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authorSven Gothel <[email protected]>2023-05-18 06:15:32 +0200
committerSven Gothel <[email protected]>2023-05-18 06:15:32 +0200
commit7f73d50c90d05cf7388f23977ca956a4933019ad (patch)
tree1e14df61266798b9276e71290e5acc8844bfc260 /src/test/com/jogamp/openal
parent2e800ac4277d6234cb9dba2afe01a4d8c75fc989 (diff)
Sound3D: Make all OO wrapper fully transparent and stand-alone, allow mix-and-match; Align Context makeCurrent/release w/ ALAudioSink ...
Align Context makeCurrent/release w/ ALAudioSink - use ALC_EXT_thread_local_context if available - use a recursive lock - same release method as makeCurrent - ALC_EXT_thread_local_context or traditional - destroy also releases the context and fully unwinds lock
Diffstat (limited to 'src/test/com/jogamp/openal')
-rw-r--r--src/test/com/jogamp/openal/test/manual/Sound3DTest.java15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/test/com/jogamp/openal/test/manual/Sound3DTest.java b/src/test/com/jogamp/openal/test/manual/Sound3DTest.java
index 27a4baa..1a792b6 100644
--- a/src/test/com/jogamp/openal/test/manual/Sound3DTest.java
+++ b/src/test/com/jogamp/openal/test/manual/Sound3DTest.java
@@ -1,6 +1,5 @@
-package com.jogamp.openal.test.manual;
-
/**
+ * Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -32,6 +31,8 @@ package com.jogamp.openal.test.manual;
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/
+package com.jogamp.openal.test.manual;
+
import java.io.IOException;
import com.jogamp.openal.UnsupportedAudioFileException;
@@ -56,12 +57,18 @@ public class Sound3DTest {
public static void main(final String[] args) throws IOException, InterruptedException, UnsupportedAudioFileException {
- AudioSystem3D.init();
+ if( !AudioSystem3D.isAvailable() ) {
+ System.err.println("AudioSystem3D is not available, static initialization failed");
+ return;
+ }
// create the initial context - this can be collapsed into the init.
final Device device = AudioSystem3D.openDevice(null);
final Context context = AudioSystem3D.createContext(device);
- AudioSystem3D.makeContextCurrent(context);
+ if( !context.makeCurrent() ) {
+ System.err.println("Context.makeCurrent() failed");
+ return;
+ }
// get the listener object
final Listener listener = AudioSystem3D.getListener();