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-rw-r--r--src/java/net/java/games/joal/util/ALut.java120
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+/**
+* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*
+* -Redistribution of source code must retain the above copyright notice,
+* this list of conditions and the following disclaimer.
+*
+* -Redistribution in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
+* and/or other materials provided with the distribution.
+*
+* Neither the name of Sun Microsystems, Inc. or the names of contributors may
+* be used to endorse or promote products derived from this software without
+* specific prior written permission.
+*
+* This software is provided "AS IS," without a warranty of any kind.
+* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
+* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
+* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") AND ITS
+* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
+* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
+* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
+* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
+* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+*
+* You acknowledge that this software is not designed or intended for use in the
+* design, construction, operation or maintenance of any nuclear facility.
+*
+* Created on Jun 27, 2003
+*/
+
+package net.java.games.joal.util;
+
+import java.io.IOException;
+import java.nio.ByteBuffer;
+
+import javax.sound.sampled.UnsupportedAudioFileException;
+
+import net.java.games.joal.AL;
+import net.java.games.joal.ALC;
+import net.java.games.joal.ALFactory;
+
+/**
+ * @author Athomas Goldberg
+ *
+ */
+public final class ALut {
+
+ private static ALC alc;
+
+ private ALut() { }
+
+ public static void alutInit() {
+ ALFactory.initialize();
+ alc = ALFactory.getALC();
+ String deviceName = null;
+ String os = System.getProperty("os.name");
+ if (os.startsWith("Windows")) {
+ deviceName = "DirectSound3D";
+ }
+ if (deviceName != null) {
+ ALC.Context context;
+ ALC.Device device;
+
+ device = alc.alcOpenDevice(deviceName);
+ context = alc.alcCreateContext(device, null);
+ alc.alcMakeContextCurrent(context);
+ } else {
+ System.out.println(
+ "alutInit does not currently support "
+ + os
+ + ". "
+ + "You'll need to construct your device and context"
+ + "using the ALC functions for the time being. We apologize "
+ + "for the inconvenience.");
+ }
+ }
+
+ public static void alutLoadWAVFile(
+ String fileName,
+ int[] format,
+ ByteBuffer[] data,
+ int[] size,
+ int[] freq,
+ int[] loop) {
+ try {
+ WAVData wd = WAVLoader.loadFromFile(fileName);
+ format[0] = wd.format;
+ data[0] = wd.data;
+ size[0] = wd.size;
+ freq[0] = wd.freq;
+ loop[0] = wd.loop ? AL.AL_TRUE : AL.AL_FALSE;
+ } catch (IOException e) {
+ e.printStackTrace();
+ } catch (UnsupportedAudioFileException e) {
+ e.printStackTrace();
+ }
+ }
+
+ public static void alutUnloadWAV(
+ int format,
+ ByteBuffer data,
+ int size,
+ int freq) {
+ // unneeded. here for completeness.
+ }
+
+ public static void alutExit() {
+
+ ALC.Context context = alc.alcGetCurrentContext();
+ ALC.Device device = alc.alcGetContextsDevice(context);
+ alc.alcFreeCurrentContext();
+ alc.alcDestroyContext(context);
+ alc.alcCloseDevice(device);
+ }
+}