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Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 14 |
1 files changed, 9 insertions, 5 deletions
@@ -41,7 +41,7 @@ Author: Software Advanced Technologies Group, Sun Microsystems -- This file updated 08/19/2003 by Ole Arndt <ole at sugarshark dot com> - + -- This file updated 11/23/2003 by Gregory Pierce <[email protected]> Introduction: ============= @@ -52,7 +52,7 @@ client game programming APIs for OpenAL and Sound3D. Build Requirements: =================== -This project has been built under Win32 and Linux. The following +This project has been built under Win32, Linux, and OSX. The following packages and tools have been used: * All Systems: @@ -76,7 +76,9 @@ packages and tools have been used: www.openal.org) * OSX - -- to be ported + -- OSX 10.2 or later + -- OSX Developer Tools + -- OpenAL1.0 SDK from Creative Labs (avaulable at http://developer.creative.com under "Gaming->Development Kits->Open AL") Directory Organization: @@ -111,19 +113,21 @@ Preparations: -- as root type make install -- add /usr/local/lib to you /etc/ld.so.conf and run ldconfig +* OSX: + Grab the OpenAL SDK from Creative Labs and install it. JOAL Build Instructions: =================== Edit the value of the jdk.home property in the root build.xml file to point -to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 or /opt/j2sdk1.4.2) +to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 ,/opt/j2sdk1.4.2, or /Library/Java/Home) Edit the value of the openal.home property in the root build.xml file to point to your OpenAL SDK installation. For Windows this might be "c:/program files/creative labs/openal 1.0 sdk". Under Linux set the property to the toplevel directory of your OpenAL CVS version. If OpenAl came with your distribution and the header files are in /usr/include/AL, -set the property to '/usr'. +set the property to '/usr'. Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ". To clean: ant clean To build: ant all (or just ant) |