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-rw-r--r--src/java/net/java/games/sound3d/Buffer.java57
-rw-r--r--src/java/net/java/games/sound3d/Context.java2
-rw-r--r--src/java/net/java/games/sound3d/Source.java287
3 files changed, 189 insertions, 157 deletions
diff --git a/src/java/net/java/games/sound3d/Buffer.java b/src/java/net/java/games/sound3d/Buffer.java
index 5afbc40..cd666ae 100644
--- a/src/java/net/java/games/sound3d/Buffer.java
+++ b/src/java/net/java/games/sound3d/Buffer.java
@@ -1,29 +1,36 @@
/**
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * -Redistribution of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer. -Redistribution in
- * binary form must reproduce the above copyright notice, this list of
- * conditions and the following disclaimer in the documentation and/or other
- * materials provided with the distribution. Neither the name of Sun
- * Microsystems, Inc. or the names of contributors may be used to endorse or
- * promote products derived from this software without specific prior written
- * permission. This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC.
- * ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY
- * LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR
- * ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY
- * LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES. You acknowledge that this software is not
- * designed or intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- */
+* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*
+* -Redistribution of source code must retain the above copyright notice,
+* this list of conditions and the following disclaimer.
+*
+* -Redistribution in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
+* and/or other materials provided with the distribution.
+*
+* Neither the name of Sun Microsystems, Inc. or the names of contributors may
+* be used to endorse or promote products derived from this software without
+* specific prior written permission.
+*
+* This software is provided "AS IS," without a warranty of any kind.
+* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
+* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
+* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") AND ITS
+* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
+* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
+* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
+* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
+* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+*
+* You acknowledge that this software is not designed or intended for use in the
+* design, construction, operation or maintenance of any nuclear facility.
+*/
+
package net.java.games.sound3d;
import net.java.games.joal.AL;
diff --git a/src/java/net/java/games/sound3d/Context.java b/src/java/net/java/games/sound3d/Context.java
index 00d7178..8b442a6 100644
--- a/src/java/net/java/games/sound3d/Context.java
+++ b/src/java/net/java/games/sound3d/Context.java
@@ -60,7 +60,7 @@ public class Context {
}
/**
- * destroys this conteext freeing its resources.
+ * destroys this context freeing its resources.
*/
public void destroy() {
alc.alcDestroyContext(realContext);
diff --git a/src/java/net/java/games/sound3d/Source.java b/src/java/net/java/games/sound3d/Source.java
index 37dfbb8..b6ecf37 100644
--- a/src/java/net/java/games/sound3d/Source.java
+++ b/src/java/net/java/games/sound3d/Source.java
@@ -35,424 +35,449 @@ package net.java.games.sound3d;
import net.java.games.joal.AL;
-
/**
- * DOCUMENT ME!
+ * This class is used to represent sound-producing objects in the Sound3D
+ * environment. It contains methods for setting the position, direction, pitch,
+ * gain and other properties along with methods for starting, pausing, rewinding
+ * and stopping sudio projecting from a source.
*
* @author Athomas Goldberg
*/
public final class Source {
private final AL al;
- private final int sourceName;
+ private final int sourceID;
private Buffer buffer;
- Source(AL al, int sourceName) {
+ Source(AL al, int sourceID) {
this.al = al;
- this.sourceName = sourceName;
+ this.sourceID = sourceID;
}
/**
- * DOCUMENT ME!
+ * Beginning playing the audio in this source.
*/
public void play() {
- al.alSourcePlay(sourceName);
+ al.alSourcePlay(sourceID);
}
/**
- * DOCUMENT ME!
+ * pauses the audio in this Source.
*/
public void pause() {
- al.alSourcePause(sourceName);
+ al.alSourcePause(sourceID);
}
/**
- * DOCUMENT ME!
+ * Stops the audio in this Source
*/
public void stop() {
- al.alSourceStop(sourceName);
+ al.alSourceStop(sourceID);
}
/**
- * DOCUMENT ME!
+ * Rewinds the audio in this source
*/
public void rewind() {
- al.alSourceRewind(sourceName);
+ al.alSourceRewind(sourceID);
}
/**
- * DOCUMENT ME!
+ * Delete this source, freeing its resources.
*/
public void delete() {
- al.alDeleteSources(1, new int[] { sourceName });
+ al.alDeleteSources(1, new int[] { sourceID });
}
/**
- * DOCUMENT ME!
+ * Sets the pitch of the audio on this source. The pitch may be modified
+ * without altering the playback speed of the audio.
*
- * @param pitch DOCUMENT ME!
+ * @param pitch the pitch value of this source.
*/
public void setPitch(float pitch) {
- al.alSourcef(sourceName, AL.AL_PITCH, pitch);
+ al.alSourcef(sourceID, AL.AL_PITCH, pitch);
}
/**
- * DOCUMENT ME!
+ * Gets the pitch of the audio on this source. The pitch may be modified
+ * without altering the playback speed of the audio.
*
- * @return DOCUMENT ME!
+ * @return the pitch value of this source.
*/
public float getPitch() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_PITCH, result);
+ al.alGetSourcef(sourceID, AL.AL_PITCH, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the gain of the audio on this source. This can be used to contro
+ * the volume of the source.
*
- * @param gain DOCUMENT ME!
+ * @param gain the gain of the audio on this source
*/
public void setGain(float gain) {
- al.alSourcef(sourceName, AL.AL_GAIN, gain);
+ al.alSourcef(sourceID, AL.AL_GAIN, gain);
}
/**
- * DOCUMENT ME!
+ * Gets the gain of the audio on this source. This can be used to contro
+ * the volume of the source.
*
- * @return DOCUMENT ME!
+ * @return the gain of the audio on this source
*/
public float getGain() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_GAIN, result);
+ al.alGetSourcef(sourceID, AL.AL_GAIN, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the max distance where there will no longer be any attenuation of
+ * the source.
*
- * @param maxDistance DOCUMENT ME!
+ * @param maxDistance the max ditance for source attentuation.
*/
public void setMaxDistance(float maxDistance) {
- al.alSourcef(sourceName, AL.AL_MAX_DISTANCE, maxDistance);
+ al.alSourcef(sourceID, AL.AL_MAX_DISTANCE, maxDistance);
}
/**
- * DOCUMENT ME!
+ * Gets the max distance where there will no longer be any attenuation of
+ * the source.
*
- * @return DOCUMENT ME!
+ * @param the max ditance for source attentuation.
*/
public float getMaxDistance() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_MAX_DISTANCE, result);
+ al.alGetSourcef(sourceID, AL.AL_MAX_DISTANCE, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the rolloff rate of the source. The default value is 1.0
*
- * @param rolloffFactor DOCUMENT ME!
+ * @param rolloffFactor the rolloff rate of the source.
*/
public void setRolloffFactor(float rolloffFactor) {
- al.alSourcef(sourceName, AL.AL_ROLLOFF_FACTOR, rolloffFactor);
+ al.alSourcef(sourceID, AL.AL_ROLLOFF_FACTOR, rolloffFactor);
}
/**
- * DOCUMENT ME!
+ * Gets the rolloff rate of the source. The default value is 1.0
*
- * @return DOCUMENT ME!
+ * @return the rolloff rate of the source.
*/
public float getRolloffFactor() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_ROLLOFF_FACTOR, result);
+ al.alGetSourcef(sourceID, AL.AL_ROLLOFF_FACTOR, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the distance under which the volume for the source would normally
+ * drop by half, before being influenced by rolloff factor or max distance.
*
- * @param referenceDistance DOCUMENT ME!
+ * @param referenceDistance the reference distance for the source.
*/
public void setReferenceDistance(float referenceDistance) {
- al.alSourcef(sourceName, AL.AL_REFERENCE_DISTANCE, referenceDistance);
+ al.alSourcef(sourceID, AL.AL_REFERENCE_DISTANCE, referenceDistance);
}
/**
- * DOCUMENT ME!
+ * Gets the distance under which the volume for the source would normally
+ * drop by half, before being influenced by rolloff factor or max distance.
*
- * @return DOCUMENT ME!
+ * @return the reference distance for the source.
*/
public float getReferenceDistance() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_REFERENCE_DISTANCE, result);
+ al.alGetSourcef(sourceID, AL.AL_REFERENCE_DISTANCE, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the minimum gain for this source.
*
- * @param minGain DOCUMENT ME!
+ * @param minGain the minimum gain for this source.
*/
public void setMinGain(float minGain) {
- al.alSourcef(sourceName, AL.AL_MIN_GAIN, minGain);
+ al.alSourcef(sourceID, AL.AL_MIN_GAIN, minGain);
}
/**
- * DOCUMENT ME!
+ * Gets the minimum gain for this source.
*
- * @return DOCUMENT ME!
+ * @return the minimum gain for this source.
*/
public float getMinGain() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_MIN_GAIN, result);
+ al.alGetSourcef(sourceID, AL.AL_MIN_GAIN, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the maximum gain for this source.
*
- * @param maxGain DOCUMENT ME!
+ * @param maxGain the maximum gain for this source
*/
public void setMaxGain(float maxGain) {
- al.alSourcef(sourceName, AL.AL_MAX_GAIN, maxGain);
+ al.alSourcef(sourceID, AL.AL_MAX_GAIN, maxGain);
}
/**
- * DOCUMENT ME!
+ * SGets the maximum gain for this source.
*
- * @return DOCUMENT ME!
+ * @return the maximum gain for this source
*/
public float getMaxGain() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_MAX_GAIN, result);
+ al.alGetSourcef(sourceID, AL.AL_MAX_GAIN, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the gain when outside the oriented cone.
*
- * @param coneOuterGain DOCUMENT ME!
+ * @param coneOuterGain the gain when outside the oriented cone.
*/
public void setConeOuterGain(float coneOuterGain) {
- al.alSourcef(sourceName, AL.AL_CONE_OUTER_GAIN, coneOuterGain);
+ al.alSourcef(sourceID, AL.AL_CONE_OUTER_GAIN, coneOuterGain);
}
/**
- * DOCUMENT ME!
+ * Gets the gain when outside the oriented cone.
*
- * @return DOCUMENT ME!
+ * @param coneOuterGain the gain when outside the oriented cone.
*/
public float getConeOuterGain() {
float[] result = new float[1];
- al.alGetSourcef(sourceName, AL.AL_CONE_OUTER_GAIN, result);
+ al.alGetSourcef(sourceID, AL.AL_CONE_OUTER_GAIN, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the x,y,z position of the source.
*
- * @param position DOCUMENT ME!
+ * @param position a Vec3f object containing the x,y,z position of the
+ * source.
*/
public void setPosition(Vec3f position) {
al.alSource3f(
- sourceName,
+ sourceID,
AL.AL_POSITION,
position.v1,
position.v2,
- position.v3
- );
+ position.v3);
}
/**
- * DOCUMENT ME!
+ * Sets the x,y,z position of the source.
*
- * @param x DOCUMENT ME!
- * @param y DOCUMENT ME!
- * @param z DOCUMENT ME!
+ * @param x the x position of the source.
+ * @param y the y position of the source.
+ * @param z the z position of the source.
*/
public void setPosition(float x, float y, float z) {
- al.alSource3f(sourceName, AL.AL_POSITION, x, y, z);
+ al.alSource3f(sourceID, AL.AL_POSITION, x, y, z);
}
/**
- * DOCUMENT ME!
+ * Gets the x,y,z position of the source.
*
- * @return DOCUMENT ME!
+ * @return a Vec3f object containing the x,y,z position of the
+ * source.
*/
public Vec3f getPosition() {
Vec3f result = null;
float[] pos = new float[3];
- al.alGetSourcefv(sourceName, AL.AL_POSITION, pos);
+ al.alGetSourcefv(sourceID, AL.AL_POSITION, pos);
result = new Vec3f(pos[0], pos[1], pos[2]);
return result;
}
/**
- * DOCUMENT ME!
+ * Sets the velocity vector of the source.
*
- * @param velocity DOCUMENT ME!
+ * @param velocity the velocity vector of the source
*/
public void setVelocity(Vec3f velocity) {
al.alSource3f(
- sourceName,
+ sourceID,
AL.AL_VELOCITY,
velocity.v1,
velocity.v2,
- velocity.v3
- );
+ velocity.v3);
}
/**
- * DOCUMENT ME!
+ * Sets the velocity vector of the source.
*
- * @param x DOCUMENT ME!
- * @param y DOCUMENT ME!
- * @param z DOCUMENT ME!
+ * @param x the x velocity of the source.
+ * @param y the y velocity of the source.
+ * @param z the z velocity of the source.
*/
public void setVelocity(float x, float y, float z) {
- al.alSource3f(sourceName, AL.AL_VELOCITY, x, y, z);
+ al.alSource3f(sourceID, AL.AL_VELOCITY, x, y, z);
}
/**
- * DOCUMENT ME!
+ * Gets the velocity vector of the source.
*
- * @return DOCUMENT ME!
+ * @return the velocity vector of the source
*/
public Vec3f getVelocity() {
Vec3f result = null;
float[] vel = new float[3];
- al.alGetSourcefv(sourceName, AL.AL_VELOCITY, vel);
+ al.alGetSourcefv(sourceID, AL.AL_VELOCITY, vel);
result = new Vec3f(vel[0], vel[1], vel[2]);
return result;
}
/**
- * DOCUMENT ME!
+ * Sets the direction vector of the source.
*
- * @param direction DOCUMENT ME!
+ * @param direction the direction vector of the source.
*/
public void setDirection(Vec3f direction) {
al.alSource3f(
- sourceName,
+ sourceID,
AL.AL_DIRECTION,
direction.v1,
direction.v2,
- direction.v3
- );
+ direction.v3);
}
/**
- * DOCUMENT ME!
+ * Sets the direction vector of the source.
*
- * @param x DOCUMENT ME!
- * @param y DOCUMENT ME!
- * @param z DOCUMENT ME!
+ * @param x the x direction of the source.
+ * @param y the y direction of the source.
+ * @param z the z direction of the source.
*/
public void setDirection(float x, float y, float z) {
- al.alSource3f(sourceName, AL.AL_DIRECTION, x, y, z);
+ al.alSource3f(sourceID, AL.AL_DIRECTION, x, y, z);
}
/**
- * DOCUMENT ME!
+ * Gets the direction vector of the source.
*
- * @return DOCUMENT ME!
+ * @return the direction vector of the source.
*/
public Vec3f getDirection() {
Vec3f result = null;
float[] dir = new float[3];
- al.alGetSourcefv(sourceName, AL.AL_DIRECTION, dir);
+ al.alGetSourcefv(sourceID, AL.AL_DIRECTION, dir);
result = new Vec3f(dir[0], dir[1], dir[2]);
return result;
}
/**
- * DOCUMENT ME!
- *
- * @param isRelative DOCUMENT ME!
+ * Determines if the position of the source is relative to the listener.
+ * The default is false.
+ * @param isRelative true if the position of the source is relative
+ * to the listener, false if the position of the source is relative to the
+ * world.
*/
public void setSourceRelative(boolean isRelative) {
int rel = isRelative ? 1 : 0;
- al.alSourcei(sourceName, AL.AL_SOURCE_RELATIVE, rel);
+ al.alSourcei(sourceID, AL.AL_SOURCE_RELATIVE, rel);
}
/**
- * DOCUMENT ME!
- *
- * @return DOCUMENT ME!
+ * Determines if the position of the source is relative to the listener.
+ * The default is false.
+ * @return true if the position of the source is relative
+ * to the listener, false if the position of the source is relative to the
+ * world.
*/
public boolean isSourceRelative() {
int[] result = new int[1];
- al.alGetSourcei(sourceName, AL.AL_SOURCE_RELATIVE, result);
+ al.alGetSourcei(sourceID, AL.AL_SOURCE_RELATIVE, result);
return result[0] == 1;
}
/**
- * DOCUMENT ME!
+ * turns looping on or off.
*
- * @param isLooping DOCUMENT ME!
+ * @param isLooping true-looping is on, false-looping is off
*/
public void setLooping(boolean isLooping) {
int loop = isLooping ? 1 : 0;
- al.alSourcei(sourceName, AL.AL_LOOPING, loop);
+ al.alSourcei(sourceID, AL.AL_LOOPING, loop);
}
/**
- * DOCUMENT ME!
+ * indicates whether looping is turned on or off.
*
- * @return DOCUMENT ME!
+ * @param isLooping true-looping is on, false-looping is off
+ */
+ public boolean getLooping() {
+ boolean result = false;
+ int[] tmp = new int[1];
+ al.alGetSourcei(sourceID, AL.AL_LOOPING, tmp);
+ return tmp[0] == AL.AL_TRUE;
+ }
+
+
+ /**
+ * Gets the number of buffers currently queued on this source.
+ * @return the number of buffers currently queued on this source.
*/
public int getBuffersQueued() {
int[] result = new int[1];
- al.alGetSourcei(sourceName, AL.AL_BUFFERS_QUEUED, result);
+ al.alGetSourcei(sourceID, AL.AL_BUFFERS_QUEUED, result);
return result[0];
}
/**
- * DOCUMENT ME!
- *
- * @return DOCUMENT ME!
+ * Gets the number of buffers already processed on this source.
+ * @return the number of buffers already processed on this source.
*/
public int getBuffersProcessed() {
int[] result = new int[1];
- al.alGetSourcei(sourceName, AL.AL_BUFFERS_PROCESSED, result);
+ al.alGetSourcei(sourceID, AL.AL_BUFFERS_PROCESSED, result);
return result[0];
}
/**
- * DOCUMENT ME!
+ * Sets the buffer associated with this source.
*
- * @param buffer DOCUMENT ME!
+ * @param buffer the buffer associated with this source
*/
public void setBuffer(Buffer buffer) {
- al.alSourcei(sourceName, AL.AL_BUFFER, buffer.bufferID);
+ al.alSourcei(sourceID, AL.AL_BUFFER, buffer.bufferID);
this.buffer = buffer;
}
/**
- * DOCUMENT ME!
+ * Gets the buffer associated with this source.
*
- * @return DOCUMENT ME!
+ * @return the buffer associated with this source
*/
public Buffer getBuffer() {
return buffer;
}
/**
- * DOCUMENT ME!
+ * Queues one or more buffers on a source. Useful for streaming audio,
+ * buffers will be played in the order they are queued.
*
- * @param buffers DOCUMENT ME!
+ * @param buffers a set of initialized (loaded) buffers.
*/
public void queueBuffers(Buffer[] buffers) {
int numBuffers = buffers.length;
@@ -462,13 +487,13 @@ public final class Source {
arr[i] = buffers[i].bufferID;
}
- al.alSourceQueueBuffers(sourceName, numBuffers, arr);
+ al.alSourceQueueBuffers(sourceID, numBuffers, arr);
}
/**
- * DOCUMENT ME!
+ * Unqueues one or more buffers on a source.
*
- * @param buffers DOCUMENT ME!
+ * @param buffers a set of previously queued buffers.
*/
public void unqueueBuffers(Buffer[] buffers) {
int numBuffers = buffers.length;
@@ -478,6 +503,6 @@ public final class Source {
arr[i] = buffers[i].bufferID;
}
- al.alSourceUnqueueBuffers(sourceName, numBuffers, arr);
+ al.alSourceUnqueueBuffers(sourceID, numBuffers, arr);
}
}