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authorMichael Bien <[email protected]>2010-03-29 18:35:57 +0200
committerMichael Bien <[email protected]>2010-03-29 18:35:57 +0200
commit4050d93e4747b5418379319e7216af6113ea23e5 (patch)
treedb71cc08193e1f893a2f2f296930eb11f6d8897c /src/java/com/jogamp/openal/sound3d/Source.java
parent869f7899143296f70fbedb7ead9750aa2e4da172 (diff)
renamed package to com.jogamp.openal.*
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+/**
+* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*
+* -Redistribution of source code must retain the above copyright notice,
+* this list of conditions and the following disclaimer.
+*
+* -Redistribution in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
+* and/or other materials provided with the distribution.
+*
+* Neither the name of Sun Microsystems, Inc. or the names of contributors may
+* be used to endorse or promote products derived from this software without
+* specific prior written permission.
+*
+* This software is provided "AS IS," without a warranty of any kind.
+* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
+* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
+* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
+* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
+* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
+* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
+* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
+* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+*
+* You acknowledge that this software is not designed or intended for use in the
+* design, construction, operation or maintenance of any nuclear facility.
+*/
+
+package com.jogamp.openal.sound3d;
+
+import com.jogamp.openal.AL;
+
+/**
+ * This class is used to represent sound-producing objects in the Sound3D
+ * environment. It contains methods for setting the position, direction, pitch,
+ * gain and other properties along with methods for starting, pausing, rewinding
+ * and stopping sudio projecting from a source.
+ *
+ * @author Athomas Goldberg
+ */
+public final class Source {
+ private final AL al;
+ private final int sourceID;
+ private Buffer buffer;
+
+ Source(AL al, int sourceID) {
+ this.al = al;
+ this.sourceID = sourceID;
+ }
+
+ /**
+ * Beginning playing the audio in this source.
+ */
+ public void play() {
+ al.alSourcePlay(sourceID);
+ }
+
+ /**
+ * pauses the audio in this Source.
+ */
+ public void pause() {
+ al.alSourcePause(sourceID);
+ }
+
+ /**
+ * Stops the audio in this Source
+ */
+ public void stop() {
+ al.alSourceStop(sourceID);
+ }
+
+ /**
+ * Rewinds the audio in this source
+ */
+ public void rewind() {
+ al.alSourceRewind(sourceID);
+ }
+
+ /**
+ * Delete this source, freeing its resources.
+ */
+ public void delete() {
+ al.alDeleteSources(1, new int[] { sourceID }, 0);
+ }
+
+ /**
+ * Sets the pitch of the audio on this source. The pitch may be modified
+ * without altering the playback speed of the audio.
+ *
+ * @param pitch the pitch value of this source.
+ */
+ public void setPitch(float pitch) {
+ al.alSourcef(sourceID, AL.AL_PITCH, pitch);
+ }
+
+ /**
+ * Gets the pitch of the audio on this source. The pitch may be modified
+ * without altering the playback speed of the audio.
+ *
+ * @return the pitch value of this source.
+ */
+ public float getPitch() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_PITCH, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the gain of the audio on this source. This can be used to contro
+ * the volume of the source.
+ *
+ * @param gain the gain of the audio on this source
+ */
+ public void setGain(float gain) {
+ al.alSourcef(sourceID, AL.AL_GAIN, gain);
+ }
+
+ /**
+ * Gets the gain of the audio on this source. This can be used to contro
+ * the volume of the source.
+ *
+ * @return the gain of the audio on this source
+ */
+ public float getGain() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_GAIN, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the max distance where there will no longer be any attenuation of
+ * the source.
+ *
+ * @param maxDistance the max ditance for source attentuation.
+ */
+ public void setMaxDistance(float maxDistance) {
+ al.alSourcef(sourceID, AL.AL_MAX_DISTANCE, maxDistance);
+ }
+
+ /**
+ * Gets the max distance where there will no longer be any attenuation of
+ * the source.
+ *
+ * @return the max ditance for source attentuation.
+ */
+ public float getMaxDistance() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_MAX_DISTANCE, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the rolloff rate of the source. The default value is 1.0
+ *
+ * @param rolloffFactor the rolloff rate of the source.
+ */
+ public void setRolloffFactor(float rolloffFactor) {
+ al.alSourcef(sourceID, AL.AL_ROLLOFF_FACTOR, rolloffFactor);
+ }
+
+ /**
+ * Gets the rolloff rate of the source. The default value is 1.0
+ *
+ * @return the rolloff rate of the source.
+ */
+ public float getRolloffFactor() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_ROLLOFF_FACTOR, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the distance under which the volume for the source would normally
+ * drop by half, before being influenced by rolloff factor or max distance.
+ *
+ * @param referenceDistance the reference distance for the source.
+ */
+ public void setReferenceDistance(float referenceDistance) {
+ al.alSourcef(sourceID, AL.AL_REFERENCE_DISTANCE, referenceDistance);
+ }
+
+ /**
+ * Gets the distance under which the volume for the source would normally
+ * drop by half, before being influenced by rolloff factor or max distance.
+ *
+ * @return the reference distance for the source.
+ */
+ public float getReferenceDistance() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_REFERENCE_DISTANCE, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the minimum gain for this source.
+ *
+ * @param minGain the minimum gain for this source.
+ */
+ public void setMinGain(float minGain) {
+ al.alSourcef(sourceID, AL.AL_MIN_GAIN, minGain);
+ }
+
+ /**
+ * Gets the minimum gain for this source.
+ *
+ * @return the minimum gain for this source.
+ */
+ public float getMinGain() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_MIN_GAIN, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the maximum gain for this source.
+ *
+ * @param maxGain the maximum gain for this source
+ */
+ public void setMaxGain(float maxGain) {
+ al.alSourcef(sourceID, AL.AL_MAX_GAIN, maxGain);
+ }
+
+ /**
+ * SGets the maximum gain for this source.
+ *
+ * @return the maximum gain for this source
+ */
+ public float getMaxGain() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_MAX_GAIN, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the gain when outside the oriented cone.
+ *
+ * @param coneOuterGain the gain when outside the oriented cone.
+ */
+ public void setConeOuterGain(float coneOuterGain) {
+ al.alSourcef(sourceID, AL.AL_CONE_OUTER_GAIN, coneOuterGain);
+ }
+
+ /**
+ * Gets the gain when outside the oriented cone.
+ *
+ * @return the gain when outside the oriented cone.
+ */
+ public float getConeOuterGain() {
+ float[] result = new float[1];
+ al.alGetSourcef(sourceID, AL.AL_CONE_OUTER_GAIN, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the x,y,z position of the source.
+ *
+ * @param position a Vec3f object containing the x,y,z position of the
+ * source.
+ */
+ public void setPosition(Vec3f position) {
+ al.alSource3f(
+ sourceID,
+ AL.AL_POSITION,
+ position.v1,
+ position.v2,
+ position.v3);
+ }
+
+ /**
+ * Sets the x,y,z position of the source.
+ *
+ * @param x the x position of the source.
+ * @param y the y position of the source.
+ * @param z the z position of the source.
+ */
+ public void setPosition(float x, float y, float z) {
+ al.alSource3f(sourceID, AL.AL_POSITION, x, y, z);
+ }
+
+ /**
+ * Gets the x,y,z position of the source.
+ *
+ * @return a Vec3f object containing the x,y,z position of the
+ * source.
+ */
+ public Vec3f getPosition() {
+ Vec3f result = null;
+ float[] pos = new float[3];
+ al.alGetSourcefv(sourceID, AL.AL_POSITION, pos, 0);
+ result = new Vec3f(pos[0], pos[1], pos[2]);
+
+ return result;
+ }
+
+ /**
+ * Sets the velocity vector of the source.
+ *
+ * @param velocity the velocity vector of the source
+ */
+ public void setVelocity(Vec3f velocity) {
+ al.alSource3f(
+ sourceID,
+ AL.AL_VELOCITY,
+ velocity.v1,
+ velocity.v2,
+ velocity.v3);
+ }
+
+ /**
+ * Sets the velocity vector of the source.
+ *
+ * @param x the x velocity of the source.
+ * @param y the y velocity of the source.
+ * @param z the z velocity of the source.
+ */
+ public void setVelocity(float x, float y, float z) {
+ al.alSource3f(sourceID, AL.AL_VELOCITY, x, y, z);
+ }
+
+ /**
+ * Gets the velocity vector of the source.
+ *
+ * @return the velocity vector of the source
+ */
+ public Vec3f getVelocity() {
+ Vec3f result = null;
+ float[] vel = new float[3];
+ al.alGetSourcefv(sourceID, AL.AL_VELOCITY, vel, 0);
+ result = new Vec3f(vel[0], vel[1], vel[2]);
+
+ return result;
+ }
+
+ /**
+ * Sets the direction vector of the source.
+ *
+ * @param direction the direction vector of the source.
+ */
+ public void setDirection(Vec3f direction) {
+ al.alSource3f(
+ sourceID,
+ AL.AL_DIRECTION,
+ direction.v1,
+ direction.v2,
+ direction.v3);
+ }
+
+ /**
+ * Sets the direction vector of the source.
+ *
+ * @param x the x direction of the source.
+ * @param y the y direction of the source.
+ * @param z the z direction of the source.
+ */
+ public void setDirection(float x, float y, float z) {
+ al.alSource3f(sourceID, AL.AL_DIRECTION, x, y, z);
+ }
+
+ /**
+ * Gets the direction vector of the source.
+ *
+ * @return the direction vector of the source.
+ */
+ public Vec3f getDirection() {
+ Vec3f result = null;
+ float[] dir = new float[3];
+ al.alGetSourcefv(sourceID, AL.AL_DIRECTION, dir, 0);
+ result = new Vec3f(dir[0], dir[1], dir[2]);
+
+ return result;
+ }
+
+ /**
+ * Determines if the position of the source is relative to the listener.
+ * The default is false.
+ * @param isRelative true if the position of the source is relative
+ * to the listener, false if the position of the source is relative to the
+ * world.
+ */
+ public void setSourceRelative(boolean isRelative) {
+ int rel = isRelative ? 1 : 0;
+ al.alSourcei(sourceID, AL.AL_SOURCE_RELATIVE, rel);
+ }
+
+ /**
+ * Determines if the position of the source is relative to the listener.
+ * The default is false.
+ * @return true if the position of the source is relative
+ * to the listener, false if the position of the source is relative to the
+ * world.
+ */
+ public boolean isSourceRelative() {
+ int[] result = new int[1];
+ al.alGetSourcei(sourceID, AL.AL_SOURCE_RELATIVE, result, 0);
+
+ return result[0] == 1;
+ }
+
+ /**
+ * turns looping on or off.
+ *
+ * @param isLooping true-looping is on, false-looping is off
+ */
+ public void setLooping(boolean isLooping) {
+ int loop = isLooping ? 1 : 0;
+ al.alSourcei(sourceID, AL.AL_LOOPING, loop);
+ }
+
+ /**
+ * indicates whether looping is turned on or off.
+ *
+ * @return true-looping is on, false-looping is off
+ */
+ public boolean getLooping() {
+ boolean result = false;
+ int[] tmp = new int[1];
+ al.alGetSourcei(sourceID, AL.AL_LOOPING, tmp, 0);
+ return tmp[0] == AL.AL_TRUE;
+ }
+
+
+ /**
+ * Gets the number of buffers currently queued on this source.
+ * @return the number of buffers currently queued on this source.
+ */
+ public int getBuffersQueued() {
+ int[] result = new int[1];
+ al.alGetSourcei(sourceID, AL.AL_BUFFERS_QUEUED, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Gets the number of buffers already processed on this source.
+ * @return the number of buffers already processed on this source.
+ */
+ public int getBuffersProcessed() {
+ int[] result = new int[1];
+ al.alGetSourcei(sourceID, AL.AL_BUFFERS_PROCESSED, result, 0);
+
+ return result[0];
+ }
+
+ /**
+ * Sets the buffer associated with this source.
+ *
+ * @param buffer the buffer associated with this source
+ */
+ public void setBuffer(Buffer buffer) {
+ al.alSourcei(sourceID, AL.AL_BUFFER, buffer.bufferID);
+ this.buffer = buffer;
+ }
+
+ /**
+ * Gets the buffer associated with this source.
+ *
+ * @return the buffer associated with this source
+ */
+ public Buffer getBuffer() {
+ return buffer;
+ }
+
+ /**
+ * Queues one or more buffers on a source. Useful for streaming audio,
+ * buffers will be played in the order they are queued.
+ *
+ * @param buffers a set of initialized (loaded) buffers.
+ */
+ public void queueBuffers(Buffer[] buffers) {
+ int numBuffers = buffers.length;
+ int[] arr = new int[numBuffers];
+
+ for (int i = 0; i < numBuffers; i++) {
+ arr[i] = buffers[i].bufferID;
+ }
+
+ al.alSourceQueueBuffers(sourceID, numBuffers, arr, 0);
+ }
+
+ /**
+ * Unqueues one or more buffers on a source.
+ *
+ * @param buffers a set of previously queued buffers.
+ */
+ public void unqueueBuffers(Buffer[] buffers) {
+ int numBuffers = buffers.length;
+ int[] arr = new int[numBuffers];
+
+ for (int i = 0; i < numBuffers; i++) {
+ arr[i] = buffers[i].bufferID;
+ }
+
+ al.alSourceUnqueueBuffers(sourceID, numBuffers, arr, 0);
+ }
+}