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authorgregorypierce <[email protected]>2003-11-23 18:50:52 +0000
committergregorypierce <[email protected]>2003-11-23 18:50:52 +0000
commita3fb1a694926bc8a3e500f3621e2fb04cb479e85 (patch)
tree83b7906d3cace206786df864d612f5d6b3f07f81 /README.txt
parent7f380db006e2bc6dfd6cb78314d1272d89677d05 (diff)
Updated with information necessary for OSX. Tested successfully under 10.3.1 with Apple JDK1.4.2, but should run properly with 10.2 and Apple JDK1.4.1.
Issue number: Obtained from: Submitted by: Gregory Pierce Reviewed by: git-svn-id: file:///home/mbien/NetBeansProjects/JOGAMP/joal-sync/git-svn/../svn-server-sync/joal/trunk@76 03bf7f67-59de-4072-a415-9a990d468a3f
Diffstat (limited to 'README.txt')
-rw-r--r--README.txt14
1 files changed, 9 insertions, 5 deletions
diff --git a/README.txt b/README.txt
index 492b88a..2f16ff6 100644
--- a/README.txt
+++ b/README.txt
@@ -41,7 +41,7 @@ Author:
Software Advanced Technologies Group,
Sun Microsystems
-- This file updated 08/19/2003 by Ole Arndt <ole at sugarshark dot com>
-
+ -- This file updated 11/23/2003 by Gregory Pierce <[email protected]>
Introduction:
=============
@@ -52,7 +52,7 @@ client game programming APIs for OpenAL and Sound3D.
Build Requirements:
===================
-This project has been built under Win32 and Linux. The following
+This project has been built under Win32, Linux, and OSX. The following
packages and tools have been used:
* All Systems:
@@ -76,7 +76,9 @@ packages and tools have been used:
www.openal.org)
* OSX
- -- to be ported
+ -- OSX 10.2 or later
+ -- OSX Developer Tools
+ -- OpenAL1.0 SDK from Creative Labs (avaulable at http://developer.creative.com under "Gaming->Development Kits->Open AL")
Directory Organization:
@@ -111,19 +113,21 @@ Preparations:
-- as root type make install
-- add /usr/local/lib to you /etc/ld.so.conf and run ldconfig
+* OSX:
+ Grab the OpenAL SDK from Creative Labs and install it.
JOAL Build Instructions:
===================
Edit the value of the jdk.home property in the root build.xml file to point
-to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 or /opt/j2sdk1.4.2)
+to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 ,/opt/j2sdk1.4.2, or /Library/Java/Home)
Edit the value of the openal.home property in the root build.xml file to point
to your OpenAL SDK installation. For Windows this might be
"c:/program files/creative labs/openal 1.0 sdk".
Under Linux set the property to the toplevel directory of your OpenAL CVS version.
If OpenAl came with your distribution and the header files are in /usr/include/AL,
-set the property to '/usr'.
+set the property to '/usr'. Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ".
To clean: ant clean
To build: ant all (or just ant)