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diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..3b2872f --- /dev/null +++ b/README.txt @@ -0,0 +1,90 @@ +Project: net.java.games.joal.* & net.java.games.sound3d.* +Purpose Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit +Authors: + -- Sound API Original Author + Athomas Goldberg + Wildcard + Java Games Initiative + Software Advanced Technologies Group, + Sun Microsystems + -- This file updated 06/02/2003 + +Introduction: + +This is the source tree for the Java Game Initiative (JGI) Open Source +client game programming APIs for OpenAL and Sound3D. + +Build Requirements: + +This project has been built in the following environment. + -- Win32 (Win XP in the case of our machine) + -- Sun J2SDK 1.4.2 (available at java.sun.com) + -- OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com + under "Gaming -> Development Kits -> Open AL") + -- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org) + -- binutils 2.13.90 + -- w32api-2.2 + -- mingw-runtime-2.4 + -- ANT 1.5.3 (available at apache.org) + -- JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory + +Directory Organization: + +The root contains a master ANT build.xml and the following sub directories: + -- apidocs Where the javadocs get built to + -- lib Where the Jar and DLL files get built to + -- src The actual source for the JGI APIs. + -- www JGI project webpage files + +Build instructions: + +Edit the value of the jdk.home property in the root build.xml file to point +to your Java 2 SDK installation (ex: c:/j2sdk1.4.2) + +Edit the value of the openal.home property in the root build.xml file to point +to your OpenAL SDK installation (ex: c:/program files/creative labs/openal 1.0 sdk) + +To clean: ant clean +To build: ant all (or just ant) +To build docs: ant javadoc +To test: ant runtests + +Release Info: + Initial Release: This release contains an implementation of the Java + bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games. + +Additional Information + This release includes source code adapted from the Lightweight Java Games Library + subject to the following terms and conditions: + + * Copyright (c) 2002 Light Weight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'Light Weight Java Game Library' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + |