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+/**
+* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*
+* -Redistribution of source code must retain the above copyright notice,
+* this list of conditions and the following disclaimer.
+*
+* -Redistribution in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
+* and/or other materials provided with the distribution.
+*
+* Neither the name of Sun Microsystems, Inc. or the names of contributors may
+* be used to endorse or promote products derived from this software without
+* specific prior written permission.
+*
+* This software is provided "AS IS," without a warranty of any kind.
+* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
+* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
+* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
+* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
+* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
+* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
+* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
+* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+*
+* You acknowledge that this software is not designed or intended for use in the
+* design, construction, operation or maintenance of any nuclear facility.
+*/
+
+package com.jogamp.openal.sound3d;
+
+import com.jogamp.openal.*;
+
+
+/**
+ * This class provides a Sound3D Context associated with a specified device.
+ *
+ * @author Athomas Goldberg
+ */
+public class Context {
+ private final ALC alc;
+ final ALCcontext realContext;
+ final Device device;
+
+ Context(ALC alc, ALCcontext realContext, Device device) {
+ this.alc = alc;
+ this.realContext = realContext;
+ this.device = device;
+ }
+
+ /**
+ * Suspend this context
+ */
+ public void suspend() {
+ alc.alcSuspendContext(realContext);
+ }
+
+ /**
+ * destroys this context freeing its resources.
+ */
+ public void destroy() {
+ alc.alcDestroyContext(realContext);
+ }
+
+ /**
+ * Gets the device associated with this context.
+ *
+ * @return the device associated with this context.
+ */
+ public Device getDevice() {
+ return device;
+ }
+}