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authorkbr <[email protected]>2006-01-10 11:07:30 +0000
committerkbr <[email protected]>2006-01-10 11:07:30 +0000
commit1a0b7c61155813ac0bf3c6d58b4dac15f0225101 (patch)
treee3b573ca2193ae8a6aacd5bc5cb3060321308ba7 /README.txt
parent0badf374064da5c608dcb06ef2d2e9966792ddc8 (diff)
Merged gluegen-branch-1-0 on to the main JOAL trunk. JOAL is now built
using GlueGen and currently requires a built JOGL workspace as a sibling workspace of the JOAL workspace. git-svn-id: file:///home/mbien/NetBeansProjects/JOGAMP/joal-sync/git-svn/../svn-server-sync/joal/trunk@101 03bf7f67-59de-4072-a415-9a990d468a3f
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt78
1 files changed, 29 insertions, 49 deletions
diff --git a/README.txt b/README.txt
index 9f9a780..608ff45 100644
--- a/README.txt
+++ b/README.txt
@@ -42,6 +42,8 @@ Author:
Sun Microsystems
-- This file updated 08/19/2003 by Ole Arndt <ole at sugarshark dot com>
-- This file updated 11/23/2003 by Gregory Pierce <[email protected]>
+ -- This file updated 12/21/2005 by Kenneth Russell <[email protected]>
+
Introduction:
=============
@@ -80,17 +82,20 @@ packages and tools have been used:
-- OSX Developer Tools
-- OpenAL1.0 SDK from Creative Labs (avaulable at http://developer.creative.com under "Gaming->Development Kits->Open AL")
+The sources currently require a built JOGL source tree as a sibling
+directory of your JOAL tree; this is to pick up the GlueGen tool,
+which currently lives in the JOGL workspace. We plan to move this tool
+into its own workspace and thereby break this dependence.
Directory Organization:
=======================
-The root contains a master ANT build.xml and the following sub directories:
-
- -- apidocs Where the javadocs get built to
- -- lib Where the Jar and DLL files get built to
- -- src The actual source for the JGI APIs.
- -- www JGI project webpage files
-
+ -- make Build-related files and the main build.xml
+ -- src The actual source for the JOAL APIs.
+ -- build (generated directory) Where the Jar and DLL files get built to
+ -- javadoc_public (generated directory) Where the public Javadoc gets built to
+ -- unit_tests A couple of small tests
+ -- www JOAL project webpage files
Preparations:
=============
@@ -116,16 +121,21 @@ Preparations:
* OSX:
Grab the OpenAL SDK from Creative Labs and install it.
+
JOAL Build Instructions:
===================
-Edit the value of the jdk.home property in the root build.xml file to point
-to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 ,/opt/j2sdk1.4.2, or /Library/Java/Home)
+Copy the joal.properties file from the make/ subdirectory into your
+home directory, or in particular where the Java system property
+user.home points to (on Windows, this is C:\Documents and Settings\username\)
-Edit the value of the openal.home property in the root build.xml file to point
-to your OpenAL SDK installation.
+Download the current ANTLR jar file (http://www.antlr.org/). Edit the
+value of the antlr.jar property in this file to point to the full path
+of this jar. ANTLR is used during the glue code generation process.
-For Windows this might be "c:/program files/creative labs/openal 1.0 sdk".
+Edit the joal.lib.dir property to point to the lib directory of your
+current OpenAL installation. For Windows this might be "C:/Program
+Files/OpenAL 1.1 SDK/libs/Win32".
Under Linux set the property to the toplevel directory of your OpenAL CVS version.
If OpenAl came with your distribution and the header files are in /usr/include/AL,
@@ -133,48 +143,18 @@ set the property to '/usr'.
Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ".
+On Windows, you may want to edit the win32.c.compiler property to
+indicate the C compiler you prefer to use (vc6, vc7 or mingw).
+
+On OS X, you can produce 'fat' dual PowerPC/x86 binaries on an
+appropriately-equipped machine by uncommenting the declaration of the
+'macosxfat' property.
+
To clean: ant clean
To build: ant all (or just ant)
To build docs: ant javadoc
To test: ant runtests
-
Release Info:
Initial Release: This release contains an implementation of the Java
bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games.
-
-Additional Information
- This release includes source code adapted from the Lightweight Java Games Library
- subject to the following terms and conditions:
-
- * Copyright (c) 2002 Light Weight Java Game Library Project
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'Light Weight Java Game Library' nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-