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diff --git a/src/java/net/java/games/sound3d/Context.java b/src/java/net/java/games/sound3d/Context.java
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-/**
-* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*
-* -Redistribution of source code must retain the above copyright notice,
-* this list of conditions and the following disclaimer.
-*
-* -Redistribution in binary form must reproduce the above copyright notice,
-* this list of conditions and the following disclaimer in the documentation
-* and/or other materials provided with the distribution.
-*
-* Neither the name of Sun Microsystems, Inc. or the names of contributors may
-* be used to endorse or promote products derived from this software without
-* specific prior written permission.
-*
-* This software is provided "AS IS," without a warranty of any kind.
-* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
-* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
-* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
-* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
-* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
-* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
-* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
-* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
-* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
-* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-*
-* You acknowledge that this software is not designed or intended for use in the
-* design, construction, operation or maintenance of any nuclear facility.
-*/
-
-package net.java.games.sound3d;
-
-import net.java.games.joal.*;
-
-
-/**
- * This class provides a Sound3D Context associated with a specified device.
- *
- * @author Athomas Goldberg
- */
-public class Context {
- private final ALC alc;
- final ALCcontext realContext;
- final Device device;
-
- Context(ALC alc, ALCcontext realContext, Device device) {
- this.alc = alc;
- this.realContext = realContext;
- this.device = device;
- }
-
- /**
- * Suspend this context
- */
- public void suspend() {
- alc.alcSuspendContext(realContext);
- }
-
- /**
- * destroys this context freeing its resources.
- */
- public void destroy() {
- alc.alcDestroyContext(realContext);
- }
-
- /**
- * Gets the device associated with this context.
- *
- * @return the device associated with this context.
- */
- public Device getDevice() {
- return device;
- }
-}