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+###############################################################################
+# The host specific properties. The build will inform you of required
+# properties. This file must be copied into your home directory (pointed
+# to by the Java system property user.home) and the copy modified appropriately.
+###############################################################################
+#
+# java.home.dir is usually inferred from the java.home variable.
+# If it appears the build is failing because of an inability to
+# find e.g. JAWT or JNI headers, override this to point to the
+# root directory of your JDK.
+#
+# java.home.dir=C:/jdk1.4.2
+
+#
+# The required antlr.jar property that is the full path to the antlr.jar
+# including the name of the jar
+#
+# Windows
+antlr.jar=C:/Users/kbr/ANTLR/antlr-2.7.2/antlr.jar
+# Linux
+# antlr.jar=/home/kbr/antlr-2.7.2/antlr.jar
+# Mac OS X
+# antlr.jar=/Users/kbr/antlr-2.7.2/antlr.jar
+# Solaris
+# antlr.jar=/export/kbr/ANTLR/antlr-2.7.2/antlr.jar
+
+#
+# The required joal.lib.dir points to the directory containing the
+# OpenAL library against which JOAL is linked. On Windows, this is the
+# directory containing OpenAL32.lib (the import library); on other
+# platforms, it's the directory containing libopenal.so.
+# Windows
+# OpenAL 1.0
+# joal.lib.dir=C:/Program Files/OpenAL 1.0 Software Development Kit/libs
+# OpenAL 1.1 (can link against either version; binding supports OpenAL
+# 1.1 if available at run time)
+# joal.lib.dir=C:/Program Files/OpenAL 1.1 SDK/libs/Win32
+# Linux
+# joal.lib.dir=/usr/lib
+# Mac OS X
+# joal.lib.dir=/Library/Frameworks/OpenAL.framework
+# Solaris (not yet supported)
+# joal.lib.dir=/usr/lib
+
+# If you are building on Windows and have the Microsoft Visual C++
+# compilers installed, you can choose an alternate compiler with which
+# to build the JOAL native code. Valid strings here are "vc6", "vc7",
+# and "mingw".
+win32.c.compiler=mingw
+
+#
+# If you are building on Windows with Visual C++ 6.0 and have installed
+# the compiler in somewhere other than the default location, modify this
+# to point to the absolute path of the VC98 directory
+#
+vc6.root=C:/Program Files/Microsoft Visual Studio/VC98
+
+#
+# If you are building on Windows with Visual C++ 7.0 and have installed
+# the compiler in somewhere other than the default location, modify this
+# to point to the absolute path of the VC98 directory
+#
+vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7
+
+#
+# If you are building on a Mac OS X system supporting
+# cross-compilation and want to generate fat (PPC and x86) binaries,
+# uncomment the property below
+# macosxfat=true