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-rw-r--r--src/java/net/java/games/joal/util/ALut.java56
1 files changed, 44 insertions, 12 deletions
diff --git a/src/java/net/java/games/joal/util/ALut.java b/src/java/net/java/games/joal/util/ALut.java
index 71673b0..5d1746f 100644
--- a/src/java/net/java/games/joal/util/ALut.java
+++ b/src/java/net/java/games/joal/util/ALut.java
@@ -49,28 +49,60 @@ import net.java.games.joal.*;
public final class ALut {
private static ALC alc;
-
+ private static ALCdevice device;
+ private static ALCcontext context;
+ private static Thread initializingThread;
+
private ALut() { }
/** Initializes the OpenAL Utility Toolkit, creates an OpenAL
- context and makes it current on the current thread. */
- public static void alutInit() throws ALException {
- alc = ALFactory.getALC();
+ context and makes it current on the current thread. The ALut may
+ only be initialized on one thread at any given time. */
+ public static synchronized void alutInit() throws ALException {
+ if (context != null) {
+ throw new ALException("Already initialized on thread " + initializingThread.getName());
+ }
+ if (alc == null) {
+ alc = ALFactory.getALC();
+ }
String deviceName = null;
- ALCcontext context;
- ALCdevice device;
- device = alc.alcOpenDevice(deviceName);
- if (device == null) {
+ ALCdevice d = alc.alcOpenDevice(deviceName);
+ if (d == null) {
throw new ALException("Error opening default OpenAL device");
}
- context = alc.alcCreateContext(device, null);
- if (context == null) {
+ ALCcontext c = alc.alcCreateContext(d, null);
+ if (c == null) {
+ alc.alcCloseDevice(d);
throw new ALException("Error creating OpenAL context");
}
- alc.alcMakeContextCurrent(context);
- if (alc.alcGetError(device) != 0) {
+ alc.alcMakeContextCurrent(c);
+ if (alc.alcGetError(d) != 0) {
+ alc.alcDestroyContext(c);
+ alc.alcCloseDevice(d);
throw new ALException("Error making OpenAL context current");
}
+ // Fully initialized; finish setup
+ device = d;
+ context = c;
+ initializingThread = Thread.currentThread();
+ }
+
+ /** Shuts down the OpenAL Utility Toolkit; releases and destroys the
+ internal OpenAL context and closes the output device. Must be
+ called from the same thread as alutInit(). Most applications
+ should not need to call this; only those which wish to toggle
+ sound on / off at run time by initializing and un-initializing
+ OpenAL need to call it. */
+ public static synchronized void alutExit() throws ALException {
+ if (context == null) {
+ throw new ALException("Not initialized");
+ }
+ alc.alcMakeContextCurrent(null);
+ alc.alcDestroyContext(context);
+ alc.alcCloseDevice(device);
+ context = null;
+ device = null;
+ initializingThread = null;
}
public static void alutLoadWAVFile(String fileName,