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to the Java Bindings for OpenAL / Sound3D Toolkit Project! </font> </div>
<table width="100%" border="0" cellspacing="1" cellpadding="0">
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- <td width="600" valign="top"> <table width="100%" border="0" cellspacing="1" cellpadding="5">
+ <td width="600" valign="top"> <table width="100%" height="358" border="0" cellpadding="5" cellspacing="1">
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- <td><table width="601" border="0" cellpadding="5" cellspacing="1" bgcolor="#990000">
+ <td valign="top"><table width="601" border="0" cellpadding="5" cellspacing="1" bgcolor="#990000">
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- <td width="589" bgcolor="#990000"><div align="left"><font color="#FFFFFF" face="Arial, Helvetica, sans-serif"><strong>Overview</strong></font></div></td>
+ <td width="589" valign="top" bgcolor="#990000"><div align="left"><font color="#FFFFFF" face="Arial, Helvetica, sans-serif"><strong>Overview</strong></font></div></td>
</tr>
<tr>
- <td bgcolor="#FFFFFF">&nbsp;</td>
+ <td valign="top" bgcolor="#FFFFFF"><div align="justify">
+ <p>The JOAL Project hosts a reference implementation of the
+ Java bindings for OpenAL API, and is designed to provide
+ hardware-supported 3D spatialized audio for games written
+ in Java. It is part of a suite of open-source technologies
+ initiated by the Game Technology Group at Sun Microsystems,
+ with intention of making the development of high performance
+ game development in Java a reality.</p>
+ <p>This project also hosts the Sound3D Toolkit, a high level
+ API for spatialized audio built on top of the OpenAL bindings.
+ This toolkit is designed to provide access to all the features
+ of OpenAL through an intuitive, easy to use, object-oriented
+ interface. </p>
+ </div></td>
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</table></td>
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@@ -22,7 +35,39 @@
Status</strong></font></div></td>
</tr>
<tr>
- <td bgcolor="#FFFFFF">&nbsp;</td>
+ <td bgcolor="#FFFFFF">The intial implementation of the Java Bindings
+ for OpenAL / Sound3D Toolkit is available for download from
+ <a href="http://joal.dev.java.net/source/browse/joal/">CVS</a>.</td>
+ </tr>
+ </table></td>
+ </tr>
+ <tr>
+ <td><table width="601" border="0" cellpadding="5" cellspacing="1" bgcolor="#990000">
+ <tr>
+ <td width="589" bgcolor="#990000"><div align="left"><font color="#FFFFFF" face="Arial, Helvetica, sans-serif"><strong>Getting
+ Started </strong></font></div></td>
+ </tr>
+ <tr>
+ <td valign="top" bgcolor="#FFFFFF"><p>This project has been built
+ in the following environment:</p>
+ <ul>
+ <li> Win32 (Win XP in the case of our machine)</li>
+ <li> Sun J2SDK 1.4.2 (available at <a href="http://java.sun.com" target="_blank">java.sun.com</a>)</li>
+ <li> OpenAL1.0 SDK from Creative Labs (available at <a href="http://developer.creative.com" target="_blank">developer.creative.com</a>
+ under &quot;Gaming -&gt; Development Kits -&gt; Open AL&quot;)
+ </li>
+ <li> MinGW 2.0.0 plus the following updates: (all available
+ at <a href="http://www.mingw.org" target="_blank">www.mingw.org</a>)
+ <ul>
+ <li>binutils 2.13.90</li>
+ <li> w32api-2.2</li>
+ <li> mingw-runtime-2.4</li>
+ </ul>
+ </li>
+ <li> ANT 1.5.3 (available at <a href="http://www.apache.org" target="_blank">www.apache.org</a>)</li>
+ <li> JUnit 3.8.1 (available at <a href="htp://www.junit.org" target="_blank">www.junit.org</a>)
+ copy junit.jar to the apache-ant lib directory</li>
+ </ul></td>
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</table></td>
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