
</font>    iter = sources.iterator();<font color="006600">
</font>    <span class=codeKeyword><font color="#0000FF">while</font>(iter.hasNext()) {</span>
        al.alDeleteSources(1, new int[] { ((Integer)iter.next()).intValue());
    }<font color="006600">
    <span class=codeComment>// Destroy the lists.</span></font>
    buffers.clear();
    sources.clear();
}
</pre>
<p>All along we have been storing the buffer and source id's into stl vectors. 
  We free all the buffers and sources by going through them and releasing them 
  individually. After which we destroy the lists themselves. All we need to do 
  now is catch the OpenAL errors that we have thrown.</p>
<pre class=code>    <span class=codeKeyword><font color="#0000FF">try</font></span> {
        initOpenAL();
        loadALData();
    } <span class=codeKeyword><font color="#0000FF">catch</font></span>(IOException err){
        err.printStackTrace();
    }

</pre>
<p>If something has gone wrong during the course of the load we will be notified 
  of it right away. When we catch the error it will be reported on the console. 
  We can use this for debugging or general error reporting. </p>
<p>That's it. A more advanced way of reporting errors, and a more robust way of 
  loading your wav files. We may find we need to do some modifications in the 
  future to allow for more flexibility, but for now we will be using this source 
  for basic file loading in future tutorials. Expect future tutorials to expand 
  on this code.</p>
<table border="0" cellspacing="1" style="border-collapse: collapse" width="100%" id="AutoNumber2" bgcolor="#666699">
  <tr> 
    <td width="40%"> <p dir="ltr"><font color="#FFFFFF" size="2">2003 DevMaster.net. 
        All rights reserved.</font></td>
    <td width="60%"> <p align="right" dir="ltr"><font size="2"><a href="mailto:webmaster@devmaster.net"> 
        <font color="#FFFFFF">Contact us</font></a><font color="#FFFFFF"> if you 
        want to write for us or for any comments, suggestions, or feedback.</font></font></td>
  </tr>
</table>
</body>
</html>