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authorathomas <[email protected]>2003-06-07 00:24:00 +0000
committerathomas <[email protected]>2003-06-07 00:24:00 +0000
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+Project: net.java.games.joal.* & net.java.games.sound3d.*
+Purpose Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit
+Authors:
+ -- Sound API Original Author
+ Athomas Goldberg
+ Wildcard
+ Java Games Initiative
+ Software Advanced Technologies Group,
+ Sun Microsystems
+ -- This file updated 06/02/2003
+
+Introduction:
+
+This is the source tree for the Java Game Initiative (JGI) Open Source
+client game programming APIs for OpenAL and Sound3D.
+
+Build Requirements:
+
+This project has been built in the following environment.
+ -- Win32 (Win XP in the case of our machine)
+ -- Sun J2SDK 1.4.2 (available at java.sun.com)
+ -- OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com
+ under "Gaming -> Development Kits -> Open AL")
+ -- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org)
+ -- binutils 2.13.90
+ -- w32api-2.2
+ -- mingw-runtime-2.4
+ -- ANT 1.5.3 (available at apache.org)
+ -- JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory
+
+Directory Organization:
+
+The root contains a master ANT build.xml and the following sub directories:
+ -- apidocs Where the javadocs get built to
+ -- lib Where the Jar and DLL files get built to
+ -- src The actual source for the JGI APIs.
+ -- www JGI project webpage files
+
+Build instructions:
+
+Edit the value of the jdk.home property in the root build.xml file to point
+to your Java 2 SDK installation (ex: c:/j2sdk1.4.2)
+
+Edit the value of the openal.home property in the root build.xml file to point
+to your OpenAL SDK installation (ex: c:/program files/creative labs/openal 1.0 sdk)
+
+To clean: ant clean
+To build: ant all (or just ant)
+To build docs: ant javadoc
+To test: ant runtests
+
+Release Info:
+ Initial Release: This release contains an implementation of the Java
+ bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games.
+
+Additional Information
+ This release includes source code adapted from the Lightweight Java Games Library
+ subject to the following terms and conditions:
+
+ * Copyright (c) 2002 Light Weight Java Game Library Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'Light Weight Java Game Library' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+