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-rw-r--r--README.txt14
1 files changed, 9 insertions, 5 deletions
diff --git a/README.txt b/README.txt
index 492b88a..2f16ff6 100644
--- a/README.txt
+++ b/README.txt
@@ -41,7 +41,7 @@ Author:
Software Advanced Technologies Group,
Sun Microsystems
-- This file updated 08/19/2003 by Ole Arndt <ole at sugarshark dot com>
-
+ -- This file updated 11/23/2003 by Gregory Pierce <[email protected]>
Introduction:
=============
@@ -52,7 +52,7 @@ client game programming APIs for OpenAL and Sound3D.
Build Requirements:
===================
-This project has been built under Win32 and Linux. The following
+This project has been built under Win32, Linux, and OSX. The following
packages and tools have been used:
* All Systems:
@@ -76,7 +76,9 @@ packages and tools have been used:
www.openal.org)
* OSX
- -- to be ported
+ -- OSX 10.2 or later
+ -- OSX Developer Tools
+ -- OpenAL1.0 SDK from Creative Labs (avaulable at http://developer.creative.com under "Gaming->Development Kits->Open AL")
Directory Organization:
@@ -111,19 +113,21 @@ Preparations:
-- as root type make install
-- add /usr/local/lib to you /etc/ld.so.conf and run ldconfig
+* OSX:
+ Grab the OpenAL SDK from Creative Labs and install it.
JOAL Build Instructions:
===================
Edit the value of the jdk.home property in the root build.xml file to point
-to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 or /opt/j2sdk1.4.2)
+to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 ,/opt/j2sdk1.4.2, or /Library/Java/Home)
Edit the value of the openal.home property in the root build.xml file to point
to your OpenAL SDK installation. For Windows this might be
"c:/program files/creative labs/openal 1.0 sdk".
Under Linux set the property to the toplevel directory of your OpenAL CVS version.
If OpenAl came with your distribution and the header files are in /usr/include/AL,
-set the property to '/usr'.
+set the property to '/usr'. Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ".
To clean: ant clean
To build: ant all (or just ant)